#pragma once #include "Block.h" class cBlockEntityHandler : public cBlockHandler { public: cBlockEntityHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual void OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override { a_World->UseBlockEntity(a_Player, a_X, a_Y, a_Z); } virtual bool IsUseable() override { return true; } };