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cuberite-2a/src/BiomeDef.cpp

408 lines
7.1 KiB
C++

// BiomeDef.cpp
// Implements biome helper functions
#include "Globals.h"
#include "BiomeDef.h"
// The "map" used for biome <-> string conversions:
static struct
{
EMCSBiome m_Biome;
const char * m_String;
} g_BiomeMap[] =
{
{biOcean, "Ocean"},
{biPlains, "Plains"},
{biDesert, "Desert"},
{biExtremeHills, "ExtremeHills"},
{biForest, "Forest"},
{biTaiga, "Taiga"},
{biSwampland, "Swampland"},
{biRiver, "River"},
{biNether, "Hell"},
{biNether, "Nether"},
{biEnd, "Sky"},
{biEnd, "End"},
{biFrozenOcean, "FrozenOcean"},
{biFrozenRiver, "FrozenRiver"},
{biIcePlains, "IcePlains"},
{biIcePlains, "Tundra"},
{biIceMountains, "IceMountains"},
{biMushroomIsland, "MushroomIsland"},
{biMushroomShore, "MushroomShore"},
{biBeach, "Beach"},
{biDesertHills, "DesertHills"},
{biForestHills, "ForestHills"},
{biTaigaHills, "TaigaHills"},
{biExtremeHillsEdge, "ExtremeHillsEdge"},
{biJungle, "Jungle"},
{biJungleHills, "JungleHills"},
// Release 1.7 biomes:
{biJungleEdge, "JungleEdge"},
{biDeepOcean, "DeepOcean"},
{biStoneBeach, "StoneBeach"},
{biColdBeach, "ColdBeach"},
{biBirchForest, "BirchForest"},
{biBirchForestHills, "BirchForestHills"},
{biRoofedForest, "RoofedForest"},
{biColdTaiga, "ColdTaiga"},
{biColdTaigaHills, "ColdTaigaHills"},
{biMegaTaiga, "MegaTaiga"},
{biMegaTaigaHills, "MegaTaigaHills"},
{biExtremeHillsPlus, "ExtremeHillsPlus"},
{biSavanna, "Savanna"},
{biSavannaPlateau, "SavannaPlateau"},
{biMesa, "Mesa"},
{biMesaPlateauF, "MesaPlateauF"},
{biMesaPlateau, "MesaPlateau"},
// Release 1.7 variants:
{biSunflowerPlains, "SunflowerPlains"},
{biDesertM, "DesertM"},
{biExtremeHillsM, "ExtremeHillsM"},
{biFlowerForest, "FlowerForest"},
{biTaigaM, "TaigaM"},
{biSwamplandM, "SwamplandM"},
{biIcePlainsSpikes, "IcePlainsSpikes"},
{biJungleM, "JungleM"},
{biJungleEdgeM, "JungleEdgeM"},
{biBirchForestM, "BirchForestM"},
{biBirchForestHillsM, "BirchForestHillsM"},
{biRoofedForestM, "RoofedForestM"},
{biColdTaigaM, "ColdTaigaM"},
{biMegaSpruceTaiga, "MegaSpruceTaiga"},
{biMegaSpruceTaigaHills, "MegaSpruceTaigaHills"},
{biExtremeHillsPlusM, "ExtremeHillsPlusM"},
{biSavannaM, "SavannaM"},
{biSavannaPlateauM, "SavannaPlateauM"},
{biMesaBryce, "MesaBryce"},
{biMesaPlateauFM, "MesaPlateauFM"},
{biMesaPlateauM, "MesaPlateauM"},
} ;
EMCSBiome StringToBiome(const AString & a_BiomeString)
{
// If it is a number, return it:
int res = atoi(a_BiomeString.c_str());
if ((res != 0) || (a_BiomeString.compare("0") == 0))
{
if ((res >= biFirstBiome) && (res < biNumBiomes))
{
return static_cast<EMCSBiome>(res);
}
else if ((res >= biFirstVariantBiome) && (res < biNumVariantBiomes))
{
return static_cast<EMCSBiome>(res);
}
// It was an invalid number
return biInvalidBiome;
}
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
{
if (NoCaseCompare(g_BiomeMap[i].m_String, a_BiomeString) == 0)
{
return g_BiomeMap[i].m_Biome;
}
} // for i - BiomeMap[]
return biInvalidBiome;
}
AString BiomeToString(int a_Biome)
{
for (size_t i = 0; i < ARRAYCOUNT(g_BiomeMap); i++)
{
if (g_BiomeMap[i].m_Biome == a_Biome)
{
return g_BiomeMap[i].m_String;
}
}
return AString();
}
