#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cWindow.h" #include "cItem.h" #include "cClientHandle.h" #include "cPlayer.h" #include "cPickup.h" #include "cInventory.h" #include "cWindowOwner.h" #include "packets/cPacket_WindowClick.h" #include "packets/cPacket_WholeInventory.h" #include "packets/cPacket_WindowOpen.h" #include "packets/cPacket_WindowClose.h" cWindow::cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible ) : m_WindowID( 0 ) , m_WindowType( 0 ) , m_Owner( a_Owner ) , m_bInventoryVisible( a_bInventoryVisible ) , m_NumSlots( 0 ) , m_Slots( 0 ) , m_DraggingItem( 0 ) , m_IsDestroyed(false) { LOGD("Created a window at %p", this); if( !m_bInventoryVisible ) m_DraggingItem = new cItem(); } cWindow::~cWindow() { LOGD("Deleting a window at %p", this); if( !m_bInventoryVisible && m_DraggingItem ) { delete m_DraggingItem; m_DraggingItem = 0; } LOGD("Deleted a window at %p", this); } cItem* cWindow::GetSlot( int a_Slot ) { if(a_Slot > -1 && a_Slot < m_NumSlots) { return (m_Slots + a_Slot); } return 0; } cItem* cWindow::GetDraggingItem( cPlayer * a_Player /* = 0 */ ) { if( m_bInventoryVisible && a_Player ) { cWindow* Window = a_Player->GetInventory().GetWindow(); if( Window ) { return Window->GetDraggingItem(); } } return m_DraggingItem; } void cWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ) { if( a_ClickPacket->m_WindowID != m_WindowID ) { LOG("WRONG WINDOW ID! (exp %d, got %d)", m_WindowID, a_ClickPacket->m_WindowID); return; } if( m_bInventoryVisible ) { cWindow* Window = a_Player.GetInventory().GetWindow(); if( Window ) { m_DraggingItem = Window->GetDraggingItem(); } } bool bAsync = false; if( a_ClickPacket->m_SlotNum == -999 ) // Outside window click { if( a_ClickPacket->m_RightMouse ) a_Player.TossItem( true ); else a_Player.TossItem( true, m_DraggingItem->m_ItemCount ); } else if( GetSlot( a_ClickPacket->m_SlotNum ) != 0 ) { cItem* Item = GetSlot( a_ClickPacket->m_SlotNum ); if( a_ClickPacket->m_ItemID != Item->m_ItemID || a_ClickPacket->m_ItemCount != Item->m_ItemCount || a_ClickPacket->m_ItemUses != Item->m_ItemHealth ) { if( !((a_ClickPacket->m_ItemID == -1 || a_ClickPacket->m_ItemID == 0) && (Item->m_ItemID == -1 || Item->m_ItemID == 0 )) ) { LOGD("My ID: %i Their ID: %i", Item->m_ItemID, a_ClickPacket->m_ItemID ); LOGD("My Count: %i Their Count: %i", Item->m_ItemCount, a_ClickPacket->m_ItemCount ); LOGD("My Uses: %i Their Uses: %i", Item->m_ItemHealth, a_ClickPacket->m_ItemUses ); bAsync = true; } } } if( m_DraggingItem && a_ClickPacket->m_SlotNum > -1 && a_ClickPacket->m_SlotNum < m_NumSlots ) { if( a_ClickPacket->m_RightMouse == 0 ) { if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) ) { cItem tmp( *m_DraggingItem ); *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum]; m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents } else { int FreeSlots = 64 - m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount; int Filling = (FreeSlots > m_DraggingItem->m_ItemCount) ? m_DraggingItem->m_ItemCount : FreeSlots; m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount += (char)Filling; m_DraggingItem->m_ItemCount -= (char)Filling; if( m_DraggingItem->m_ItemCount <= 0 ) m_DraggingItem->Empty(); } } else // Right clicked { if( m_DraggingItem->m_ItemID <= 0 ) // Empty? { m_DraggingItem->m_ItemCount = (char)(((float)m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount)/2.f + 0.5f); m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount -= m_DraggingItem->m_ItemCount; m_DraggingItem->m_ItemID = m_Slots[a_ClickPacket->m_SlotNum].m_ItemID; m_DraggingItem->m_ItemHealth = m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth; if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount <= 0 ) { m_Slots[a_ClickPacket->m_SlotNum].Empty(); } } else if( m_Slots[a_ClickPacket->m_SlotNum].m_ItemID <= 0 || m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum] ) ) { // Drop one item in slot if( m_DraggingItem->m_ItemCount > 0 && m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount < 64 ) { m_Slots[a_ClickPacket->m_SlotNum].m_ItemID = m_DraggingItem->m_ItemID; m_Slots[a_ClickPacket->m_SlotNum].m_ItemCount++; m_Slots[a_ClickPacket->m_SlotNum].m_ItemHealth = m_DraggingItem->m_ItemHealth; m_DraggingItem->m_ItemCount--; } if( m_DraggingItem->m_ItemCount <= 0 ) { m_DraggingItem->Empty(); } } else if( !m_DraggingItem->Equals( m_Slots[a_ClickPacket->m_SlotNum]) ) // Swap contents { cItem tmp( *m_DraggingItem ); *m_DraggingItem = m_Slots[a_ClickPacket->m_SlotNum]; m_Slots[a_ClickPacket->m_SlotNum] = tmp; // Switch contents } } if( bAsync ) { LOG("Window is not synchonous with client. Sending whole window. ID: %i", m_WindowID); for( std::list< cPlayer* >::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr ) { SendWholeWindow( (*itr)->GetClientHandle() ); } if( m_bInventoryVisible || m_OpenedBy.size() == 0 ) { a_Player.GetInventory().SendWholeInventory( a_Player.GetClientHandle() ); } } } else if( m_bInventoryVisible ) // Click in player inventory { a_ClickPacket->m_WindowID = 0; a_ClickPacket->m_SlotNum -= (short)(m_NumSlots - 9); cWindow* Window = a_Player.GetInventory().GetWindow(); if( Window ) { Window->Clicked( a_ClickPacket, a_Player ); } } if (m_DraggingItem != NULL) { LOGD("Dragging: %i", m_DraggingItem->m_ItemCount ); } } void cWindow::Open( cPlayer & a_Player ) { { cCSLock Lock(m_CS); // If player is already in OpenedBy remove player first m_OpenedBy.remove( &a_Player ); // Then add player m_OpenedBy.push_back( &a_Player ); } cPacket_WindowOpen WindowOpen; WindowOpen.m_WindowID = (char)m_WindowID; WindowOpen.m_InventoryType = (char)m_WindowType; WindowOpen.m_WindowTitle = m_WindowTitle; WindowOpen.m_NumSlots = (char)m_NumSlots; a_Player.GetClientHandle()->Send( WindowOpen ); } void cWindow::Close( cPlayer & a_Player ) { //Checks wheather the player is still holding an item if(m_DraggingItem && m_DraggingItem->m_ItemCount > 0) { LOG("Player holds item! Dropping it..."); a_Player.TossItem( true, m_DraggingItem->m_ItemCount ); } cPacket_WindowClose WindowClose; WindowClose.m_Close = (char)m_WindowID; cClientHandle * ClientHandle = a_Player.GetClientHandle(); if ( ClientHandle != NULL) { ClientHandle->Send( WindowClose ); } { cCSLock Lock(m_CS); m_OpenedBy.remove( &a_Player ); if( m_OpenedBy.size() == 0 ) { Destroy(); } } if (m_IsDestroyed) { delete this; } } void cWindow::OwnerDestroyed() { m_Owner = 0; while( m_OpenedBy.size() > 1 ) { (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType()); } (*m_OpenedBy.begin() )->CloseWindow((char)GetWindowType()); } void cWindow::Destroy() { LOGD("Destroying window %p (type %d)", this, m_WindowType); if (m_Owner != NULL) { m_Owner->CloseWindow(); m_Owner = NULL; } m_IsDestroyed = true; } void cWindow::SendWholeWindow( cClientHandle* a_Client ) { cPacket_WholeInventory Inventory( this ); a_Client->Send( Inventory ); } void cWindow::BroadcastWholeWindow(void) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { SendWholeWindow((*itr)->GetClientHandle()); } // for itr - m_OpenedBy[] } void cWindow::Broadcast(const cPacket & a_Packet) { cCSLock Lock(m_CS); for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) { (*itr)->GetClientHandle()->Send(a_Packet); } // for itr - m_OpenedBy[] }