#pragma once #include "Simulator.h" enum Direction { X_PLUS, X_MINUS, Y_PLUS, Y_MINUS, Z_PLUS, Z_MINUS, NONE }; class cFluidSimulator : public cSimulator { typedef cSimulator super; public: cFluidSimulator(cWorld * a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid); // Gets the flowing direction. If a_Over is true also the block over the current block affects the direction (standard) virtual Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true) = 0; bool IsFluidBlock (BLOCKTYPE a_BlockType) const { return (a_BlockType == m_FluidBlock); } bool IsStationaryFluidBlock(BLOCKTYPE a_BlockType) const { return (a_BlockType == m_StationaryFluidBlock); } protected: BLOCKTYPE m_FluidBlock; // The fluid block type that needs simulating BLOCKTYPE m_StationaryFluidBlock; // The fluid block type that indicates no simulation is needed } ;