#include "Globals.h" #include "WaterSimulator.h" #include "Defines.h" #include "World.h" cWaterSimulator::cWaterSimulator(cWorld *a_World) : cFluidSimulator(a_World) { m_FluidBlock = E_BLOCK_WATER; m_StationaryFluidBlock = E_BLOCK_STATIONARY_WATER; m_MaxHeight = 7; m_FlowReduction = 1; } bool cWaterSimulator::IsAllowedBlock(char a_BlockID) { return IsBlockWater(a_BlockID); }