#include "Globals.h" #include "RedstoneHandler.h" #include "RedstoneDataHelper.h" #include "ForEachSourceCallback.h" #include "CommandBlockHandler.h" #include "DoorHandler.h" #include "RedstoneTorchHandler.h" #include "RedstoneWireHandler.h" #include "RedstoneRepeaterHandler.h" #include "RedstoneToggleHandler.h" #include "RedstoneLampHandler.h" #include "RedstoneBlockHandler.h" #include "PistonHandler.h" #include "SmallGateHandler.h" #include "NoteBlockHandler.h" #include "ObserverHandler.h" #include "TNTHandler.h" #include "PoweredRailHandler.h" #include "PressurePlateHandler.h" #include "TripwireHookHandler.h" #include "DropSpenserHandler.h" #include "RedstoneComparatorHandler.h" #include "TrappedChestHandler.h" #include "HopperHandler.h" #define INVOKE_FOR_HANDLERS(Callback) \ switch (BlockType) \ { \ case E_BLOCK_ACTIVATOR_RAIL: \ case E_BLOCK_DETECTOR_RAIL: \ case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \ case E_BLOCK_ACTIVE_COMPARATOR: \ case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \ case E_BLOCK_DISPENSER: \ case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \ case E_BLOCK_STONE_PRESSURE_PLATE: \ case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \ case E_BLOCK_ACACIA_FENCE_GATE: \ case E_BLOCK_BIRCH_FENCE_GATE: \ case E_BLOCK_DARK_OAK_FENCE_GATE: \ case E_BLOCK_FENCE_GATE: \ case E_BLOCK_IRON_TRAPDOOR: \ case E_BLOCK_JUNGLE_FENCE_GATE: \ case E_BLOCK_SPRUCE_FENCE_GATE: \ case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \ case E_BLOCK_REDSTONE_LAMP_OFF: \ case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \ case E_BLOCK_REDSTONE_REPEATER_OFF: \ case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \ case E_BLOCK_REDSTONE_TORCH_OFF: \ case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \ case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \ case E_BLOCK_PISTON: \ case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \ case E_BLOCK_LEVER: \ case E_BLOCK_STONE_BUTTON: \ case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \ case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \ case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \ case E_BLOCK_HOPPER: return HopperHandler::Callback; \ case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \ case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \ case E_BLOCK_TNT: return TNTHandler::Callback; \ case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \ case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \ default: \ { \ if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \ { \ return DoorHandler::Callback; \ } \ } \ } namespace RedstoneHandler { PowerLevel GetPowerDeliveredToPosition(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const Vector3i QueryPosition, const BLOCKTYPE QueryBlockType, const bool IsLinked) { INVOKE_FOR_HANDLERS(GetPowerDeliveredToPosition(Chunk, Position, BlockType, QueryPosition, QueryBlockType, IsLinked)); // Fell through the switch statement // Block at Position doesn't have a corresponding redstone handler // ErasePowerData will have been called in AddBlock // Default: return 0; } void Update(cChunk & Chunk, cChunk & CurrentlyTicking, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, const PowerLevel PowerLevel) { INVOKE_FOR_HANDLERS(Update(Chunk, CurrentlyTicking, Position, BlockType, Meta, PowerLevel)); } void ForValidSourcePositions(const cChunk & Chunk, const Vector3i Position, const BLOCKTYPE BlockType, const NIBBLETYPE Meta, ForEachSourceCallback & Callback) { INVOKE_FOR_HANDLERS(ForValidSourcePositions(Chunk, Position, BlockType, Meta, Callback)); } void SetWireState(const cChunk & Chunk, const Vector3i Position) { RedstoneWireHandler::SetWireState(Chunk, Position); } }