#pragma once #include "ItemHandler.h" #include "../World.h" #include "../Player.h" class cItemLighterHandler : public cItemHandler { public: cItemLighterHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir) override { a_Player->UseEquippedItem(); AddDirection(a_X, a_Y, a_Z, a_Dir); a_World->SetBlock(a_X, a_Y, a_Z, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this return false; } };