#pragma once #include "Vector3i.h" class cTorch //tolua_export { //tolua_export public: static char DirectionToMetaData( char a_Direction ) //tolua_export { //tolua_export switch( a_Direction ) { case 0x0: return 0x0; case 0x1: return 0x5; //standing on floor case 0x2: return 0x4; // south case 0x3: return 0x3; // north case 0x4: return 0x2; // west case 0x5: return 0x1; // east default: break; }; return 0x0; } //tolua_export static char MetaDataToDirection( char a_MetaData ) //tolua_export { //tolua_export switch( a_MetaData ) { case 0x0: return 0x0; case 0x1: return 0x5; case 0x2: return 0x4; case 0x3: return 0x3; case 0x4: return 0x2; case 0x5: return 0x1; default: break; }; return 0x0; } //tolua_export static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos ) { switch( a_TorchMeta ) { case 0x0: case 0x5: // On floor if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) ) { return true; } break; case 0x4: // South -Z if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) ) { return true; } break; case 0x3: // North +Z if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) ) { return true; } break; case 0x2: // West -X if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) ) { return true; } break; case 0x1: // East +X if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) ) { return true; } break; default: break; }; return false; } }; //tolua_export