#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "World.h" #include "ClientHandle.h" #include "Server.h" #include "Root.h" #include "IniFile.h" #include "Generating/ChunkDesc.h" #include "SetChunkData.h" #include "DeadlockDetect.h" #include "LineBlockTracer.h" #include "UUID.h" // Serializers #include "WorldStorage/ScoreboardSerializer.h" // Entities (except mobs): #include "Entities/ExpOrb.h" #include "Entities/FallingBlock.h" #include "Entities/Minecart.h" #include "Entities/Pickup.h" #include "Entities/Player.h" #include "Entities/TNTEntity.h" #include "BlockEntities/CommandBlockEntity.h" #include "BlockEntities/BeaconEntity.h" // Simulators: #include "Simulator/FloodyFluidSimulator.h" #include "Simulator/FluidSimulator.h" #include "Simulator/FireSimulator.h" #include "Simulator/NoopFluidSimulator.h" #include "Simulator/NoopRedstoneSimulator.h" #include "Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h" #include "Simulator/SandSimulator.h" #include "Simulator/VanillaFluidSimulator.h" #include "Simulator/VaporizeFluidSimulator.h" // Mobs: #include "Mobs/IncludeAllMonsters.h" #include "MobCensus.h" #include "MobSpawner.h" #include "Generating/Trees.h" #include "Bindings/PluginManager.h" #include "Blocks/BlockHandler.h" #ifndef _WIN32 #include #endif #include "Broadcaster.h" #include "SpawnPrepare.h" #include "FastRandom.h" const int TIME_SUNSET = 12000; const int TIME_NIGHT_START = 13187; const int TIME_NIGHT_END = 22812; const int TIME_SUNRISE = 23999; const int TIME_SPAWN_DIVISOR = 148; //////////////////////////////////////////////////////////////////////////////// // cWorld::cLock: cWorld::cLock::cLock(cWorld & a_World) : super(&(a_World.m_ChunkMap->GetCS())) { } //////////////////////////////////////////////////////////////////////////////// // cWorld::cTickThread: cWorld::cTickThread::cTickThread(cWorld & a_World) : super(Printf("WorldTickThread: %s", a_World.GetName().c_str())), m_World(a_World) { } void cWorld::cTickThread::Execute(void) { auto LastTime = std::chrono::steady_clock::now(); auto TickTime = std::chrono::duration_cast(cTickTime(1)); while (!m_ShouldTerminate) { auto NowTime = std::chrono::steady_clock::now(); auto WaitTime = std::chrono::duration_cast(NowTime - LastTime); m_World.Tick(WaitTime, TickTime); TickTime = std::chrono::duration_cast(std::chrono::steady_clock::now() - NowTime); if (TickTime < cTickTime(1)) { // Stretch tick time until it's at least 1 tick std::this_thread::sleep_for(cTickTime(1) - TickTime); } LastTime = NowTime; } } //////////////////////////////////////////////////////////////////////////////// // cWorld: cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_LinkedOverworldName) : m_WorldName(a_WorldName), m_LinkedOverworldName(a_LinkedOverworldName), m_IniFileName(m_WorldName + "/world.ini"), m_StorageSchema("Default"), #ifdef __arm__ m_StorageCompressionFactor(0), #else m_StorageCompressionFactor(6), #endif m_Dimension(a_Dimension), m_IsSpawnExplicitlySet(false), m_SpawnX(0), m_SpawnY(0), m_SpawnZ(0), m_BroadcastDeathMessages(true), m_BroadcastAchievementMessages(true), m_IsDaylightCycleEnabled(true), m_WorldAge(0), m_TimeOfDay(0), m_LastTimeUpdate(0), m_LastChunkCheck(0), m_LastSave(0), m_SkyDarkness(0), m_GameMode(gmNotSet), m_bEnabledPVP(false), m_IsDeepSnowEnabled(false), m_ShouldLavaSpawnFire(true), m_VillagersShouldHarvestCrops(true), m_SimulatorManager(), m_SandSimulator(), m_WaterSimulator(nullptr), m_LavaSimulator(nullptr), m_FireSimulator(), m_RedstoneSimulator(nullptr), m_MaxPlayers(10), m_ChunkMap(), m_bAnimals(true), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 game-day of sunshine at server start :) m_MaxSunnyTicks(180000), // 150 real-world minutes -+ m_MinSunnyTicks(12000), // 10 real-world minutes | m_MaxRainTicks(24000), // 20 real-world minutes +- all values adapted from Vanilla 1.7.2 m_MinRainTicks(12000), // 10 real-world minutes | m_MaxThunderStormTicks(15600), // 13 real-world minutes | m_MinThunderStormTicks(3600), // 3 real-world minutes -+ m_MaxCactusHeight(3), m_MaxSugarcaneHeight(4), m_IsBeetrootsBonemealable(true), m_IsCactusBonemealable(false), m_IsCarrotsBonemealable(true), m_IsCropsBonemealable(true), m_IsGrassBonemealable(true), m_IsMelonStemBonemealable(true), m_IsMelonBonemealable(true), m_IsPotatoesBonemealable(true), m_IsPumpkinStemBonemealable(true), m_IsPumpkinBonemealable(true), m_IsSaplingBonemealable(true), m_IsSugarcaneBonemealable(false), m_IsBigFlowerBonemealable(true), m_IsTallGrassBonemealable(true), m_bCommandBlocksEnabled(true), m_bUseChatPrefixes(false), m_TNTShrapnelLevel(slNone), m_MaxViewDistance(12), m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), m_ChunkSender(*this), m_TickThread(*this) { LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str()); cFile::CreateFolder(FILE_IO_PREFIX + m_WorldName); // Load the scoreboard cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard); Serializer.Load(); } cWorld::~cWorld() { delete m_WaterSimulator; m_WaterSimulator = nullptr; delete m_LavaSimulator; m_LavaSimulator = nullptr; delete m_RedstoneSimulator; m_RedstoneSimulator = nullptr; m_Storage.WaitForFinish(); // Unload the scoreboard cScoreboardSerializer Serializer(m_WorldName, &m_Scoreboard); Serializer.Save(); m_MapManager.SaveMapData(); // Explicitly destroy the chunkmap, so that it's guaranteed to be destroyed before the other internals // This fixes crashes on stopping the server, because chunk destructor deletes entities and those access the world. m_ChunkMap.reset(); } void cWorld::CastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) { BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ); BroadcastSoundEffect("entity.lightning.thunder", a_BlockX, a_BlockY, a_BlockZ, 50, 1); } int cWorld::GetDefaultWeatherInterval(eWeather a_Weather) { auto & Random = GetRandomProvider(); switch (a_Weather) { case eWeather_Sunny: { return Random.RandInt(m_MinSunnyTicks, m_MaxSunnyTicks); } case eWeather_Rain: { return Random.RandInt(m_MinRainTicks, m_MaxRainTicks); } case eWeather_ThunderStorm: { return Random.RandInt(m_MinThunderStormTicks, m_MaxThunderStormTicks); } } #ifndef __clang__ ASSERT(!"Unknown weather"); return -1; #endif } void cWorld::SetWeather(eWeather a_NewWeather) { // Do the plugins agree? Do they want a different weather? if (cRoot::Get()->GetPluginManager()->CallHookWeatherChanging(*this, a_NewWeather)) { m_WeatherInterval = GetDefaultWeatherInterval(m_Weather); return; } // Set new period for the selected weather: m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather); // The weather can't be found: if (m_WeatherInterval < 0) { return; } m_Weather = a_NewWeather; BroadcastWeather(m_Weather); // Let the plugins know about the change: cPluginManager::Get()->CallHookWeatherChanged(*this); } void cWorld::ChangeWeather(void) { // In the next tick the weather will be changed m_WeatherInterval = 0; } void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ); } bool cWorld::SetSpawn(double a_X, double a_Y, double a_Z) { cIniFile IniFile; IniFile.ReadFile(m_IniFileName); IniFile.SetValueF("SpawnPosition", "X", a_X); IniFile.SetValueF("SpawnPosition", "Y", a_Y); IniFile.SetValueF("SpawnPosition", "Z", a_Z); if (IniFile.WriteFile(m_IniFileName)) { m_SpawnX = a_X; m_SpawnY = a_Y; m_SpawnZ = a_Z; LOGD("Spawn set at {%f, %f, %f}", m_SpawnX, m_SpawnY, m_SpawnZ); return true; } else { LOGWARNING("Couldn't write new spawn settings to \"%s\".", m_IniFileName.c_str()); } return false; } void cWorld::InitializeSpawn(void) { // For the debugging builds, don't make the server build too much world upon start: #if defined(_DEBUG) || defined(ANDROID) const int DefaultViewDist = 9; #else const int DefaultViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is #endif // _DEBUG if (!m_IsSpawnExplicitlySet) { // Spawn position wasn't already explicitly set, enumerate random solid-land coordinate and then write it to the world configuration: GenerateRandomSpawn(DefaultViewDist); } cIniFile IniFile; IniFile.ReadFile(m_IniFileName); int ViewDist = IniFile.GetValueSetI("SpawnPosition", "PregenerateDistance", DefaultViewDist); IniFile.WriteFile(m_IniFileName); int ChunkX = 0, ChunkZ = 0; cChunkDef::BlockToChunk(FloorC(m_SpawnX), FloorC(m_SpawnZ), ChunkX, ChunkZ); cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, ViewDist); } void cWorld::Start(cDeadlockDetect & a_DeadlockDetect) { // Track the CSs used by this world in the deadlock detector: a_DeadlockDetect.TrackCriticalSection(m_CSClients, Printf("World %s clients", m_WorldName.c_str())); a_DeadlockDetect.TrackCriticalSection(m_CSPlayers, Printf("World %s players", m_WorldName.c_str())); a_DeadlockDetect.TrackCriticalSection(m_CSTasks, Printf("World %s tasks", m_WorldName.c_str())); m_SpawnX = 0; m_SpawnY = cChunkDef::Height; m_SpawnZ = 0; m_GameMode = eGameMode_Survival; cIniFile IniFile; if (!IniFile.ReadFile(m_IniFileName)) { LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str()); // TODO: More descriptions for each key IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points"); IniFile.AddKeyComment(" LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation"); } // The presence of a configuration value overrides everything // If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension()))); int UnusedDirtyChunksCap = IniFile.GetValueSetI("General", "UnusedChunkCap", 1000); if (UnusedDirtyChunksCap < 0) { UnusedDirtyChunksCap *= -1; IniFile.SetValueI("General", "UnusedChunkCap", UnusedDirtyChunksCap); } m_UnusedDirtyChunksCap = static_cast(UnusedDirtyChunksCap); m_BroadcastDeathMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastDeathMessages", true); m_BroadcastAchievementMessages = IniFile.GetValueSetB("Broadcasting", "BroadcastAchievementMessages", true); SetMaxViewDistance(IniFile.GetValueSetI("SpawnPosition", "MaxViewDistance", 12)); // Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found int KeyNum = IniFile.FindKey("SpawnPosition"); m_IsSpawnExplicitlySet = ( (KeyNum >= 0) && ( (IniFile.FindValue(KeyNum, "X") >= 0) && (IniFile.FindValue(KeyNum, "Y") >= 0) && (IniFile.FindValue(KeyNum, "Z") >= 0) ) ); if (m_IsSpawnExplicitlySet) { LOGD("Spawnpoint explicitly set!"); m_SpawnX = IniFile.GetValueF("SpawnPosition", "X", m_SpawnX); m_SpawnY = IniFile.GetValueF("SpawnPosition", "Y", m_SpawnY); m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ); } m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor); m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); m_IsBeetrootsBonemealable = IniFile.GetValueSetB("Plants", "IsBeetrootsBonemealable", true); m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); m_IsBigFlowerBonemealable = IniFile.GetValueSetB("Plants", "IsBigFlowerBonemealable", true); m_IsTallGrassBonemealable = IniFile.GetValueSetB("Plants", "IsTallGrassBonemealable", true); m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", static_cast(slAll)); m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); m_MinNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MinNetherPortalWidth", 2); m_MaxNetherPortalWidth = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalWidth", 21); m_MinNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MinNetherPortalHeight", 3); m_MaxNetherPortalHeight = IniFile.GetValueSetI("Mechanics", "MaxNetherPortalHeight", 21); m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); m_IsDaylightCycleEnabled = IniFile.GetValueSetB("General", "IsDaylightCycleEnabled", true); int GameMode = IniFile.GetValueSetI("General", "Gamemode", static_cast(m_GameMode)); int Weather = IniFile.GetValueSetI("General", "Weather", static_cast(m_Weather)); m_WorldAge = std::chrono::milliseconds(IniFile.GetValueSetI("General", "WorldAgeMS", 0LL)); // Load the weather frequency data: if (m_Dimension == dimOverworld) { m_MaxSunnyTicks = IniFile.GetValueSetI("Weather", "MaxSunnyTicks", m_MaxSunnyTicks); m_MinSunnyTicks = IniFile.GetValueSetI("Weather", "MinSunnyTicks", m_MinSunnyTicks); m_MaxRainTicks = IniFile.GetValueSetI("Weather", "MaxRainTicks", m_MaxRainTicks); m_MinRainTicks = IniFile.GetValueSetI("Weather", "MinRainTicks", m_MinRainTicks); m_MaxThunderStormTicks = IniFile.GetValueSetI("Weather", "MaxThunderStormTicks", m_MaxThunderStormTicks); m_MinThunderStormTicks = IniFile.GetValueSetI("Weather", "MinThunderStormTicks", m_MinThunderStormTicks); if (m_MaxSunnyTicks < m_MinSunnyTicks) { std::swap(m_MaxSunnyTicks, m_MinSunnyTicks); } if (m_MaxRainTicks < m_MinRainTicks) { std::swap(m_MaxRainTicks, m_MinRainTicks); } if (m_MaxThunderStormTicks < m_MinThunderStormTicks) { std::swap(m_MaxThunderStormTicks, m_MinThunderStormTicks); } } if (GetDimension() == dimOverworld) { AString MyNetherName = GetName() + "_nether"; AString MyEndName = GetName() + "_the_end"; if (cRoot::Get()->GetWorld(MyNetherName) == nullptr) { MyNetherName = ""; } if (cRoot::Get()->GetWorld(MyEndName) == nullptr) { MyEndName = GetName() + "_end"; if (cRoot::Get()->GetWorld(MyEndName) == nullptr) { MyEndName = ""; } } m_LinkedNetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", MyNetherName); m_LinkedEndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", MyEndName); } else { m_LinkedOverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName()); } // If we are linked to one or more worlds that do not exist, unlink them cRoot * Root = cRoot::Get(); if (GetDimension() == dimOverworld) { if ((!m_LinkedNetherWorldName.empty()) && (Root->GetWorld(m_LinkedNetherWorldName) == nullptr)) { IniFile.SetValue("LinkedWorlds", "NetherWorldName", ""); LOG("%s Is linked to a nonexisting nether world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.", GetName().c_str(), m_LinkedNetherWorldName.c_str(), GetName().c_str()); m_LinkedNetherWorldName = ""; } if ((!m_LinkedEndWorldName.empty()) && (Root->GetWorld(m_LinkedEndWorldName) == nullptr)) { IniFile.SetValue("LinkedWorlds", "EndWorldName", ""); LOG("%s Is linked to a nonexisting end world called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.", GetName().c_str(), m_LinkedEndWorldName.c_str(), GetName().c_str()); m_LinkedEndWorldName = ""; } } else { if ((!m_LinkedOverworldName.empty()) && (Root->GetWorld(m_LinkedOverworldName) == nullptr)) { IniFile.SetValue("LinkedWorlds", "OverworldName", ""); LOG("%s Is linked to a nonexisting overworld called \"%s\". The server has modified \"%s/world.ini\" and removed this invalid link.", GetName().c_str(), m_LinkedOverworldName.c_str(), GetName().c_str()); m_LinkedOverworldName = ""; } } // Adjust the enum-backed variables into their respective bounds: m_GameMode = static_cast (Clamp(GameMode, gmSurvival, gmSpectator)); m_TNTShrapnelLevel = static_cast(Clamp(TNTShrapnelLevel, slNone, slAll)); m_Weather = static_cast (Clamp(Weather, wSunny, wStorm)); InitialiseGeneratorDefaults(IniFile); InitialiseAndLoadMobSpawningValues(IniFile); SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay())); m_ChunkMap = cpp14::make_unique(this); m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName); // preallocate some memory for ticking blocks so we don't need to allocate that often m_BlockTickQueue.reserve(1000); m_BlockTickQueueCopy.reserve(1000); // Simulators: m_SimulatorManager = cpp14::make_unique(*this); m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); m_SandSimulator = cpp14::make_unique(*this, IniFile); m_FireSimulator = cpp14::make_unique(*this, IniFile); m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile); // Water, Lava and Redstone simulators get registered in their initialize function. m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1); m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1); m_Lighting.Start(this); m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor); m_Generator.Start(m_GeneratorCallbacks, m_GeneratorCallbacks, IniFile); m_ChunkSender.Start(); m_TickThread.Start(); // Init of the spawn monster time (as they are supposed to have different spawn rate) m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfHostile, cTickTimeLong(0))); m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfPassive, cTickTimeLong(0))); m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfAmbient, cTickTimeLong(0))); m_LastSpawnMonster.insert(std::map::value_type(cMonster::mfWater, cTickTimeLong(0))); m_MapManager.LoadMapData(); // Save any changes that the defaults may have done to the ini file: if (!IniFile.WriteFile(m_IniFileName)) { LOGWARNING("Could not write world config to %s", m_IniFileName.c_str()); } } void cWorld::GenerateRandomSpawn(int a_MaxSpawnRadius) { LOGD("Generating random spawnpoint..."); // Number of checks to make sure we have a valid biome // 100 checks will check across 400 chunks, we should have // a valid biome by then. static const int BiomeCheckCount = 100; // Make sure we are in a valid biome Vector3i BiomeOffset = Vector3i(0, 0, 0); for (int BiomeCheckIndex = 0; BiomeCheckIndex < BiomeCheckCount; ++BiomeCheckIndex) { EMCSBiome Biome = GetBiomeAt(BiomeOffset.x, BiomeOffset.z); if ((Biome == EMCSBiome::biOcean) || (Biome == EMCSBiome::biFrozenOcean)) { BiomeOffset += Vector3d(cChunkDef::Width * 4, 0, 0); continue; } // Found a usable biome // Spawn chunks so we can find a nice spawn. int ChunkX = 0, ChunkZ = 0; cChunkDef::BlockToChunk(BiomeOffset.x, BiomeOffset.z, ChunkX, ChunkZ); cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius); break; } // Check 0, 0 first. double SpawnY = 0.0; if (CanSpawnAt(BiomeOffset.x, SpawnY, BiomeOffset.z)) { SetSpawn(BiomeOffset.x + 0.5, SpawnY, BiomeOffset.z + 0.5); LOGINFO("Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_SpawnX, m_SpawnY, m_SpawnZ); return; } // A search grid (searches clockwise around the origin) static const int HalfChunk = static_cast(cChunkDef::Width / 2.0f); static const Vector3i ChunkOffset[] = { Vector3i(0, 0, HalfChunk), Vector3i(HalfChunk, 0, HalfChunk), Vector3i(HalfChunk, 0, 0), Vector3i(HalfChunk, 0, -HalfChunk), Vector3i(0, 0, -HalfChunk), Vector3i(-HalfChunk, 0, -HalfChunk), Vector3i(-HalfChunk, 0, 0), Vector3i(-HalfChunk, 0, HalfChunk), }; static const int PerRadiSearchCount = ARRAYCOUNT(ChunkOffset); for (int RadiusOffset = 1; RadiusOffset < (a_MaxSpawnRadius * 2); ++RadiusOffset) { for (int SearchGridIndex = 0; SearchGridIndex < PerRadiSearchCount; ++SearchGridIndex) { const Vector3i PotentialSpawn = BiomeOffset + (ChunkOffset[SearchGridIndex] * RadiusOffset); if (CanSpawnAt(PotentialSpawn.x, SpawnY, PotentialSpawn.z)) { SetSpawn(PotentialSpawn.x + 0.5, SpawnY, PotentialSpawn.z + 0.5); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(static_cast(m_SpawnX), static_cast(m_SpawnZ), ChunkX, ChunkZ); cSpawnPrepare::PrepareChunks(*this, ChunkX, ChunkZ, a_MaxSpawnRadius); LOGINFO("Generated spawnpoint position at {%.2f, %.2f, %.2f}", m_SpawnX, m_SpawnY, m_SpawnZ); return; } } } m_SpawnY = GetHeight(static_cast(m_SpawnX), static_cast(m_SpawnZ)); LOGWARNING("Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {%.2f, %.2f, %.2f}", m_SpawnX, m_SpawnY, m_SpawnZ); } bool cWorld::CanSpawnAt(double a_X, double & a_Y, double a_Z) { // All this blocks can only be found above ground. // Apart from netherrack (as the Nether is technically a massive cave) static const BLOCKTYPE ValidSpawnBlocks[] = { E_BLOCK_GRASS, E_BLOCK_SAND, E_BLOCK_SNOW, E_BLOCK_SNOW_BLOCK, E_BLOCK_NETHERRACK }; static const int ValidSpawnBlocksCount = ARRAYCOUNT(ValidSpawnBlocks); // Increase this by two, because we need two more blocks for body and head static const int HighestSpawnPoint = GetHeight(static_cast(a_X), static_cast(a_Z)) + 2; static const int LowestSpawnPoint = static_cast(HighestSpawnPoint / 2.0f); for (int PotentialY = HighestSpawnPoint; PotentialY > LowestSpawnPoint; --PotentialY) { BLOCKTYPE HeadBlock = GetBlock(static_cast(a_X), PotentialY, static_cast(a_Z)); // Is this block safe for spawning if (HeadBlock != E_BLOCK_AIR) { continue; } BLOCKTYPE BodyBlock = GetBlock(static_cast(a_X), PotentialY - 1, static_cast(a_Z)); // Is this block safe for spawning if (BodyBlock != E_BLOCK_AIR) { continue; } BLOCKTYPE FloorBlock = GetBlock(static_cast(a_X), PotentialY - 2, static_cast(a_Z)); // Early out - Is the floor block air if (FloorBlock == E_BLOCK_AIR) { continue; } // Is the floor block ok bool ValidSpawnBlock = false; for (int BlockIndex = 0; BlockIndex < ValidSpawnBlocksCount; ++BlockIndex) { ValidSpawnBlock |= (ValidSpawnBlocks[BlockIndex] == FloorBlock); } if (!ValidSpawnBlock) { continue; } if (!CheckPlayerSpawnPoint(static_cast(a_X), PotentialY - 1, static_cast(a_Z))) { continue; } a_Y = PotentialY - 1.0; return true; } return false; } bool cWorld::CheckPlayerSpawnPoint(int a_PosX, int a_PosY, int a_PosZ) { // Check height bounds if (!cChunkDef::IsValidHeight(a_PosY)) { return false; } // Check that surrounding blocks are neither solid or liquid static const Vector3i SurroundingCoords[] = { Vector3i(0, 0, 1), Vector3i(1, 0, 1), Vector3i(1, 0, 0), Vector3i(1, 0, -1), Vector3i(0, 0, -1), Vector3i(-1, 0, -1), Vector3i(-1, 0, 0), Vector3i(-1, 0, 1), }; static const int