#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cSkeleton.h" cSkeleton::cSkeleton() { m_MobType = 51; GetMonsterConfig("Skeleton"); } cSkeleton::~cSkeleton() { } bool cSkeleton::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cSkeleton::Tick(float a_Dt) { cMonster::Tick(a_Dt); //TODO Outsource //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } void cSkeleton::KilledBy( cEntity* a_Killer ) { cItems Drops; AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW); AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE); m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); }