#pragma once #include "PassiveAggressiveMonster.h" class cWolf : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cWolf(void); CLASS_PROTODEF(cWolf); virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsSitting(void) const { return m_bIsSitting; } bool IsTame(void) const { return m_bIsTame; } bool IsBegging(void) const { return m_bIsBegging; } bool IsAngry(void) const { return m_bIsAngry; } private: bool m_bIsSitting; bool m_bIsTame; bool m_bIsBegging; bool m_bIsAngry; } ;