// AllToLua.pkg // Defines the bindings that are exported to Lua by the ToLua processor /* Each file referenced in the $cfile is parsed by ToLua, and bindings are generated for classes and functions marked with "// tolua_export", or between the "// tolua_begin" and "// tolua_end" markers. Note that if class D inherits from class B, then class B needs to be parsed before class D, otherwise the inheritance doesn't work properly (#1789). */ $#include "../Globals.h" // Typedefs from Globals.h, so that we don't have to process that file: typedef signed long long Int64; typedef signed int Int32; typedef signed short Int16; typedef signed char Int8; typedef unsigned long long UInt64; typedef unsigned int UInt32; typedef unsigned short UInt16; typedef unsigned char UInt8; $cfile "../Vector3.h" $cfile "../ChunkDef.h" $cfile "../BiomeDef.h" $cfile "../IniFile.h" $cfile "../OSSupport/File.h" $cfile "LuaFunctions.h" $cfile "PluginManager.h" $cfile "Plugin.h" $cfile "PluginLua.h" $cfile "LuaWindow.h" $cfile "../BlockID.h" $cfile "../BlockInfo.h" $cfile "../StringUtils.h" $cfile "../Defines.h" $cfile "../ChatColor.h" $cfile "../ClientHandle.h" $cfile "../Color.h" $cfile "../EffectID.h" $cfile "../Server.h" $cfile "../World.h" $cfile "../Inventory.h" $cfile "../Enchantments.h" $cfile "../Item.h" $cfile "../ItemGrid.h" $cfile "../WebAdmin.h" $cfile "../Root.h" $cfile "../Cuboid.h" $cfile "../BoundingBox.h" $cfile "../Tracer.h" $cfile "../BlockArea.h" $cfile "../Generating/ChunkDesc.h" $cfile "../CraftingRecipes.h" $cfile "../UI/Window.h" $cfile "../CompositeChat.h" $cfile "../Map.h" $cfile "../MapManager.h" $cfile "../Scoreboard.h" $cfile "../Statistics.h" $cfile "../Protocol/MojangAPI.h" $cfile "../UUID.h" // Entities: $cfile "../Entities/Entity.h" $cfile "../Entities/Boat.h" $cfile "../Entities/Pawn.h" $cfile "../Entities/ProjectileEntity.h" $cfile "../Entities/ArrowEntity.h" $cfile "../Entities/EntityEffect.h" $cfile "../Entities/ExpBottleEntity.h" $cfile "../Entities/ExpOrb.h" $cfile "../Entities/FallingBlock.h" $cfile "../Entities/FireChargeEntity.h" $cfile "../Entities/FireworkEntity.h" $cfile "../Entities/Floater.h" $cfile "../Entities/GhastFireballEntity.h" $cfile "../Entities/HangingEntity.h" $cfile "../Entities/ItemFrame.h" $cfile "../Entities/LeashKnot.h" $cfile "../Entities/Player.h" $cfile "../Entities/Painting.h" $cfile "../Entities/Pickup.h" $cfile "../Entities/SplashPotionEntity.h" $cfile "../Entities/ThrownEggEntity.h" $cfile "../Entities/ThrownEnderPearlEntity.h" $cfile "../Entities/ThrownSnowballEntity.h" $cfile "../Entities/TNTEntity.h" $cfile "../Entities/WitherSkullEntity.h" $cfile "../Mobs/MonsterTypes.h" $cfile "../Mobs/Monster.h" // Block entities: $cfile "../BlockEntities/BlockEntity.h" $cfile "../BlockEntities/BeaconEntity.h" $cfile "../BlockEntities/BedEntity.h" $cfile "../BlockEntities/BlockEntityWithItems.h" $cfile "../BlockEntities/BrewingstandEntity.h" $cfile "../BlockEntities/ChestEntity.h" $cfile "../BlockEntities/CommandBlockEntity.h" $cfile "../BlockEntities/DropSpenserEntity.h" $cfile "../BlockEntities/DispenserEntity.h" $cfile "../BlockEntities/DropperEntity.h" $cfile "../BlockEntities/FurnaceEntity.h" $cfile "../BlockEntities/HopperEntity.h" $cfile "../BlockEntities/JukeboxEntity.h" $cfile "../BlockEntities/NoteEntity.h" $cfile "../BlockEntities/SignEntity.h" $cfile "../BlockEntities/MobHeadEntity.h" $cfile "../BlockEntities/MobSpawnerEntity.h" $cfile "../BlockEntities/FlowerPotEntity.h" // To avoid tolua treating Byte as a class, and avoid the need to $cfile entire Globals.h: typedef unsigned char Byte; // Aliases $renaming Vector3 @ Vector3d $renaming Vector3 @ Vector3f $renaming Vector3 @ Vector3i