#include "Globals.h" #include "LavaSimulator.h" #include "Defines.h" #include "World.h" cLavaSimulator::cLavaSimulator(cWorld *a_World) : cFluidSimulator(a_World) { m_FluidBlock = E_BLOCK_LAVA; m_StationaryFluidBlock = E_BLOCK_STATIONARY_LAVA; m_MaxHeight = 6; m_FlowReduction = 2; } bool cLavaSimulator::IsAllowedBlock(BLOCKTYPE a_BlockType) { return IsBlockLava(a_BlockType); }