1
0
Fork 0
cuberite-2a/Server/furnace.txt

189 lines
8.3 KiB
Plaintext

#*****************#
# Furnace Recipes #
#*****************#
#
#
#******************************************************#
# Basic Notation Help
#
# **** Item Definition ****
# An Item is defined by an Item Type, an amount (and damage)
# The damage is optional, and if not specified it's assumed to be 0.
# If a damage of -1 is specified, then the damage won't be checked when matching recipes.
# Note that when specifying items using names from items.ini, those already contain the damage value in them,
# so the damage value doesn't need to be specified here.
#
# Cactus Green example:
# 351 : 2 ( , 1 )
# ItemType : Damage ( , Amount )
# or simple use the item name (marked in items.ini):
# CactusGreen ( , 1 )
#
#
# **** Recipe and result ****
#
# Cobble @ 200 = Stone $ 15 -> Produces 1 smooth stone from 1 cobblestone in 200 ticks (10 seconds). Rewards 15 experience.
#
# Write in full:
# Cobble : 0 , 1 @ 200 = 1 : 1 , 1 $ 10
# ItemType : Damage , Amount @ ticks = ItemType : Damage , Amount $ Experience
#
# If the experience parameter isn't included, experience reward will default to zero.
#
# **** Fuel ****
#
# !17:1 = 300 -> 1 Wood burns for 300 ticks (15 s)
#
# ! Wood , 1 = 300
# Fuel ItemType , Amount = ticks
#
#******************************************************#
#--------------------------
# Smelting recipes
Beef = Steak $ 0.35
BlackTerracotta = BlackGlazedTerracotta $ 0.1
BlueTerracotta = BlueGlazedTerracotta $ 0.1
BrownTerracotta = BrownGlazedTerracotta $ 0.10
Cactus = CactusGreen $ 0.2
ChainmailBoots:-1 = IronNugget $ 0.1
ChainmailChestplate:-1 = IronNugget $ 0.1
ChainmailHelmet:-1 = IronNugget $ 0.1
ChainmailLeggings:-1 = IronNugget $ 0.1
Chicken = CookedChicken $ 0.35
ChorusFruit = PoppedChorusFruit $ 0.1
Clay = Brick $ 0.3
ClayBlock = HardenedClay $ 0.35
CoalOre = Coal $ 0.1
Cobblestone = Stone $ 0.1
CyanTerracotta = CyanGlazedTerracotta $ 0.1
DiamondOre = Diamond $ 1.0
EmeraldOre = Emerald $ 1.0
Fish = CookedFish $ 0.35
GoldOre = GoldIngot $ 1.0
GoldAxe:-1 = GoldNugget $ 0.1
GoldBoots:-1 = GoldNugget $ 0.1
GoldChestplate:-1 = GoldNugget $ 0.1
GoldHorseArmor:-1 = GoldNugget $ 0.1
GoldHelmet:-1 = GoldNugget $ 0.1
GoldHoe:-1 = GoldNugget $ 0.1
GoldPants:-1 = GoldNugget $ 0.1
GoldPickaxe:-1 = GoldNugget $ 0.1
GoldShovel:-1 = GoldNugget $ 0.1
GoldSword:-1 = GoldNugget $ 0.1
GrayTerracotta = GrayGlazedTerracotta $ 0.1
GreenTerracotta = GreenGlazedTerracotta $ 0.1
IronOre = IronIngot $ 0.7
IronAxe:-1 = IronNugget $ 0.1
IronBoots:-1 = IronNugget $ 0.1
IronChestplate:-1 = IronNugget $ 0.1
IronHorseArmor:-1 = IronNugget $ 0.1
IronHelmet:-1 = IronNugget $ 0.1
IronHoe:-1 = IronNugget $ 0.1
IronLeggings:-1 = IronNugget $ 0.1
IronPickaxe:-1 = IronNugget $ 0.1
IronShovel:-1 = IronNugget $ 0.1
IronSword:-1 = IronNugget $ 0.1
LapisOre = LapisLazuli $ 0.2
LightBlueTerracotta = LightBlueGlazedTerracotta $ 0.1