SurroundingCoordsCount = ARRAYCOUNT(SurroundingCoords); for (int CoordIndex = 0; CoordIndex < SurroundingCoordsCount; ++CoordIndex) { const int XPos = a_PosX + SurroundingCoords[CoordIndex].x; const int ZPos = a_PosZ + SurroundingCoords[CoordIndex].z; const BLOCKTYPE BlockType = GetBlock(XPos, a_PosY, ZPos); if (cBlockInfo::IsSolid(BlockType) || IsBlockLiquid(BlockType)) { return false; } } return true; } eWeather cWorld::ChooseNewWeather() { // Pick a new weather. Only reasonable transitions allowed: switch (m_Weather) { case eWeather_Sunny: case eWeather_ThunderStorm: return eWeather_Rain; case eWeather_Rain: { // 1 / 8 chance of turning into a thunderstorm return GetRandomProvider().RandBool(0.125) ? eWeather_ThunderStorm : eWeather_Sunny; } } #ifndef __clang__ ASSERT(!"Unknown weather"); return eWeather_Sunny; #endif } void cWorld::InitialiseGeneratorDefaults(cIniFile & a_IniFile) { switch (GetDimension()) { case dimEnd: { a_IniFile.GetValueSet("Generator", "Generator", "Composable"); a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); a_IniFile.GetValueSet("Generator", "ConstantBiome", "End"); a_IniFile.GetValueSet("Generator", "ShapeGen", "End"); a_IniFile.GetValueSet("Generator", "CompositionGen", "End"); break; } case dimOverworld: { a_IniFile.GetValueSet("Generator", "Generator", "Composable"); a_IniFile.GetValueSet("Generator", "BiomeGen", "Grown"); a_IniFile.GetValueSet("Generator", "ShapeGen", "BiomalNoise3D"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Biomal"); a_IniFile.GetValueSet("Generator", "Finishers", "RoughRavines, WormNestCaves, WaterLakes, WaterSprings, LavaLakes, LavaSprings, OreNests, Mineshafts, Trees, Villages, TallGrass, SprinkleFoliage, Ice, Snow, Lilypads, BottomLava, DeadBushes, NaturalPatches, PreSimulator, Animals"); break; } case dimNether: { a_IniFile.GetValueSet("Generator", "Generator", "Composable"); a_IniFile.GetValueSet("Generator", "BiomeGen", "Constant"); a_IniFile.GetValueSet("Generator", "ConstantBiome", "Nether"); a_IniFile.GetValueSet("Generator", "ShapeGen", "HeightMap"); a_IniFile.GetValueSet("Generator", "HeightGen", "Flat"); a_IniFile.GetValueSet("Generator", "FlatHeight", "128"); a_IniFile.GetValueSet("Generator", "CompositionGen", "Nether"); a_IniFile.GetValueSet("Generator", "Finishers", "SoulsandRims, WormNestCaves, BottomLava, LavaSprings, NetherClumpFoliage, NetherOreNests, PieceStructures: NetherFort, GlowStone, PreSimulator"); a_IniFile.GetValueSet("Generator", "BottomLavaHeight", "30"); break; } case dimNotSet: { ASSERT(!"Dimension not set"); break; } } } void cWorld::InitialiseAndLoadMobSpawningValues(cIniFile & a_IniFile) { AString DefaultMonsters; switch (m_Dimension) { case dimOverworld: DefaultMonsters = "bat, cavespider, chicken, cow, creeper, guardian, horse, mooshroom, ocelot, pig, rabbit, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie"; break; // TODO Re-add Enderman when bugs are fixed case dimNether: DefaultMonsters = "blaze, ghast, magmacube, skeleton, zombie, zombiepigman"; break; case dimEnd: DefaultMonsters = ""; break; // TODO Re-add Enderman when bugs are fixed case dimNotSet: ASSERT(!"Dimension not set"); break; } m_bAnimals = a_IniFile.GetValueSetB("Monsters", "AnimalsOn", true); AString AllMonsters = a_IniFile.GetValueSet("Monsters", "Types", DefaultMonsters); if (!m_bAnimals) { return; } AStringVector SplitList = StringSplitAndTrim(AllMonsters, ","); for (AStringVector::const_iterator itr = SplitList.begin(), end = SplitList.end(); itr != end; ++itr) { eMonsterType ToAdd = cMonster::StringToMobType(*itr); if (ToAdd != mtInvalidType) { m_AllowedMobs.insert(ToAdd); LOGD("Allowed mob: %s", itr->c_str()); } else { LOG("World \"%s\": Unknown mob type: %s", m_WorldName.c_str(), itr->c_str()); } } } void cWorld::Stop(cDeadlockDetect & a_DeadlockDetect) { // Delete the clients that have been in this world: { cCSLock Lock(m_CSClients); for (auto itr = m_Clients.begin(); itr != m_Clients.end(); ++itr) { (*itr)->Destroy(); } // for itr - m_Clients[] m_Clients.clear(); } // Write settings to file; these are all plugin changeable values - keep updated! cIniFile IniFile; IniFile.ReadFile(m_IniFileName); if (GetDimension() == dimOverworld) { IniFile.SetValue("LinkedWorlds", "NetherWorldName", m_LinkedNetherWorldName); IniFile.SetValue("LinkedWorlds", "EndWorldName", m_LinkedEndWorldName); } else { IniFile.SetValue("LinkedWorlds", "OverworldName", m_LinkedOverworldName); } IniFile.SetValueI("Physics", "TNTShrapnelLevel", static_cast(m_TNTShrapnelLevel)); IniFile.SetValueB("Mechanics", "CommandBlocksEnabled", m_bCommandBlocksEnabled); IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes); IniFile.SetValueB("General", "IsDaylightCycleEnabled", m_IsDaylightCycleEnabled); IniFile.SetValueI("General", "Weather", static_cast(m_Weather)); IniFile.SetValueI("General", "TimeInTicks", GetTimeOfDay()); IniFile.SetValueI("General", "WorldAgeMS", static_cast(m_WorldAge.count())); IniFile.WriteFile(m_IniFileName); m_TickThread.Stop(); m_Lighting.Stop(); m_Generator.Stop(); m_ChunkSender.Stop(); m_Storage.Stop(); a_DeadlockDetect.UntrackCriticalSection(m_CSClients); a_DeadlockDetect.UntrackCriticalSection(m_CSPlayers); a_DeadlockDetect.UntrackCriticalSection(m_CSTasks); m_ChunkMap->UntrackInDeadlockDetect(a_DeadlockDetect); } void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) { // Call the plugins cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); // Set any chunk data that has been queued for setting: cSetChunkDataPtrs SetChunkDataQueue; { cCSLock Lock(m_CSSetChunkDataQueue); std::swap(SetChunkDataQueue, m_SetChunkDataQueue); } for (cSetChunkDataPtrs::iterator itr = SetChunkDataQueue.begin(), end = SetChunkDataQueue.end(); itr != end; ++itr) { SetChunkData(**itr); } // for itr - SetChunkDataQueue[] m_WorldAge += a_Dt; if (m_IsDaylightCycleEnabled) { // We need sub-tick precision here, that's why we store the time in milliseconds and calculate ticks off of it m_TimeOfDay += a_Dt; // Wrap time of day each 20 minutes (1200 seconds) if (m_TimeOfDay > std::chrono::minutes(20)) { m_TimeOfDay -= std::chrono::minutes(20); } // Updates the sky darkness based on current time of day UpdateSkyDarkness(); // Broadcast time update every 40 ticks (2 seconds) if (m_LastTimeUpdate < m_WorldAge - cTickTime(40)) { BroadcastTimeUpdate(); m_LastTimeUpdate = std::chrono::duration_cast(m_WorldAge); } } // Add entities waiting in the queue to be added: { cCSLock Lock(m_CSEntitiesToAdd); for (auto & Entity : m_EntitiesToAdd) { Entity->SetWorld(this); auto EntityPtr = Entity.get(); m_ChunkMap->AddEntity(std::move(Entity)); ASSERT(!EntityPtr->IsTicking()); EntityPtr->SetIsTicking(true); } m_EntitiesToAdd.clear(); } // Add players waiting in the queue to be added: AddQueuedPlayers(); m_ChunkMap->Tick(a_Dt); TickMobs(a_Dt); m_MapManager.TickMaps(); TickClients(static_cast(a_Dt.count())); TickQueuedBlocks(); TickQueuedTasks(); GetSimulatorManager()->Simulate(static_cast(a_Dt.count())); TickWeather(static_cast(a_Dt.count())); if (m_WorldAge - m_LastChunkCheck > std::chrono::seconds(10)) { // Unload every 10 seconds UnloadUnusedChunks(); if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) { // Save every 5 minutes SaveAllChunks(); } else if (GetNumUnusedDirtyChunks() > m_UnusedDirtyChunksCap) { // Save if we have too many dirty unused chunks SaveAllChunks(); } } } void cWorld::TickWeather(float a_Dt) { UNUSED(a_Dt); // There are no weather changes anywhere but in the Overworld: if (GetDimension() != dimOverworld) { return; } if (m_WeatherInterval > 0) { // Not yet, wait for the weather period to end m_WeatherInterval--; } else { // Change weather: SetWeather(ChooseNewWeather()); } if (m_Weather == eWeather_ThunderStorm) { // 0.5% chance per tick of thunderbolt if (GetRandomProvider().RandBool(0.005)) { CastThunderbolt(0, 0, 0); // TODO: find random positions near players to cast thunderbolts. } } } void cWorld::TickMobs(std::chrono::milliseconds a_Dt) { // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs cWorld::cLock Lock(*this); // before every Mob action, we have to count them depending on the distance to players, on their family ... cMobCensus MobCensus; m_ChunkMap->CollectMobCensus(MobCensus); if (m_bAnimals) { // Spawning is enabled, spawn now: static const cMonster::eFamily AllFamilies[] = { cMonster::mfHostile, cMonster::mfPassive, cMonster::mfAmbient, cMonster::mfWater, } ; for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++) { cMonster::eFamily Family = AllFamilies[i]; cTickTime SpawnDelay = cTickTime(cMonster::GetSpawnDelay(Family)); if ( (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round MobCensus.IsCapped(Family) ) { continue; } m_LastSpawnMonster[Family] = std::chrono::duration_cast(m_WorldAge); cMobSpawner Spawner(Family, m_AllowedMobs); if (Spawner.CanSpawnAnything()) { m_ChunkMap->SpawnMobs(Spawner); // do the spawn for (cMobSpawner::tSpawnedContainer::const_iterator itr2 = Spawner.getSpawned().begin(); itr2 != Spawner.getSpawned().end(); ++itr2) { SpawnMobFinalize(std::move(const_cast &>(*itr2))); } } } // for i - AllFamilies[] } // if (Spawning enabled) class cCallback : public cEntityCallback { virtual bool Item(cEntity * a_Entity) override { if (!a_Entity->IsMob()) { return false; } if (!a_Entity->IsTicking()) { return false; } auto Monster = static_cast(a_Entity); ASSERT(Monster->GetParentChunk() != nullptr); // A ticking entity must have a valid parent chunk // Tick close mobs if (Monster->GetParentChunk()->HasAnyClients()) { Monster->Tick(m_Dt, *(a_Entity->GetParentChunk())); } // Destroy far hostile mobs except if last target was a player else if ((Monster->GetMobFamily() == cMonster::eFamily::mfHostile) && !Monster->WasLastTargetAPlayer()) { if (Monster->GetMobType() != eMonsterType::mtWolf) { Monster->Destroy(true); } else { auto Wolf = static_cast(Monster); if (Wolf->IsAngry()) { Monster->Destroy(true); } } } return false; } public: std::chrono::milliseconds m_Dt; } Callback; Callback.m_Dt = a_Dt; ForEachEntity(Callback); } void cWorld::TickQueuedTasks(void) { // Move the tasks to be executed to a seperate vector to avoid deadlocks on accessing m_Tasks decltype(m_Tasks) Tasks; { cCSLock Lock(m_CSTasks); if (m_Tasks.empty()) { return; } // Partition everything to be executed by returning false to move to end of list if time reached auto MoveBeginIterator = std::partition(m_Tasks.begin(), m_Tasks.end(), [this](const decltype(m_Tasks)::value_type & a_Task) { if (a_Task.first < std::chrono::duration_cast(m_WorldAge).count()) { return false; } return true; } ); // Cut all the due tasks from m_Tasks into Tasks: Tasks.insert( Tasks.end(), std::make_move_iterator(MoveBeginIterator), std::make_move_iterator(m_Tasks.end()) ); m_Tasks.erase(MoveBeginIterator, m_Tasks.end()); } // Execute each task: for (const auto & Task : Tasks) { Task.second(*this); } // for itr - m_Tasks[] } void cWorld::TickClients(float a_Dt) { cClientHandlePtrs RemoveClients; { cCSLock Lock(m_CSClients); // Remove clients scheduled for removal: for (auto itr = m_ClientsToRemove.begin(), end = m_ClientsToRemove.end(); itr != end; ++itr) { for (auto itrC = m_Clients.begin(), endC = m_Clients.end(); itrC != endC; ++itrC) { if (itrC->get() == *itr) { m_Clients.erase(itrC); break; } } } // for itr - m_ClientsToRemove[] m_ClientsToRemove.clear(); // Add clients scheduled for adding: for (auto itr = m_ClientsToAdd.begin(), end = m_ClientsToAdd.end(); itr != end; ++itr) { ASSERT(std::find(m_Clients.begin(), m_Clients.end(), *itr) == m_Clients.end()); m_Clients.push_back(*itr); } // for itr - m_ClientsToRemove[] m_ClientsToAdd.clear(); // Tick the clients, take out those that have been destroyed into RemoveClients for (auto itr = m_Clients.begin(); itr != m_Clients.end();) { if ((*itr)->IsDestroyed()) { // Remove the client later, when CS is not held, to avoid deadlock RemoveClients.push_back(*itr); itr = m_Clients.erase(itr); continue; } (*itr)->Tick(a_Dt); ++itr; } // for itr - m_Clients[] } // Delete the clients queued for removal: RemoveClients.clear(); } void cWorld::UpdateSkyDarkness(void) { int TempTime = std::chrono::duration_cast(m_TimeOfDay).count(); if (TempTime <= TIME_SUNSET) { m_SkyDarkness = 0; } else if (TempTime <= TIME_NIGHT_START) { m_SkyDarkness = static_cast((TIME_NIGHT_START - TempTime) / TIME_SPAWN_DIVISOR); } else if (TempTime <= TIME_NIGHT_END) { m_SkyDarkness = 8; } else { m_SkyDarkness = static_cast((TIME_SUNRISE - TempTime) / TIME_SPAWN_DIVISOR); } } void cWorld::WakeUpSimulators(Vector3i a_Block) { return m_ChunkMap->WakeUpSimulators(a_Block); } void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ) { LOGWARNING("cWorld::WakeUpSimulatorsInArea(int, int, int) is deprecated, use cWorld::WakeUpSimulatorsInArea(Vector3i) instead."); WakeUpSimulatorsInArea(cCuboid({a_MinBlockX, a_MinBlockY, a_MinBlockZ}, {a_MaxBlockX, a_MaxBlockY, a_MaxBlockZ})); } void cWorld::WakeUpSimulatorsInArea(const cCuboid & a_Area) { m_SimulatorManager->WakeUpArea(a_Area); } bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) { return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachBrewingstandInChunk(int a_ChunkX, int a_ChunkZ, cBrewingstandCallback & a_Callback) { return m_ChunkMap->ForEachBrewingstandInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) { return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachDispenserInChunk(int a_ChunkX, int a_ChunkZ, cDispenserCallback & a_Callback) { return m_ChunkMap->ForEachDispenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachDropperInChunk(int a_ChunkX, int a_ChunkZ, cDropperCallback & a_Callback) { return m_ChunkMap->ForEachDropperInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachDropSpenserInChunk(int a_ChunkX, int a_ChunkZ, cDropSpenserCallback & a_Callback) { return m_ChunkMap->ForEachDropSpenserInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback) { return m_ChunkMap->ForEachFurnaceInChunk(a_ChunkX, a_ChunkZ, a_Callback); } void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) { if (cPluginManager::Get()->CallHookExploding(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData) || (a_ExplosionSize <= 0)) { return; } // TODO: Implement block hardiness Vector3d explosion_pos = Vector3d(a_BlockX, a_BlockY, a_BlockZ); cVector3iArray BlocksAffected; m_ChunkMap->DoExplosionAt(a_ExplosionSize, a_BlockX, a_BlockY, a_BlockZ, BlocksAffected); BroadcastSoundEffect("entity.generic.explode", static_cast(a_BlockX), static_cast(a_BlockY), static_cast(a_BlockZ), 1.0f, 0.6f); { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if (ch == nullptr) { continue; } Vector3d distance_explosion = (*itr)->GetPosition() - explosion_pos; if (distance_explosion.SqrLength() < 4096.0) { double real_distance = std::max(0.004, distance_explosion.Length()); double power = a_ExplosionSize / real_distance; if (power <= 1) { power = 0; } distance_explosion.Normalize(); distance_explosion *= power; ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast(a_ExplosionSize), BlocksAffected, distance_explosion); } } } cPluginManager::Get()->CallHookExploded(*this, a_ExplosionSize, a_CanCauseFire, a_BlockX, a_BlockY, a_BlockZ, a_Source, a_SourceData); } bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) { return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback) { return m_ChunkMap->DoWithBeaconAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback & a_Callback) { return m_ChunkMap->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback) { return m_ChunkMap->DoWithBrewingstandAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback & a_Callback) { return m_ChunkMap->DoWithDispenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback & a_Callback) { return m_ChunkMap->DoWithDropperAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback & a_Callback) { return m_ChunkMap->DoWithDropSpenserAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) { return m_ChunkMap->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback) { return m_ChunkMap->DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback) { return m_ChunkMap->DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback & a_Callback) { return m_ChunkMap->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback & a_Callback) { return m_ChunkMap->DoWithFlowerPotAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); } bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); } bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) { return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::DoWithChunk(int a_ChunkX, int a_ChunkZ, std::function a_Callback) { struct cCallBackWrapper : cChunkCallback { cCallBackWrapper(std::function a_InnerCallback) : m_Callback(a_InnerCallback) { } virtual bool Item(cChunk * a_Chunk) { return m_Callback(*a_Chunk); } private: std::function m_Callback; } callback(a_Callback); return m_ChunkMap->DoWithChunk(a_ChunkX, a_ChunkZ, callback); } bool cWorld::DoWithChunkAt(Vector3i a_BlockPos, std::function a_Callback) { return m_ChunkMap->DoWithChunkAt(a_BlockPos, a_Callback); } void cWorld::GrowTree(int a_X, int a_Y, int a_Z) { if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING) { // There is a sapling here, grow a tree according to its type: GrowTreeFromSapling(a_X, a_Y, a_Z, GetBlockMeta(a_X, a_Y, a_Z)); } else { // There is nothing here, grow a tree based on the current biome here: GrowTreeByBiome(a_X, a_Y, a_Z); } } void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_SaplingMeta) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; auto WorldAge = static_cast(std::chrono::duration_cast(m_WorldAge).count() & 0xffffffff); switch (a_SaplingMeta & 0x07) { case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; case E_META_SAPLING_JUNGLE: { bool IsLarge = GetLargeTreeAdjustment(*this, a_X, a_Y, a_Z, a_SaplingMeta); GetJungleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other, IsLarge); break; } case E_META_SAPLING_DARK_OAK: { if (!GetLargeTreeAdjustment(*this, a_X, a_Y, a_Z, a_SaplingMeta)) { return; } GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; } } Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); GrowTreeImage(Other); } void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, static_cast(std::chrono::duration_cast(m_WorldAge).count() & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other); Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); GrowTreeImage(Other); } void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks) { // Check that the tree has place to grow // Make a copy of the log blocks: sSetBlockVector b2; for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr) { if (itr->m_BlockType == E_BLOCK_LOG) { b2.push_back(*itr); } } // for itr - a_Blocks[] // Query blocktypes and metas at those log blocks: if (!GetBlocks(b2, false)) { return; } // Check that at each log's coord there's an block allowed to be overwritten: for (sSetBlockVector::const_iterator itr = b2.begin(); itr != b2.end(); ++itr) { switch (itr->m_BlockType) { CASE_TREE_ALLOWED_BLOCKS: { break; } default: { return; } } } // for itr - b2[] // All ok, replace blocks with the tree image: m_ChunkMap->ReplaceTreeBlocks(a_Blocks); } bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal) { auto & random = GetRandomProvider(); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); switch (BlockType) { case E_BLOCK_BEETROOTS: { if ((a_IsByBonemeal && !m_IsBeetrootsBonemealable) || (BlockMeta >= 3)) { return false; } if (!a_IsByBonemeal) { ++BlockMeta; } else { BlockMeta += 1; BlockMeta = std::min(BlockMeta, static_cast(3)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_CARROTS: { if ((a_IsByBonemeal && !m_IsCarrotsBonemealable) || (BlockMeta >= 7)) { return false; } if (!a_IsByBonemeal) { ++BlockMeta; } else { BlockMeta += random.RandInt(2, 5); BlockMeta = std::min(BlockMeta, static_cast(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_COCOA_POD: { NIBBLETYPE TypeMeta = BlockMeta & 0x03; int GrowState = BlockMeta >> 2; if (GrowState >= 2) { return false; } ++GrowState; FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast(GrowState << 2 | TypeMeta)); BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_CROPS: { if ((a_IsByBonemeal && !m_IsCropsBonemealable) || (BlockMeta >= 7)) { return false; } if (!a_IsByBonemeal) { ++BlockMeta; } else { BlockMeta += random.RandInt(2, 5); BlockMeta = std::min(BlockMeta, static_cast(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_MELON_STEM: { if (BlockMeta < 7) { if (a_IsByBonemeal && !m_IsMelonStemBonemealable) { return false; } if (!a_IsByBonemeal) { ++BlockMeta; } else { BlockMeta += random.RandInt(2, 5); BlockMeta = std::min(BlockMeta, static_cast(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); } else { if (a_IsByBonemeal && !m_IsMelonBonemealable) { return false; } if (!GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType)) { return false; } } BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_POTATOES: { if ((a_IsByBonemeal && !m_IsPotatoesBonemealable) || (BlockMeta >= 7)) { return false; } if (!a_IsByBonemeal) { ++BlockMeta; } else { BlockMeta += random.RandInt(2, 5); BlockMeta = std::min(BlockMeta, static_cast(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_PUMPKIN_STEM: { if (BlockMeta < 7) { if (a_IsByBonemeal && !m_IsPumpkinStemBonemealable) { return false; } if (!a_IsByBonemeal) { ++BlockMeta; } else { BlockMeta += random.RandInt(2, 5); BlockMeta = std::min(BlockMeta, static_cast(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); } else { if (a_IsByBonemeal && !m_IsPumpkinBonemealable) { return false; } if (!GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, BlockType)) { return false; } } BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_SAPLING: { if (a_IsByBonemeal && !m_IsSaplingBonemealable) { return false; } NIBBLETYPE TypeMeta = BlockMeta & 0x07; int GrowState = BlockMeta >> 3; if (GrowState < 1) { // Non-bonemeal forces a growth, while bonemeal only has a chance of growing it if (!a_IsByBonemeal) { ++GrowState; } else if (random.RandBool(0.45)) { ++GrowState; } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast(GrowState << 3 | TypeMeta)); } else if (random.RandBool(0.45)) { GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta); } BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_GRASS: { if (a_IsByBonemeal && !m_IsGrassBonemealable) { return false; } auto & r1 = GetRandomProvider(); for (int i = 0; i < 60; i++) { int OfsX = (r1.RandInt(3) + r1.RandInt(3) + r1.RandInt(3) + r1.RandInt(3)) / 2 - 3; int OfsY = r1.RandInt(3) + r1.RandInt(3) - 3; int OfsZ = (r1.RandInt(3) + r1.RandInt(3) + r1.RandInt(3) + r1.RandInt(3)) / 2 - 3; BLOCKTYPE Ground = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ); if (Ground != E_BLOCK_GRASS) { continue; } BLOCKTYPE Above = GetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ); if (Above != E_BLOCK_AIR) { continue; } BLOCKTYPE SpawnType; NIBBLETYPE SpawnMeta = 0; switch (r1.RandInt(10)) { case 0: SpawnType = E_BLOCK_YELLOW_FLOWER; break; case 1: SpawnType = E_BLOCK_RED_ROSE; break; default: { SpawnType = E_BLOCK_TALL_GRASS; SpawnMeta = E_META_TALL_GRASS_GRASS; break; } } // switch (random spawn block type) FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0); } // for i - 50 times return true; } case E_BLOCK_SUGARCANE: { if (a_IsByBonemeal && !m_IsSugarcaneBonemealable) { return false; } if (m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1) == 0) { return false; } BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_CACTUS: { if (a_IsByBonemeal && !m_IsCactusBonemealable) { return false; } if (m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, 1) == 0) { return false; } BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_TALL_GRASS: { if (a_IsByBonemeal && !m_IsTallGrassBonemealable) { return false; } if (!m_ChunkMap->GrowTallGrass(a_BlockX, a_BlockY, a_BlockZ)) { return false; } BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } case E_BLOCK_BIG_FLOWER: { if (a_IsByBonemeal && !m_IsBigFlowerBonemealable) { return false; } if (BlockMeta & 8) // the upper flower block does not save the type of the flower { GetBlockTypeMeta(a_BlockX, a_BlockY - 1, a_BlockZ, BlockType, BlockMeta); if (BlockType != E_BLOCK_BIG_FLOWER) { return false; } } if ( (BlockMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (BlockMeta == E_META_BIG_FLOWER_LARGE_FERN) ) // tall grass and fern do not work { return false; } // spawn flower item BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); cItems FlowerItem; FlowerItem.Add(E_BLOCK_BIG_FLOWER, 1, BlockMeta); SpawnItemPickups(FlowerItem, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); return true; } } // switch (BlockType) return false; } int cWorld::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) { return m_ChunkMap->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); } bool cWorld::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType) { return m_ChunkMap->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType); } int cWorld::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) { return m_ChunkMap->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow); } EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ) { return m_ChunkMap->GetBiomeAt(a_BlockX, a_BlockZ); } bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome) { return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome); } bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome) { return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome); } bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome) { return SetAreaBiome( std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x), std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z), a_Biome ); } void cWorld::SetMaxViewDistance(int a_MaxViewDistance) { m_MaxViewDistance = Clamp(a_MaxViewDistance, cClientHandle::MIN_VIEW_DISTANCE, cClientHandle::MAX_VIEW_DISTANCE); } void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) { m_ChunkMap->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_SendToClients); } void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty, bool a_ShouldInformClients) { m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData, a_ShouldMarkDirty, a_ShouldInformClients); } NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z) { return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z); } NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) { return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ); } bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) { return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); } bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) { return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes); } void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated) { auto & Random = GetRandomProvider(); a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR)) { // Don't spawn pickup if item isn't even valid; should prevent client crashing too continue; } float SpeedX = static_cast(a_FlyAwaySpeed * Random.RandInt(-5, 5)); float SpeedY = static_cast(a_FlyAwaySpeed * Random.RandInt(50)); float SpeedZ = static_cast(a_FlyAwaySpeed * Random.RandInt(-5, 5)); auto Pickup = cpp14::make_unique( a_BlockX, a_BlockY, a_BlockZ, *itr, IsPlayerCreated, SpeedX, SpeedY, SpeedZ ); auto PickupPtr = Pickup.get(); PickupPtr->Initialize(std::move(Pickup), *this); } } void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated) { for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr) { if (!IsValidItem(itr->m_ItemType) || (itr->m_ItemType == E_BLOCK_AIR)) { continue; } auto Pickup = cpp14::make_unique( a_BlockX, a_BlockY, a_BlockZ, *itr, IsPlayerCreated, static_cast(a_SpeedX), static_cast(a_SpeedY), static_cast(a_SpeedZ) ); auto PickupPtr = Pickup.get(); PickupPtr->Initialize(std::move(Pickup), *this); } } UInt32 cWorld::SpawnItemPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, float a_SpeedX, float a_SpeedY, float a_SpeedZ, int a_LifetimeTicks, bool a_CanCombine) { auto Pickup = cpp14::make_unique(a_PosX, a_PosY, a_PosZ, a_Item, false, a_SpeedX, a_SpeedY, a_SpeedZ, a_LifetimeTicks, a_CanCombine); auto PickupPtr = Pickup.get(); if (!PickupPtr->Initialize(std::move(Pickup), *this)) { return cEntity::INVALID_ID; } return PickupPtr->GetUniqueID(); } UInt32 cWorld::SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta) { auto FallingBlock = cpp14::make_unique(Vector3i(a_X, a_Y, a_Z), BlockType, BlockMeta); auto FallingBlockPtr = FallingBlock.get(); auto ID = FallingBlock->GetUniqueID(); if (!FallingBlockPtr->Initialize(std::move(FallingBlock), *this)) { return cEntity::INVALID_ID; } return ID; } UInt32 cWorld::SpawnExperienceOrb(double a_X, double a_Y, double a_Z, int a_Reward) { if (a_Reward < 1) { LOGWARNING("%s: Attempting to create an experience orb with non-positive reward!", __FUNCTION__); return cEntity::INVALID_ID; } auto ExpOrb = cpp14::make_unique(a_X, a_Y, a_Z, a_Reward); auto ExpOrbPtr = ExpOrb.get(); if (!ExpOrbPtr->Initialize(std::move(ExpOrb), *this)) { return cEntity::INVALID_ID; } return ExpOrbPtr->GetUniqueID(); } UInt32 cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType, const cItem & a_Content, int a_BlockHeight) { std::unique_ptr Minecart; switch (a_MinecartType) { case E_ITEM_MINECART: Minecart = cpp14::make_unique(a_X, a_Y, a_Z, a_Content, a_BlockHeight); break; case E_ITEM_CHEST_MINECART: Minecart = cpp14::make_unique(a_X, a_Y, a_Z); break; case E_ITEM_FURNACE_MINECART: Minecart = cpp14::make_unique(a_X, a_Y, a_Z); break; case E_ITEM_MINECART_WITH_TNT: Minecart = cpp14::make_unique(a_X, a_Y, a_Z); break; case E_ITEM_MINECART_WITH_HOPPER: Minecart = cpp14::make_unique(a_X, a_Y, a_Z); break; default: { return cEntity::INVALID_ID; } } // switch (a_MinecartType) auto MinecartPtr = Minecart.get(); if (!MinecartPtr->Initialize(std::move(Minecart), *this)) { return cEntity::INVALID_ID; } return MinecartPtr->GetUniqueID(); } UInt32 cWorld::SpawnBoat(double a_X, double a_Y, double a_Z, cBoat::eMaterial a_Material) { auto Boat = cpp14::make_unique(a_X, a_Y, a_Z, a_Material); auto BoatPtr = Boat.get(); if (!BoatPtr->Initialize(std::move(Boat), *this)) { return cEntity::INVALID_ID; } return BoatPtr->GetUniqueID(); } UInt32 cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff) { auto TNT = cpp14::make_unique(a_X, a_Y, a_Z, a_FuseTicks); auto TNTPtr = TNT.get(); if (!TNTPtr->Initialize(std::move(TNT), *this)) { return cEntity::INVALID_ID; } auto & Random = GetRandomProvider(); TNTPtr->SetSpeed( a_InitialVelocityCoeff * Random.RandInt(-1, 1), a_InitialVelocityCoeff * 2, a_InitialVelocityCoeff * Random.RandInt(-1, 1) ); return TNTPtr->GetUniqueID(); } void cWorld::SetBlocks(const sSetBlockVector & a_Blocks) { m_ChunkMap->SetBlocks(a_Blocks); } void cWorld::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType) { m_ChunkMap->ReplaceBlocks(a_Blocks, a_FilterBlockType); } bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure) { return m_ChunkMap->GetBlocks(a_Blocks, a_ContinueOnFailure); } bool cWorld::DigBlock(int a_X, int a_Y, int a_Z) { cBlockHandler * Handler = cBlockInfo::GetHandler(GetBlock(a_X, a_Y, a_Z)); cChunkInterface ChunkInterface(GetChunkMap()); Handler->OnDestroyed(ChunkInterface, *this, a_X, a_Y, a_Z); return m_ChunkMap->DigBlock(a_X, a_Y, a_Z); } void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player) { m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player); } int cWorld::GetHeight(int a_X, int a_Z) { return