#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MobFamilyCollecter.h" #include "Mobs/Monster.h" void cMobFamilyCollecter::CollectMob(cMonster & a_Monster) { cMonster::eFamily MobFamily = a_Monster.GetMobFamily(); m_Mobs[MobFamily].insert(&a_Monster); } int cMobFamilyCollecter::GetNumberOfCollectedMobs(cMonster::eFamily a_Family) { return (int)m_Mobs[a_Family].size(); }