#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "cRoot.h" #include "cServer.h" #include "cWorld.h" #include "cWebAdmin.h" #include "cFurnaceRecipe.h" #include "cGroupManager.h" #include "CraftingRecipes.h" #include "cPluginManager.h" #include "cMonsterConfig.h" #include "cSleep.h" #include "cThread.h" #include "cFileFormatUpdater.h" #include "cRedstone.h" #include "blocks/Block.h" #include "items/Item.h" #include "squirrelbindings/SquirrelFunctions.h" #include "squirrelbindings/SquirrelBindings.h" #include "../iniFile/iniFile.h" #include cRoot* cRoot::s_Root = 0; typedef std::map< AString, cWorld* > WorldMap; struct cRoot::sRootState { cWorld* pDefaultWorld; WorldMap WorldsByName; }; cRoot::cRoot() : m_Server( 0 ) , m_MonsterConfig( 0 ) , m_GroupManager( 0 ) , m_CraftingRecipes(NULL) , m_FurnaceRecipe( 0 ) , m_WebAdmin( 0 ) , m_PluginManager( 0 ) , m_Log( 0 ) , m_bStop( false ) , m_bRestart( false ) , m_InputThread( 0 ) , m_pState( new sRootState ) { s_Root = this; } cRoot::~cRoot() { s_Root = 0; delete m_pState; } void cRoot::InputThread(void* a_Params) { cRoot& self = *(cRoot*)a_Params; while( !(self.m_bStop || self.m_bRestart) ) { std::string Command; std::getline(std::cin, Command); self.ServerCommand( Command.c_str() ); } } void cRoot::Start() { delete m_Log; m_Log = new cMCLogger(); m_bStop = false; while (!m_bStop) { m_bRestart = false; LoadGlobalSettings(); cFileFormatUpdater::UpdateFileFormat(); LOG("Creating new server instance..."); m_Server = new cServer(); LOG("Starting server..."); cIniFile IniFile("settings.ini"); IniFile.ReadFile(); int Port = IniFile.GetValueSetI("Server", "Port", 25565 ); if(!m_Server->InitServer( Port )) { LOG("Failed to start server, shutting down."); return; } IniFile.WriteFile(); cIniFile WebIniFile("webadmin.ini"); if( WebIniFile.ReadFile() ) { if( WebIniFile.GetValueB("WebAdmin", "Enabled", false ) == true ) { LOG("Creating WebAdmin..."); m_WebAdmin = new cWebAdmin(8080); } } LOG("Loading settings..."); m_GroupManager = new cGroupManager(); m_CraftingRecipes = new cCraftingRecipes; m_FurnaceRecipe = new cFurnaceRecipe(); LOG("Loading worlds..."); LoadWorlds(); LOG("Loading plugin manager..."); m_PluginManager = new cPluginManager(); // This should be last m_PluginManager->ReloadPluginsNow(); LOG("Loading MonsterConfig..."); m_MonsterConfig = new cMonsterConfig; // This sets stuff in motion LOG("Starting Authenticator..."); m_Authenticator.Start(); LOG("Starting worlds..."); StartWorlds(); LOG("Starting server..."); m_Server->StartListenThread(); //cHeartBeat* HeartBeat = new cHeartBeat(); LOG("Starting InputThread..."); m_InputThread = new cThread( InputThread, this, "cRoot::InputThread" ); m_InputThread->Start( false ); //we should NOT wait? Otherwise we canīt stop the server from other threads than the input thread LOG("Initialization done, server running now."); while( !m_bStop && !m_bRestart ) // These are modified by external threads { cSleep::MilliSleep( 1000 ); } delete m_InputThread; m_InputThread = 0; // Deallocate stuffs LOG("Shutting down server..."); m_Server->Shutdown(); // This waits for threads to stop and d/c clients LOG("Stopping world threads..."); StopWorlds(); LOG("Stopping authenticator..."); m_Authenticator.Stop(); LOG("Stopping plugin manager..."); delete m_PluginManager; m_PluginManager = 0; // This should be first #if USE_SQUIRREL CloseSquirrelVM(); #endif LOG("Freeing MonsterConfig..."); delete m_MonsterConfig; m_MonsterConfig = 0; LOG("Stopping WebAdmin..."); delete m_WebAdmin; m_WebAdmin = 0; LOG("Unloading recipes..."); delete m_FurnaceRecipe; m_FurnaceRecipe = NULL; delete m_CraftingRecipes; m_CraftingRecipes = NULL; LOG("Forgetting groups..."); delete m_GroupManager; m_GroupManager = 0; LOG("Unloading worlds..."); UnloadWorlds(); cItemHandler::Deinit(); cBlockHandler::Deinit(); LOG("Destroying server..."); //delete HeartBeat; HeartBeat = 0; delete m_Server; m_Server = 0; LOG("Shutdown done."); } delete m_Log; m_Log = 0; } void cRoot::LoadGlobalSettings() { cIniFile IniFile("settings.ini"); if( IniFile.ReadFile() ) { cRedstone::s_UseRedstone = IniFile.GetValueB("Redstone", "SimulateRedstone", true ); } } void cRoot::LoadWorlds(void) { cIniFile IniFile("settings.ini"); IniFile.ReadFile(); // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld; // Then load the other worlds unsigned int KeyNum = IniFile.FindKey("Worlds"); unsigned int NumWorlds = IniFile.GetNumValues( KeyNum ); if (NumWorlds <= 0) { return; } for (unsigned int i = 0; i < NumWorlds; i++) { AString ValueName = IniFile.GetValueName(KeyNum, i ); if (ValueName.compare("World") != 0) { continue; } AString WorldName = IniFile.GetValue(KeyNum, i ); if (WorldName.empty()) { continue; } cWorld* NewWorld = new cWorld( WorldName.c_str() ); m_pState->WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds } void cRoot::StartWorlds(void) { for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) { itr->second->InitializeSpawn(); } } void cRoot::StopWorlds(void) { for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) { itr->second->StopThreads(); } } void cRoot::UnloadWorlds(void) { for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) { delete itr->second; } m_pState->WorldsByName.clear(); } cWorld* cRoot::GetDefaultWorld() { return m_pState->pDefaultWorld; } cWorld* cRoot::GetWorld( const AString & a_WorldName ) { WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName ); if( itr != m_pState->WorldsByName.end() ) return itr->second; return 0; } bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) { for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2) { ++itr2; if (a_Callback.Item(itr->second)) { return false; } } return true; } void cRoot::TickWorlds( float a_Dt ) { for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) { itr->second->Tick( a_Dt ); } } void cRoot::ServerCommand( const char * a_Cmd ) { LOG("Server console command: \"%s\"", a_Cmd ); m_Server->ServerCommand( a_Cmd ); if( strcmp(a_Cmd, "stop") == 0 ) { m_bStop = true; } else if( strcmp( a_Cmd, "restart") == 0 ) { m_bRestart = true; } } void cRoot::KickUser(int a_ClientID, const AString & a_Reason) { m_Server->KickUser(a_ClientID, a_Reason); } void cRoot::AuthenticateUser(int a_ClientID) { m_Server->AuthenticateUser(a_ClientID); } int cRoot::GetTotalChunkCount(void) { int res = 0; for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) { res += itr->second->GetNumChunks(); } return res; } void cRoot::SaveAllChunks(void) { for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr) { itr->second->SaveAllChunks(); } } bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) { for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2) { ++itr2; if (!itr->second->ForEachPlayer(a_Callback)) { return false; } } return true; }