#pragma once #include "AggressiveMonster.h" class cBlaze : public cAggressiveMonster { typedef cAggressiveMonster super; public: cBlaze(void); CLASS_PROTODEF(cBlaze) virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool Attack(std::chrono::milliseconds a_Dt) override; private: /** Specifies whether or not the blaze has started shooting fireballs. */ bool m_IsCharging; /** Number of ticks since the blaze started charging. Used to create 3 successive projectiles. */ int m_ChargeTimer; } ;