m_ChunkMap->GetHeight(a_X, a_Z); } bool cWorld::TryGetHeight(int a_BlockX, int a_BlockZ, int & a_Height) { return m_ChunkMap->TryGetHeight(a_BlockX, a_BlockZ, a_Height); } void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity & a_Vehicle) { m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle); } void cWorld::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, Byte a_Byte1, Byte a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastBlockAction(a_BlockX, a_BlockY, a_BlockZ, static_cast(a_Byte1), static_cast(a_Byte2), a_BlockType, a_Exclude); } void cWorld::BroadcastBlockBreakAnimation(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude); } void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); } void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendChat(a_Message, a_ChatPrefix); } } void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendChat(a_Message); } } void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastCollectEntity(a_Entity, a_Player, a_Count, a_Exclude); } void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude); } void cWorld::BroadcastDetachEntity(const cEntity & a_Entity, const cEntity & a_PreviousVehicle) { m_ChunkMap->BroadcastDetachEntity(a_Entity, a_PreviousVehicle); } void cWorld::BroadcastLeashEntity(const cEntity & a_Entity, const cEntity & a_EntityLeashedTo) { m_ChunkMap->BroadcastLeashEntity(a_Entity, a_EntityLeashedTo); } void cWorld::BroadcastUnleashEntity(const cEntity & a_Entity) { m_ChunkMap->BroadcastUnleashEntity(a_Entity); } void cWorld::BroadcastEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration, a_Exclude); } void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude); } void cWorld::BroadcastEntityHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityHeadLook(a_Entity, a_Exclude); } void cWorld::BroadcastEntityLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityLook(a_Entity, a_Exclude); } void cWorld::BroadcastEntityMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityMetadata(a_Entity, a_Exclude); } void cWorld::BroadcastEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); } void cWorld::BroadcastEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ, a_Exclude); } void cWorld::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityStatus(a_Entity, a_Status, a_Exclude); } void cWorld::BroadcastEntityVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityVelocity(a_Entity, a_Exclude); } void cWorld::BroadcastEntityAnimation(const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastEntityAnimation(a_Entity, a_Animation, a_Exclude); } void cWorld::BroadcastPlayerListAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendPlayerListAddPlayer(a_Player); } } void cWorld::BroadcastPlayerListRemovePlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn()) { continue; } ch->SendPlayerListRemovePlayer(a_Player); } } void cWorld::BroadcastPlayerListUpdateGameMode(const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendPlayerListUpdateGameMode(a_Player); } } void cWorld::BroadcastPlayerListUpdatePing(const cPlayer & a_Player, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendPlayerListUpdatePing(a_Player); } } void cWorld::BroadcastPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendPlayerListUpdateDisplayName(a_Player, a_CustomName); } } void cWorld::BroadcastRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastRemoveEntityEffect(a_Entity, a_EffectID, a_Exclude); } void cWorld::BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode); } } void cWorld::BroadcastScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode); } } void cWorld::BroadcastDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendDisplayObjective(a_Objective, a_Display); } } void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch, a_Exclude); } void cWorld::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude); } void cWorld::BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastSpawnEntity(a_Entity, a_Exclude); } void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendTeleportEntity(a_Entity); } } void cWorld::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { m_ChunkMap->BroadcastThunderbolt(a_BlockX, a_BlockY, a_BlockZ, a_Exclude); } void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendTimeUpdate(std::chrono::duration_cast(m_WorldAge).count(), std::chrono::duration_cast(m_TimeOfDay).count(), m_IsDaylightCycleEnabled); } } void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } void cWorld::BroadcastWeather(eWeather a_Weather, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch == a_Exclude) || (ch == nullptr) || !ch->IsLoggedIn() || ch->IsDestroyed()) { continue; } ch->SendWeather(a_Weather); } } void cWorld::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) { m_ChunkMap->SendBlockEntity(a_BlockX, a_BlockY, a_BlockZ, a_Client); } void cWorld::MarkChunkDirty(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkDirty(a_ChunkX, a_ChunkZ); } void cWorld::MarkChunkSaving(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkSaving(a_ChunkX, a_ChunkZ); } void cWorld::MarkChunkSaved (int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkSaved (a_ChunkX, a_ChunkZ); } void cWorld::QueueSetChunkData(cSetChunkDataPtr a_SetChunkData) { // Validate biomes, if needed: if (!a_SetChunkData->AreBiomesValid()) { // The biomes are not assigned, get them from the generator: m_Generator.GenerateBiomes(a_SetChunkData->GetChunkX(), a_SetChunkData->GetChunkZ(), a_SetChunkData->GetBiomes()); a_SetChunkData->MarkBiomesValid(); } // Validate heightmap, if needed: if (!a_SetChunkData->IsHeightMapValid()) { a_SetChunkData->CalculateHeightMap(); } // Store a copy of the data in the queue: // TODO: If the queue is too large, wait for it to get processed. Not likely, though. cCSLock Lock(m_CSSetChunkDataQueue); m_SetChunkDataQueue.emplace_back(std::move(a_SetChunkData)); } void cWorld::SetChunkData(cSetChunkData & a_SetChunkData) { ASSERT(a_SetChunkData.AreBiomesValid()); ASSERT(a_SetChunkData.IsHeightMapValid()); m_ChunkMap->SetChunkData(a_SetChunkData); // Initialize the entities (outside the m_ChunkMap's CS, to fix FS #347): for (auto & Entity : a_SetChunkData.GetEntities()) { auto EntityPtr = Entity.get(); EntityPtr->Initialize(std::move(Entity), *this); } // If a client is requesting this chunk, send it to them: int ChunkX = a_SetChunkData.GetChunkX(); int ChunkZ = a_SetChunkData.GetChunkZ(); cChunkSender & ChunkSender = m_ChunkSender; DoWithChunk( ChunkX, ChunkZ, [&ChunkSender] (cChunk & a_Chunk) -> bool { if (a_Chunk.HasAnyClients()) { ChunkSender.QueueSendChunkTo( a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::E_CHUNK_PRIORITY_MEDIUM, a_Chunk.GetAllClients() ); } return true; } ); // Save the chunk right after generating, so that we don't have to generate it again on next run if (a_SetChunkData.ShouldMarkDirty()) { m_Storage.QueueSaveChunk(ChunkX, ChunkZ); } } void cWorld::ChunkLighted( int a_ChunkX, int a_ChunkZ, const cChunkDef::BlockNibbles & a_BlockLight, const cChunkDef::BlockNibbles & a_SkyLight ) { m_ChunkMap->ChunkLighted(a_ChunkX, a_ChunkZ, a_BlockLight, a_SkyLight); } bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataCallback & a_Callback) { return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::GetChunkBlockTypes(int a_ChunkX, int a_ChunkZ, BLOCKTYPE * a_BlockTypes) { return m_ChunkMap->GetChunkBlockTypes(a_ChunkX, a_ChunkZ, a_BlockTypes); } bool cWorld::IsChunkQueued(int a_ChunkX, int a_ChunkZ) const { return m_ChunkMap->IsChunkQueued(a_ChunkX, a_ChunkZ); } bool cWorld::IsChunkValid(int a_ChunkX, int a_ChunkZ) const { return m_ChunkMap->IsChunkValid(a_ChunkX, a_ChunkZ); } bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const { return m_ChunkMap->HasChunkAnyClients(a_ChunkX, a_ChunkZ); } void cWorld::UnloadUnusedChunks(void) { m_LastChunkCheck = std::chrono::duration_cast(m_WorldAge); m_ChunkMap->UnloadUnusedChunks(); } void cWorld::QueueUnloadUnusedChunks(void) { QueueTask([](cWorld & a_World) { a_World.UnloadUnusedChunks(); }); } void cWorld::CollectPickupsByPlayer(cPlayer & a_Player) { m_ChunkMap->CollectPickupsByPlayer(a_Player); } void cWorld::AddPlayer(std::unique_ptr a_Player, cWorld * a_OldWorld) { cCSLock Lock(m_CSPlayersToAdd); m_PlayersToAdd.emplace_back(std::move(a_Player), a_OldWorld); } std::unique_ptr cWorld::RemovePlayer(cPlayer & a_Player, bool a_RemoveFromChunk) { std::unique_ptr PlayerPtr; if (a_RemoveFromChunk) { // To prevent iterator invalidations when an entity goes through a portal and calls this function whilst being ticked by cChunk // we should not change cChunk's entity list if asked not to PlayerPtr = std::unique_ptr(static_cast(m_ChunkMap->RemoveEntity(a_Player).release())); } { cCSLock Lock(m_CSPlayersToAdd); m_PlayersToAdd.remove_if([&](const decltype(m_PlayersToAdd)::value_type & value) -> bool { return (value.first.get() == &a_Player); }); } { cCSLock Lock(m_CSPlayers); LOGD("Removing player %s from world \"%s\"", a_Player.GetName().c_str(), m_WorldName.c_str()); m_Players.remove(&a_Player); } // Remove the player's client from the list of clients to be ticked: cClientHandle * Client = a_Player.GetClientHandle(); if (Client != nullptr) { Client->RemoveFromWorld(); m_ChunkMap->RemoveClientFromChunks(Client); cCSLock Lock(m_CSClients); m_ClientsToRemove.push_back(Client); } return PlayerPtr; } #ifdef _DEBUG bool cWorld::IsPlayerReferencedInWorldOrChunk(cPlayer & a_Player) { if (m_ChunkMap->RemoveEntity(a_Player) != nullptr) { return true; } { cCSLock Lock(m_CSPlayersToAdd); if (std::find_if( m_PlayersToAdd.begin(), m_PlayersToAdd.end(), [&a_Player](const cAwaitingPlayerList::value_type & Item) { return Item.first.get() == &a_Player; }) != m_PlayersToAdd.end() ) { return true; } } { cCSLock Lock(m_CSPlayers); if (std::find(m_Players.begin(), m_Players.end(), &a_Player) != m_Players.end()) { return true; } } { cCSLock Lock(m_CSEntitiesToAdd); if (std::find(m_ClientsToAdd.begin(), m_ClientsToAdd.end(), a_Player.GetClientHandlePtr()) != m_ClientsToAdd.end()) { return true; } } { cCSLock Lock(m_CSClients); if (std::find(m_Clients.begin(), m_Clients.end(), a_Player.GetClientHandlePtr()) != m_Clients.end()) { return true; } } // Assume OK if in ClientsToRemove or PlayersToRemove return false; } #endif bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback) { // Calls the callback for each player in the list cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(), itr2 = itr; itr != m_Players.end(); itr = itr2) { ++itr2; if (!