#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cPacket_ArmAnim.h" int cPacket_ArmAnim::Parse(const char * a_Data, int a_Size) { int TotalBytes = 0; HANDLE_PACKET_READ(ReadInteger, m_EntityID, TotalBytes); HANDLE_PACKET_READ(ReadByte , m_Animation, TotalBytes); return TotalBytes; } void cPacket_ArmAnim::Serialize(AString & a_Data) const { AppendByte (a_Data, m_PacketID); AppendInteger(a_Data, m_EntityID); AppendByte (a_Data, m_Animation); }