#pragma once #include "AggressiveMonster.h" class cBlaze : public cAggressiveMonster { typedef cAggressiveMonster super; public: cBlaze(void); CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void Attack(std::chrono::milliseconds a_Dt) override; } ;