// Packetizer.h // Declares the cPacketizer class representing a wrapper for sending a single packet over a protocol. // The class provides auto-locking, serialization and send-on-instance-destroy semantics #pragma once #include "Protocol.h" class cByteBuffer; // fwd: class cUUID; /** Composes an individual packet in the protocol's m_OutPacketBuffer; sends it just before being destructed. */ class cPacketizer { public: /** Starts serializing a new packet into the protocol's m_OutPacketBuffer. Locks the protocol's m_CSPacket to avoid multithreading issues. */ cPacketizer(cProtocol & a_Protocol, UInt32 a_PacketType) : m_Protocol(a_Protocol), m_Out(a_Protocol.m_OutPacketBuffer), m_Lock(a_Protocol.m_CSPacket), m_PacketType(a_PacketType) // Used for logging purposes { m_Out.WriteVarInt32(a_PacketType); } /** Sends the packet via the contained protocol's SendPacket() function. */ ~cPacketizer(); inline void WriteBool(bool a_Value) { VERIFY(m_Out.WriteBool(a_Value)); } inline void WriteBEUInt8(UInt8 a_Value) { VERIFY(m_Out.WriteBEUInt8(a_Value)); } inline void WriteBEInt8(Int8 a_Value) { VERIFY(m_Out.WriteBEInt8(a_Value)); } inline void WriteBEInt16(Int16 a_Value) { VERIFY(m_Out.WriteBEInt16(a_Value)); } inline void WriteBEUInt16(UInt16 a_Value) { VERIFY(m_Out.WriteBEUInt16(a_Value)); } inline void WriteBEInt32(Int32 a_Value) { VERIFY(m_Out.WriteBEInt32(a_Value)); } inline void WriteBEUInt32(UInt32 a_Value) { VERIFY(m_Out.WriteBEUInt32(a_Value)); } inline void WriteBEInt64(Int64 a_Value) { VERIFY(m_Out.WriteBEInt64(a_Value)); } inline void WriteBEUInt64(UInt64 a_Value) { VERIFY(m_Out.WriteBEUInt64(a_Value)); } inline void WriteBEFloat(float a_Value) { VERIFY(m_Out.WriteBEFloat(a_Value)); } inline void WriteBEDouble(double a_Value) { VERIFY(m_Out.WriteBEDouble(a_Value)); } inline void WriteVarInt32(UInt32 a_Value) { VERIFY(m_Out.WriteVarInt32(a_Value)); } inline void WriteString(const AString & a_Value) { VERIFY(m_Out.WriteVarUTF8String(a_Value)); } inline void WriteBuf(const char * a_Data, size_t a_Size) { VERIFY(m_Out.Write(a_Data, a_Size)); } /** Writes the specified block position as a single encoded 64-bit BigEndian integer. */ inline void WritePosition64(int a_BlockX, int a_BlockY, int a_BlockZ) { VERIFY(m_Out.WritePosition64(a_BlockX, a_BlockY, a_BlockZ)); } /** Writes the specified angle using a single byte. */ void WriteByteAngle(double a_Angle); /** Writes the double value as a 27:5 fixed-point integer. */ void WriteFPInt(double a_Value); /** Writes the specified UUID as a 128-bit BigEndian integer. */ void WriteUUID(const cUUID & a_UUID); UInt32 GetPacketType(void) const { return m_PacketType; } protected: /** The protocol instance in which the packet is being constructed. */ cProtocol & m_Protocol; /** The protocol's buffer for the constructed packet data. */ cByteBuffer & m_Out; /** The RAII lock preventing multithreaded access to the protocol buffer while constructing the packet. */ cCSLock m_Lock; /** Type of the contained packet. Used for logging purposes, the packet type is encoded into m_Out immediately in constructor. */ UInt32 m_PacketType; } ;