bool IsBiomeNoDownfall(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biDesert:
case biDesertHills:
case biDesertM:
case biSavanna:
case biSavannaM:
case biSavannaPlateau:
case biSavannaPlateauM:
case biNether:
case biEnd:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBiomeVeryCold(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biFrozenOcean:
case biFrozenRiver:
case biIcePlains:
case biIceMountains:
case biColdBeach:
case biColdTaiga:
case biColdTaigaHills:
case biIcePlainsSpikes:
case biColdTaigaM:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBiomeCold(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biExtremeHills:
case biTaiga:
case biTaigaHills:
case biExtremeHillsEdge:
case biStoneBeach:
case biMegaTaiga:
case biMegaTaigaHills:
case biExtremeHillsPlus:
case biExtremeHillsM:
case biTaigaM:
case biColdTaigaM:
case biMegaSpruceTaiga:
case biMegaSpruceTaigaHills:
case biExtremeHillsPlusM:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBiomeMountain(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biExtremeHills:
case biExtremeHillsEdge:
case biExtremeHillsM:
case biExtremeHillsPlus:
case biExtremeHillsPlusM:
{
return true;
}
default:
{
return false;
}
}
}
bool IsBiomeMesa(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biMesa:
case biMesaPlateauF:
case biMesaPlateau:
case biMesaBryce:
case biMesaPlateauFM:
case biMesaPlateauM:
{
return true;
}
default:
{
return false;
}
}
}
int GetSnowStartHeight(EMCSBiome a_Biome)
{
switch (a_Biome)
{
case biIcePlainsSpikes:
case biIcePlains:
case biIceMountains:
case biFrozenRiver:
case biColdBeach:
case biColdTaiga:
case biColdTaigaHills:
case biColdTaigaM:
{
// Always snow
return 0;
}
case biExtremeHills:
case biExtremeHillsM:
case biExtremeHillsPlus:
case biExtremeHillsPlusM:
case biStoneBeach:
{
// Starts snowing at 96
return 96;
}
case biTaiga:
case biTaigaHills:
case biTaigaM:
{
// Start snowing at 130
return 130;
}
case biMegaTaiga:
case biMegaSpruceTaiga:
case biMegaTaigaHills:
case biMegaSpruceTaigaHills:
{
// Start snowing at 160
return 160;
}
case biRiver:
case biOcean:
case biDeepOcean:
{
// Starts snowing at 280
return 280;
}
case biBirchForest:
case biBirchForestHills:
case biBirchForestM:
case biBirchForestHillsM:
{
// Starts snowing at 335
return 335;
}
case biForest:
case biForestHills:
case biFlowerForest:
case biRoofedForest:
case biRoofedForestM:
{
// Starts snowing at 400
return 400;
}
case biPlains:
case biSunflowerPlains:
case biSwampland:
case biSwamplandM:
case biBeach:
{
// Starts snowing at 460
return 460;
}
case biMushroomIsland:
case biMushroomShore:
{
// Starts snowing at 520
return 520;
}
case biJungle:
case biJungleHills:
case biJungleM:
case biJungleEdge:
case biJungleEdgeM:
{
// Starts snowing at 550
return 550;
}
case biDesert:
case biDesertHills:
case biDesertM:
case biSavanna:
case biSavannaM:
case biSavannaPlateau:
case biSavannaPlateauM:
case biMesa:
case biMesaBryce:
case biMesaPlateau:
case biMesaPlateauF:
case biMesaPlateauFM:
case biMesaPlateauM:
{
// These biomes don't actualy have any downfall.
return 1000;
}
case biNether:
case biEnd:
{
// These shouldn't get any snow at all.
return 9999;
}
default:
{
return 0;
}
}
}