#pragma once #include "BlockHandler.h" class cBlockTallGrassHandler : public cBlockHandler { public: cBlockTallGrassHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Drop seeds, sometimes MTRand r1; if (r1.randInt(10) == 5) { a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;