#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_DestroyEntity.h" #include "../cEntity.h" cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity) { m_PacketID = E_DESTROY_ENT; m_UniqueID = a_Entity->GetUniqueID(); } void cPacket_DestroyEntity::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_UniqueID); }