// NoopFluidSimulator.h // Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks #pragma once #include "FluidSimulator.h" class cNoopFluidSimulator: public cFluidSimulator { using Super = cFluidSimulator; public: using Super::cFluidSimulator; private: virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override { UNUSED(a_Block); UNUSED(a_Chunk); } virtual cFluidSimulatorData * CreateChunkData(void) override { return nullptr; } } ;