#pragma once #include "Item.h" class cItemLeavesHandler : public cItemHandler { public: cItemLeavesHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override { return (NIBBLETYPE)(a_ItemDamage & 0x0f) | 0x4; //0x4 bit set means this is a player-placed leaves block, not to be decayed } } ;