#************************** # Default Furnace Recipes # #*************************# # # #******************************************************# # Basic Notation Help #******************************************************# # # **** Item Definition **** # An Item is defined by an Item ID, an amount (and health) # The health is optional, and if not specified it's # assumed to be 0 # # -Cactus Green: # 351 : 1 ( : 2 ) # ItemID : Amount ( : Health ) # # # **** Recipe and result **** # # 4:1@10000=1:1 -> Produces 1 smooth stone from # 1 cobblestone in 10 second # # 4 : 1 @ 10000 = 1 : 1 # ItemID : Amount @ milliseconds = ItemID : Amount # # **** Burnable Materials / Fuel **** # # !17:1=15000 -> 1 Wood burns for 15000 milliseconds # (15 s) # # ! 17 : 1 = 15000 # Fuel ItemID : Amount = milliseconds # #******************************************************# #-------------------------- # Let's get cookin' :D 4:1 @10000=1:1 #-> 1 Cobblestone -> 1 Rock 15:1 @10000=265:1 #-> 1 Iron Ore -> 1 Iron Ingot 14:1 @10000=266:1 #-> 1 Gold Ore -> 1 Gold Ingot 12:1 @10000=20:1 #-> 1 Sand -> 1 Glass 319:1@10000=320:1 #-> 1 Raw Pork -> 1 Cooked Pork 337:1@10000=336:1 #-> 1 Clay -> 1 Clay Brick 349:1@10000=350:1 #-> 1 Raw Fish -> 1 Cooked Fish 17:1 @10000=263:1 #-> 1 Wood -> 1 Charcoal 81:1 @10000=351:1:2 #-> 1 Cactus -> 1 Dye #-------------------------- # Burn baby! Buuurn! !263:1 = 80000 #-> 1 Charcoal -> 80 sec !5:1 = 15000 #-> 1 Planks -> 15 sec !280:1 = 5000 #-> 1 Stick -> 5 sec !85:1 = 15000 #-> 1 Fence -> 15 sec !53:1 = 15000 #-> 1 Wooden Stairs -> 15 sec !58:1 = 15000 #-> 1 Crafting Table -> 15 sec !47:1 = 15000 #-> 1 Bookshelf -> 15 sec !54:1 = 15000 #-> 1 Chest -> 15 sec !84:1 = 15000 #-> 1 Jukebox -> 15 sec !327:1 = 1000000 #-> 1 Lava Bucket -> 1000 sec !17:1 = 15000 #-> 1 Wood -> 15 sec