// Stubs.cpp // Implements stubs of various Cuberite methods that are needed for linking but not for runtime // This is required so that we don't bring in the entire Cuberite via dependencies #include "Globals.h" #include "BlockInfo.h" #include "Bindings.h" #include "DeadlockDetect.h" #include "UUID.h" #include "Bindings/DeprecatedBindings.h" #include "Bindings/LuaJson.h" #include "Bindings/ManualBindings.h" #include "BlockEntities/BlockEntity.h" #include "Blocks/BlockHandler.h" #include "Generating/ChunkDesc.h" // fwd: struct lua_State; // Prototypes, needed by clang: extern "C" int luaopen_lsqlite3(lua_State * a_LuaState); extern "C" int luaopen_lxp(lua_State * a_LuaState); void cManualBindings::Bind(lua_State * a_LuaState) { } void DeprecatedBindings::Bind(lua_State * a_LuaState) { } void cLuaJson::Bind(cLuaState & a_LuaState) { } int tolua_AllToLua_open(lua_State * a_LuaState) { return 0; } extern "C" int luaopen_lsqlite3(lua_State * a_LuaState) { return 0; } extern "C" int luaopen_lxp(lua_State * a_LuaState) { return 0; } void cBlockInfo::sHandlerDeleter::operator () (cBlockHandler * a_Handler) { delete a_Handler; } cBlockInfo::cBlockInfoArray::cBlockInfoArray() { cBlockInfoArray & BlockInfos = *this; // The piece-loading code uses the handlers for rotations, so we need valid handlers // Insert dummy handlers: for (size_t i = 0; i < BlockInfos.size(); i++) { BlockInfos[i].m_Handler.reset(new cBlockHandler(static_cast(i))); } } cBoundingBox::cBoundingBox(double, double, double, double, double, double) { } cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType) { } cBoundingBox cBlockHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) { return cBoundingBox(0, 0, 0, 0, 0, 0); } bool cBlockHandler::GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) { return true; } void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ) { } void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) { } void cBlockHandler::OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) { } void cBlockHandler::OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { } void cBlockHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { } void cBlockHandler::NeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) { } void cBlockHandler::ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) { } void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) { } bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, const cChunk & a_Chunk) { return true; } bool cBlockHandler::IsUseable() { return false; } bool cBlockHandler::IsClickedThrough(void) { return false; } bool cBlockHandler::DoesIgnoreBuildCollision(cChunkInterface & a_ChunkInterface, Vector3i a_Pos, cPlayer & a_Player, NIBBLETYPE a_Meta) { return (m_BlockType == E_BLOCK_AIR); } bool cBlockHandler::DoesDropOnUnsuitable(void) { return true; } void cBlockHandler::Check(cChunkInterface & a_ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk) { } ColourID cBlockHandler::GetMapBaseColourID(NIBBLETYPE a_Meta) { return 0; } bool cBlockHandler::IsInsideBlock(const Vector3d & a_Position, const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta) { return true; } cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) { return nullptr; } void cDeadlockDetect::TrackCriticalSection(cCriticalSection & a_CS, const AString & a_Name) { } void cDeadlockDetect::UntrackCriticalSection(cCriticalSection & a_CS) { } void cBlockEntity::SetPos(int a_BlockX, int a_BlockY, int a_BlockZ) { } bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType) { return false; } cBlockEntity * cBlockEntity::Clone(int a_BlockX, int a_BlockY, int a_BlockZ) { return nullptr; } bool cLuaState::GetStackValue(int, cUUID *&) { return false; } bool cUUID::FromString(const AString &) { return true; }