#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Villager.h" #include "../World.h" cVillager::cVillager(eVillagerType VillagerType) : super("Villager", mtVillager, "", "", 0.6, 1.8), m_Type(VillagerType) { } void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) { super::DoTakeDamage(a_TDI); if (a_TDI.Attacker->IsPlayer()) { if (m_World->GetTickRandomNumber(5) == 3) { m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY); } } }