(*itr)->IsTicking()) { continue; } if (a_Callback.Item(*itr)) { return false; } } // for itr - m_Players[] return true; } bool cWorld::DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback) { // Calls the callback for the specified player in the list cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { if (!(*itr)->IsTicking()) { continue; } if (NoCaseCompare((*itr)->GetName(), a_PlayerName) == 0) { a_Callback.Item(*itr); return true; } } // for itr - m_Players[] return false; } bool cWorld::FindAndDoWithPlayer(const AString & a_PlayerNameHint, cPlayerListCallback & a_Callback) { cPlayer * BestMatch = nullptr; size_t BestRating = 0; size_t NameLength = a_PlayerNameHint.length(); cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { if (!(*itr)->IsTicking()) { continue; } size_t Rating = RateCompareString (a_PlayerNameHint, (*itr)->GetName()); if (Rating >= BestRating) { BestMatch = *itr; BestRating = Rating; } if (Rating == NameLength) // Perfect match { break; } } // for itr - m_Players[] if (BestMatch != nullptr) { return a_Callback.Item (BestMatch); } return false; } bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback) { return DoWithPlayerByUUID(a_PlayerUUID, std::bind(&cPlayerListCallback::Item, &a_Callback, std::placeholders::_1)); } bool cWorld::DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cLambdaPlayerCallback a_Callback) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { if (!(*itr)->IsTicking()) { continue; } if ((*itr)->GetUUID() == a_PlayerUUID) { return a_Callback(*itr); } } return false; } cPlayer * cWorld::FindClosestPlayer(Vector3d a_Pos, float a_SightLimit, bool a_CheckLineOfSight) { double ClosestDistance = a_SightLimit; cPlayer * ClosestPlayer = nullptr; cCSLock Lock(m_CSPlayers); for (cPlayerList::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { if (!(*itr)->IsTicking()) { continue; } Vector3f Pos = (*itr)->GetPosition(); double Distance = (Pos - a_Pos).Length(); // If the player is too far, skip them: if (Distance > ClosestDistance) { continue; } // Check LineOfSight, if requested: if ( a_CheckLineOfSight && !cLineBlockTracer::LineOfSightTrace(*this, a_Pos, Pos, cLineBlockTracer::losAirWater) ) { continue; } ClosestDistance = Distance; ClosestPlayer = *itr; } return ClosestPlayer; } void cWorld::SendPlayerList(cPlayer * a_DestPlayer) { // Sends the playerlist to a_DestPlayer cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { cClientHandle * ch = (*itr)->GetClientHandle(); if ((ch != nullptr) && !ch->IsDestroyed()) { a_DestPlayer->GetClientHandle()->SendPlayerListAddPlayer(*(*itr)); } } } bool cWorld::ForEachEntity(cEntityCallback & a_Callback) { return m_ChunkMap->ForEachEntity(a_Callback); } bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback) { return m_ChunkMap->ForEachEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); } bool cWorld::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback & a_Callback) { return m_ChunkMap->ForEachEntityInBox(a_Box, a_Callback); } bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cEntityCallback & a_Callback) { return DoWithEntityByID(a_UniqueID, std::bind(&cEntityCallback::Item, &a_Callback, std::placeholders::_1)); } bool cWorld::DoWithEntityByID(UInt32 a_UniqueID, cLambdaEntityCallback a_Callback) { // First check the entities-to-add: { cCSLock Lock(m_CSEntitiesToAdd); for (const auto & ent: m_EntitiesToAdd) { if (ent->GetUniqueID() == a_UniqueID) { a_Callback(ent.get()); return true; } } // for ent - m_EntitiesToAdd[] } // Then check the chunkmap: return m_ChunkMap->DoWithEntityByID(a_UniqueID, a_Callback); } void cWorld::CompareChunkClients(int a_ChunkX1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkZ2, cClientDiffCallback & a_Callback) { m_ChunkMap->CompareChunkClients(a_ChunkX1, a_ChunkZ1, a_ChunkX2, a_ChunkZ2, a_Callback); } bool cWorld::AddChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { return m_ChunkMap->AddChunkClient(a_ChunkX, a_ChunkZ, a_Client); } void cWorld::RemoveChunkClient(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client) { m_ChunkMap->RemoveChunkClient(a_ChunkX, a_ChunkZ, a_Client); } void cWorld::RemoveClientFromChunks(cClientHandle * a_Client) { m_ChunkMap->RemoveClientFromChunks(a_Client); } void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client) { m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client); } void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunkPriority a_Priority, cClientHandle * a_Client) { a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ); m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, a_Client); } void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client) { m_ChunkSender.RemoveClient(a_Client); } void cWorld::TouchChunk(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->TouchChunk(a_ChunkX, a_ChunkZ); } void cWorld::PrepareChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr a_CallAfter) { m_ChunkMap->PrepareChunk(a_ChunkX, a_ChunkZ, std::move(a_CallAfter)); } void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkZ); } bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { AString Line1(a_Line1); AString Line2(a_Line2); AString Line3(a_Line3); AString Line4(a_Line4); if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player)) { return false; } if (m_ChunkMap->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4)) { cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player); return true; } return false; } bool cWorld::SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command) { class cUpdateCommandBlock : public cCommandBlockCallback { AString m_Command; public: cUpdateCommandBlock(const AString & a_CallbackCommand) : m_Command(a_CallbackCommand) {} virtual bool Item(cCommandBlockEntity * a_CommandBlock) override { a_CommandBlock->SetCommand(m_Command); return false; } } CmdBlockCB (a_Command); return DoWithCommandBlockAt(a_BlockX, a_BlockY, a_BlockZ, CmdBlockCB); } bool cWorld::IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ) { BLOCKTYPE Block; NIBBLETYPE Meta; GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); if ((Block != E_BLOCK_TRAPDOOR) && (Block != E_BLOCK_IRON_TRAPDOOR)) { return false; } return (Meta & 0x4) > 0; } bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open) { BLOCKTYPE Block; NIBBLETYPE Meta; GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta); if ((Block != E_BLOCK_TRAPDOOR) && (Block != E_BLOCK_IRON_TRAPDOOR)) { return false; } bool IsOpen = (Meta & 0x4) != 0; if (a_Open != IsOpen) { SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta ^ 0x4); BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0); return true; } return false; } void cWorld::RegenerateChunk(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->MarkChunkRegenerating(a_ChunkX, a_ChunkZ); m_Generator.QueueGenerateChunk(a_ChunkX, a_ChunkZ, true); } void cWorld::GenerateChunk(int a_ChunkX, int a_ChunkZ) { m_ChunkMap->GenerateChunk(a_ChunkX, a_ChunkZ); } void cWorld::QueueLightChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr a_Callback) { m_Lighting.QueueChunk(a_ChunkX, a_ChunkZ, std::move(a_Callback)); } bool cWorld::IsChunkLighted(int a_ChunkX, int a_ChunkZ) { return m_ChunkMap->IsChunkLighted(a_ChunkX, a_ChunkZ); } bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) { return m_ChunkMap->ForEachChunkInRect(a_MinChunkX, a_MaxChunkX, a_MinChunkZ, a_MaxChunkZ, a_Callback); } bool cWorld::ForEachLoadedChunk(std::function a_Callback) { return m_ChunkMap->ForEachLoadedChunk(a_Callback); } void cWorld::SaveAllChunks(void) { m_LastSave = std::chrono::duration_cast(m_WorldAge); m_ChunkMap->SaveAllChunks(); } void cWorld::QueueSaveAllChunks(void) { QueueTask([](cWorld & a_World) { a_World.SaveAllChunks(); }); } void cWorld::QueueTask(std::function a_Task) { cCSLock Lock(m_CSTasks); m_Tasks.emplace_back(0, a_Task); } void cWorld::ScheduleTask(int a_DelayTicks, std::function a_Task) { Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast(m_WorldAge).count(); // Insert the task into the list of scheduled tasks { cCSLock Lock(m_CSTasks); m_Tasks.emplace_back(TargetTick, a_Task); } } void cWorld::AddEntity(OwnedEntity a_Entity) { a_Entity->SetWorld(this); cCSLock Lock(m_CSEntitiesToAdd); m_EntitiesToAdd.emplace_back(std::move(a_Entity)); } bool cWorld::HasEntity(UInt32 a_UniqueID) { // Check if the entity is in the queue to be added to the world: { cCSLock Lock(m_CSEntitiesToAdd); for (cEntityList::const_iterator itr = m_EntitiesToAdd.begin(), end = m_EntitiesToAdd.end(); itr != end; ++itr) { if ((*itr)->GetUniqueID() == a_UniqueID) { return true; } } // for itr - m_EntitiesToAdd[] } // Check if the entity is in the chunkmap: if (m_ChunkMap.get() == nullptr) { // Chunkmap has already been destroyed, there are no entities anymore. return false; } return m_ChunkMap->HasEntity(a_UniqueID); } /* unsigned int cWorld::GetNumPlayers(void) { cCSLock Lock(m_CSPlayers); return m_Players.size(); } */ size_t cWorld::GetNumChunks(void) const { return m_ChunkMap->GetNumChunks(); } size_t cWorld::GetNumUnusedDirtyChunks(void) const { return m_ChunkMap->GetNumUnusedDirtyChunks(); } void cWorld::GetChunkStats(int & a_NumValid, int & a_NumDirty, int & a_NumInLightingQueue) { m_ChunkMap->GetChunkStats(a_NumValid, a_NumDirty); a_NumInLightingQueue = static_cast(m_Lighting.GetQueueLength()); } void cWorld::TickQueuedBlocks(void) { if (m_BlockTickQueue.empty()) { return; } m_BlockTickQueueCopy.clear(); m_BlockTickQueue.swap(m_BlockTickQueueCopy); for (std::vector::iterator itr = m_BlockTickQueueCopy.begin(); itr != m_BlockTickQueueCopy.end(); ++itr) { BlockTickQueueItem * Block = (*itr); Block->TicksToWait -= 1; if (Block->TicksToWait <= 0) { // TODO: Handle the case when the chunk is already unloaded m_ChunkMap->TickBlock(Block->X, Block->Y, Block->Z); delete Block; // We don't have to remove it from the vector, this will happen automatically on the next tick } else { m_BlockTickQueue.push_back(Block); // Keep the block in the queue } } // for itr - m_BlockTickQueueCopy[] } void cWorld::QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, int a_TicksToWait) { BlockTickQueueItem * Block = new BlockTickQueueItem; Block->X = a_BlockX; Block->Y = a_BlockY; Block->Z = a_BlockZ; Block->TicksToWait = a_TicksToWait; m_BlockTickQueue.push_back(Block); } bool cWorld::IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) { return ( IsBlockWater(GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ)) || IsBlockWater(GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ)) || IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1)) || IsBlockWater(GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1)) ); } UInt32 cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, eMonsterType a_MonsterType, bool a_Baby) { auto Monster = cMonster::NewMonsterFromType(a_MonsterType); if (Monster == nullptr) { return cEntity::INVALID_ID; } Monster->SetPosition(a_PosX, a_PosY, a_PosZ); if (a_Baby) { Monster->SetAge(-1); } return SpawnMobFinalize(std::move(Monster)); } UInt32 cWorld::SpawnMobFinalize(std::unique_ptr a_Monster) { ASSERT(a_Monster != nullptr); // Give the mob full health. a_Monster->SetHealth(a_Monster->GetMaxHealth()); // A plugin doesn't agree with the spawn. bail out. if (cPluginManager::Get()->CallHookSpawningMonster(*this, *a_Monster)) { return cEntity::INVALID_ID; } auto & Monster = *a_Monster; // Initialize the monster into the current world. if (!Monster.Initialize(std::move(a_Monster), *this)) { return cEntity::INVALID_ID; } cPluginManager::Get()->CallHookSpawnedMonster(*this, Monster); return Monster.GetUniqueID(); } UInt32 cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem * a_Item, const Vector3d * a_Speed) { auto Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Item, a_Speed); if (Projectile == nullptr) { return cEntity::INVALID_ID; } auto ProjectilePtr = Projectile.get(); if (!ProjectilePtr->Initialize(std::move(Projectile), *this)) { return cEntity::INVALID_ID; } return ProjectilePtr->GetUniqueID(); } int cWorld::GetTickRandomNumber(int a_Range) { return GetRandomProvider().RandInt(a_Range); } void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results) { typedef std::pair pair_t; size_t LastSpace = a_Text.find_last_of(" "); // Find the position of the last space AString LastWord = a_Text.substr(LastSpace + 1, a_Text.length()); // Find the last word if (LastWord.empty()) { return; } std::vector UsernamesByWeight; cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(), end = m_Players.end(); itr != end; ++itr) { AString PlayerName ((*itr)->GetName()); if ((*itr)->HasCustomName()) { PlayerName = (*itr)->GetCustomName(); } AString::size_type Found = StrToLower(PlayerName).find(StrToLower(LastWord)); // Try to find last word in playername if (Found == AString::npos) { continue; // No match } UsernamesByWeight.push_back(std::make_pair(Found, PlayerName)); // Match! Store it with the position of the match as a weight } Lock.Unlock(); std::sort(UsernamesByWeight.begin(), UsernamesByWeight.end()); // Sort lexicographically (by the first value, then second), so higher weights (usernames with match closer to start) come first (#1274) /* TODO: Uncomment once migrated to C++11 std::transform( UsernamesByWeight.begin(), UsernamesByWeight.end(), std::back_inserter(a_Results), [](const pair_t & p) { return p.first; } ); */ a_Results.reserve(UsernamesByWeight.size()); for (std::vector::const_iterator itr = UsernamesByWeight.begin(); itr != UsernamesByWeight.end(); ++itr) { a_Results.push_back(itr->second); } } void cWorld::SetChunkAlwaysTicked(int a_ChunkX, int a_ChunkZ, bool a_AlwaysTicked) { m_ChunkMap->SetChunkAlwaysTicked(a_ChunkX, a_ChunkZ, a_AlwaysTicked); } cRedstoneSimulator * cWorld::InitializeRedstoneSimulator(cIniFile & a_IniFile) { AString SimulatorName = a_IniFile.GetValueSet("Physics", "RedstoneSimulator", "Incremental"); if (SimulatorName.empty()) { LOGWARNING("[Physics] RedstoneSimulator not present or empty in %s, using the default of \"Incremental\".", GetIniFileName().c_str()); SimulatorName = "Incremental"; } cRedstoneSimulator * res = nullptr; if (NoCaseCompare(SimulatorName, "Incremental") == 0) { res = new cIncrementalRedstoneSimulator(*this); } else if (NoCaseCompare(SimulatorName, "noop") == 0) { res = new cRedstoneNoopSimulator(*this); } else { LOGWARNING("[Physics] Unknown RedstoneSimulator \"%s\" in %s, using the default of \"Incremental\".", SimulatorName.c_str(), GetIniFileName().c_str()); res = new cIncrementalRedstoneSimulator(*this); } m_SimulatorManager->RegisterSimulator(res, 2 /* Two game ticks is a redstone tick */); return res; } cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const char * a_FluidName, BLOCKTYPE a_SimulateBlock, BLOCKTYPE a_StationaryBlock) { AString SimulatorNameKey; Printf(SimulatorNameKey, "%sSimulator", a_FluidName); AString SimulatorSectionName; Printf(SimulatorSectionName, "%sSimulator", a_FluidName); bool IsWater = (strcmp(a_FluidName, "Water") == 0); // Used for defaults AString DefaultSimulatorName = ((GetDimension() == dimNether) && IsWater) ? "Vaporise" : "Vanilla"; AString SimulatorName = a_IniFile.GetValueSet("Physics", SimulatorNameKey, DefaultSimulatorName); if (SimulatorName.empty()) { LOGWARNING("[Physics] %s not present or empty in %s, using the default of \"%s\".", SimulatorNameKey.c_str(), GetIniFileName().c_str(), DefaultSimulatorName.c_str()); SimulatorName = DefaultSimulatorName; } cFluidSimulator * res = nullptr; int Rate = 1; if ( (NoCaseCompare(SimulatorName, "vaporize") == 0) || (NoCaseCompare(SimulatorName, "vaporise") == 0) ) { res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); } else if ( (NoCaseCompare(SimulatorName, "noop") == 0) || (NoCaseCompare(SimulatorName, "nop") == 0) || (NoCaseCompare(SimulatorName, "null") == 0) || (NoCaseCompare(SimulatorName, "nil") == 0) ) { res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); } else { int Falloff = a_IniFile.GetValueSetI(SimulatorSectionName, "Falloff", IsWater ? 1 : 2); int TickDelay = a_IniFile.GetValueSetI(SimulatorSectionName, "TickDelay", IsWater ? 5 : 30); int NumNeighborsForSource = a_IniFile.GetValueSetI(SimulatorSectionName, "NumNeighborsForSource", IsWater ? 2 : -1); if ((Falloff > 15) || (Falloff < 0)) { LOGWARNING("Falloff for %s simulator is out of range, assuming default of %d", a_FluidName, IsWater ? 1 : 2); Falloff = IsWater ? 1 : 2; } if (NoCaseCompare(SimulatorName, "floody") == 0) { res = new cFloodyFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast(Falloff), TickDelay, NumNeighborsForSource); } else if (NoCaseCompare(SimulatorName, "vanilla") == 0) { res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast(Falloff), TickDelay, NumNeighborsForSource); } else { // The simulator name doesn't match anything we have, issue a warning: LOGWARNING("%s [Physics]:%s specifies an unknown simulator, using the default \"Vanilla\".", GetIniFileName().c_str(), SimulatorNameKey.c_str()); res = new cVanillaFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock, static_cast(Falloff), TickDelay, NumNeighborsForSource); } } m_SimulatorManager->RegisterSimulator(res, Rate); return res; } void cWorld::AddQueuedPlayers(void) { ASSERT(m_TickThread.IsCurrentThread()); // Grab the list of players to add, it has to be locked to access it: cAwaitingPlayerList PlayersToAdd; { cCSLock Lock(m_CSPlayersToAdd); std::swap(PlayersToAdd, m_PlayersToAdd); } // Temporary (#3115-will-fix): store pointers to player objects after ownership transferral std::vector> AddedPlayerPtrs; AddedPlayerPtrs.reserve(PlayersToAdd.size()); // Add all the players in the grabbed list: { cCSLock Lock(m_CSPlayers); for (auto & AwaitingPlayer : PlayersToAdd) { auto & Player = AwaitingPlayer.first; ASSERT(std::find(m_Players.begin(), m_Players.end(), Player.get()) == m_Players.end()); // Is it already in the list? HOW? LOGD("Adding player %s to world \"%s\".", Player->GetName().c_str(), m_WorldName.c_str()); m_Players.push_back(Player.get()); Player->SetWorld(this); // Add to chunkmap, if not already there (Spawn vs MoveToWorld): auto PlayerPtr = Player.get(); m_ChunkMap->AddEntityIfNotPresent(std::move(Player)); ASSERT(!PlayerPtr->IsTicking()); PlayerPtr->SetIsTicking(true); AddedPlayerPtrs.emplace_back(PlayerPtr, AwaitingPlayer.second); } // for itr - PlayersToAdd[] } // Lock(m_CSPlayers) // Add all the players' clienthandles: { cCSLock Lock(m_CSClients); for (auto & AwaitingPlayer : AddedPlayerPtrs) { auto & Player = AwaitingPlayer.first; cClientHandlePtr Client = Player->GetClientHandlePtr(); if (Client != nullptr) { m_Clients.push_back(Client); } } // for itr - PlayersToAdd[] } // Lock(m_CSClients) // Stream chunks to all eligible clients: for (auto & AwaitingPlayer : AddedPlayerPtrs) { auto & Player = AwaitingPlayer.first; cClientHandle * Client = Player->GetClientHandle(); if (Client != nullptr) { Client->SendPlayerMoveLook(); Client->SendHealth(); Client->SendWholeInventory(*Player->GetWindow()); } } // for itr - PlayersToAdd[] // Call EntityChangedWorld callback on all eligible clients for (auto & AwaitingPlayer : AddedPlayerPtrs) { if (AwaitingPlayer.second != nullptr) { cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*(static_cast (AwaitingPlayer.first)), *AwaitingPlayer.second); } } } //////////////////////////////////////////////////////////////////////////////// // cWorld::cChunkGeneratorCallbacks: cWorld::cChunkGeneratorCallbacks::cChunkGeneratorCallbacks(cWorld & a_World) : m_World(&a_World) { } void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc) { cChunkDef::BlockNibbles BlockMetas; a_ChunkDesc.CompressBlockMetas(BlockMetas); auto SetChunkData = cpp14::make_unique( a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), a_ChunkDesc.GetBlockTypes(), BlockMetas, nullptr, nullptr, // We don't have lighting, chunk will be lighted when needed &a_ChunkDesc.GetHeightMap(), &a_ChunkDesc.GetBiomeMap(), std::move(a_ChunkDesc.GetEntities()), std::move(a_ChunkDesc.GetBlockEntities()), true ); SetChunkData->RemoveInvalidBlockEntities(); m_World->QueueSetChunkData(std::move(SetChunkData)); } bool cWorld::cChunkGeneratorCallbacks::IsChunkValid(int a_ChunkX, int a_ChunkZ) { return m_World->IsChunkValid(a_ChunkX, a_ChunkZ); } bool cWorld::cChunkGeneratorCallbacks::IsChunkQueued(int a_ChunkX, int a_ChunkZ) { return m_World->IsChunkQueued(a_ChunkX, a_ChunkZ); } bool cWorld::cChunkGeneratorCallbacks::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) { return m_World->HasChunkAnyClients(a_ChunkX, a_ChunkZ); } void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerating(cChunkDesc & a_ChunkDesc) { cPluginManager::Get()->CallHookChunkGenerating( *m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc ); } void cWorld::cChunkGeneratorCallbacks::CallHookChunkGenerated (cChunkDesc & a_ChunkDesc) { cPluginManager::Get()->CallHookChunkGenerated( *m_World, a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), &a_ChunkDesc ); } cBroadcaster cWorld::GetBroadcaster() { return cBroadcaster(this); }