LightGrayTerracotta = LightGrayGlazedTerracotta $ 0.1
LimeTerracotta = LimeGlazedTerracotta $ 0.1
Log:-1 = CharCoal $ 0.15
Log2:-1 = CharCoal $ 0.15
MagentaTerracotta = MagentaGlazedTerracotta $ 0.1
Mutton = CookedMutton $ 0.35
NetherQuartzOre = NetherQuartz $ 0.2
Netherrack = NetherBrick $ 0.1
OrangeTerracotta = OrangeGlazedTerracotta $ 0.1
PinkTerracotta = PinkGlazedTerracotta $ 0.1
Porkchop = CookedPorkchop $ 0.35
Potato = BakedPotato $ 0.35
PurpleTerracotta = PurpleGlazedTerracotta $ 0.1
Rabbit = CookedRabbit $ 0.35
RedTerracotta = RedGlazedTerracotta $ 0.1
RedstoneOre = Redstone $ 0.7
Salmon = CookedSalmon $ 0.35
Sand = Glass $ 0.1
StoneBrick = CrackedStoneBricks $ 0.1
WetSponge = Sponge $ 0.15
WhiteTerracotta = WhiteGlazedTerracotta $ 0.1
YellowTerracotta = YellowGlazedTerracotta $ 0.1
#--------------------------
# Fuels
! AcaciaBoat = 400 # -> 20 sec
! AcaciaDoor = 200 # -> 10 sec
! AcaciaFence = 300 # -> 15 sec
! AcaciaFenceGate = 300 # -> 15 sec
! AcaciaStairs = 300 # -> 15 sec
! Banner = 300 # -> 15 sec
! BirchBoat = 400 # -> 20 sec
! BirchDoor = 200 # -> 10 sec
! BirchFence = 300 # -> 15 sec
! BirchFenceGate = 300 # -> 15 sec
! BirchStairs = 300 # -> 15 sec
! BlazeRod = 2400 # -> 120 sec
! Boat = 400 # -> 20 sec
! Bookshelf = 300 # -> 15 sec
! Bow = 300 # -> 15 sec
! Bowl = 100 # -> 5 sec
! BrownMushroomBlock = 300 # -> 15 sec
! Carpet = 67 # -> 3.35 sec
! CharCoal = 1600 # -> 80 sec
! Chest = 300 # -> 15 sec
! Coal = 1600 # -> 80 sec
! CoalBlock = 16000 # -> 800 sec
! CraftingTable = 300 # -> 15 sec
! DarkOakBoat = 400 # -> 20 sec
! DarkOakDoor = 200 # -> 10 sec
! DarkOakFence = 300 # -> 15 sec
! DarkOakFenceGate = 300 # -> 15 sec
! DarkOakStairs = 300 # -> 15 sec
! DaylightSensor = 300 # -> 15 sec
! Fence = 300 # -> 15 sec
! FenceGate = 300 # -> 15 sec
! FishingRod = 300 # -> 15 sec
! Jukebox = 300 # -> 15 sec
! JungleBoat = 400 # -> 20 sec
! JungleDoor = 200 # -> 10 sec
! JungleFence = 300 # -> 15 sec
! JungleFenceGate = 300 # -> 15 sec
! JungleStairs = 300 # -> 15 sec
! Ladder = 300 # -> 15 sec
! Lavabucket = 20000 # -> 1000 sec
! Log = 300 # -> 15 sec
! Log2 = 300 # -> 15 sec
! NoteBlock = 300 # -> 15 sec
! OakStairs = 300 # -> 15 sec
! Planks = 300 # -> 15 sec
! RedMushroomBlock = 300 # -> 15 sec
! Sapling = 100 # -> 5 sec
! Sign = 200 # -> 10 sec
! SpruceBoat = 400 # -> 20 sec
! SpruceDoor = 200 # -> 10 sec
! SpruceFence = 300 # -> 15 sec
! SpruceFenceGate = 300 # -> 15 sec
! SpruceStairs = 300 # -> 15 sec
! Stick = 100 # -> 5 sec
! Trapdoor = 300 # -> 15 sec
! TrappedChest = 300 # -> 15 sec
! WoodenAxe = 200 # -> 10 sec
! WoodenButton = 100 # -> 5 sec
! WoodenDoor = 200 # -> 10 sec
! WoodenHoe = 200 # -> 10 sec
! WoodenPressurePlate = 300 # -> 15 sec
! WoodenPickaxe = 200 # -> 10 sec
! WoodenSlab = 150 # -> 7.5 sec
! WoodenShovel = 200 # -> 10 sec
! WoodenSword = 200 # -> 10 sec
! Wool = 100 # -> 5 sec