cmake_minimum_required(VERSION 3.0.2) enable_testing() include_directories(${CMAKE_SOURCE_DIR}/src/) include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/) include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/mbedtls/include) include_directories(${CMAKE_CURRENT_SOURCE_DIR}) add_definitions(-DTEST_GLOBALS=1) set (SHARED_SRCS ${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp ${CMAKE_SOURCE_DIR}/src/BlockArea.cpp ${CMAKE_SOURCE_DIR}/src/BlockID.cpp ${CMAKE_SOURCE_DIR}/src/Cuboid.cpp ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp ${CMAKE_SOURCE_DIR}/src/Enchantments.cpp ${CMAKE_SOURCE_DIR}/src/FastRandom.cpp ${CMAKE_SOURCE_DIR}/src/IniFile.cpp ${CMAKE_SOURCE_DIR}/src/ProbabDistrib.cpp ${CMAKE_SOURCE_DIR}/src/StringCompression.cpp ${CMAKE_SOURCE_DIR}/src/StringUtils.cpp ${CMAKE_SOURCE_DIR}/src/VoronoiMap.cpp ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading ${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState ${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp ${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp ) set (GENERATING_SRCS ${CMAKE_SOURCE_DIR}/src/Generating/BioGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/Caves.cpp ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp ${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp ${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp ${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp ${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp ${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp ${CMAKE_SOURCE_DIR}/src/Generating/EndGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.cpp ${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp ${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.cpp ${CMAKE_SOURCE_DIR}/src/Generating/Ravines.cpp ${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.cpp ${CMAKE_SOURCE_DIR}/src/Generating/StructGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/Trees.cpp ${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.cpp ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp ${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.cpp ) set (SHARED_HDRS ${CMAKE_SOURCE_DIR}/src/BiomeDef.h ${CMAKE_SOURCE_DIR}/src/BlockArea.h ${CMAKE_SOURCE_DIR}/src/BlockID.h ${CMAKE_SOURCE_DIR}/src/Cuboid.h ${CMAKE_SOURCE_DIR}/src/ChunkData.h ${CMAKE_SOURCE_DIR}/src/ChunkDef.h ${CMAKE_SOURCE_DIR}/src/Enchantments.h ${CMAKE_SOURCE_DIR}/src/FastRandom.h ${CMAKE_SOURCE_DIR}/src/Globals.h ${CMAKE_SOURCE_DIR}/src/IniFile.h ${CMAKE_SOURCE_DIR}/src/ProbabDistrib.h ${CMAKE_SOURCE_DIR}/src/StringCompression.h ${CMAKE_SOURCE_DIR}/src/StringUtils.h ${CMAKE_SOURCE_DIR}/src/VoronoiMap.h ${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h ${CMAKE_SOURCE_DIR}/src/Noise/Noise.h ${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h ${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h ${CMAKE_SOURCE_DIR}/src/OSSupport/File.h ${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h ${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h ${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.h ${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h ${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h ) set (GENERATING_HDRS ${CMAKE_SOURCE_DIR}/src/Generating/BioGen.h ${CMAKE_SOURCE_DIR}/src/Generating/Caves.h ${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h ${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.h ${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.h ${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.h ${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.h ${CMAKE_SOURCE_DIR}/src/Generating/CompositedHeiGen.h ${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.h ${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h ${CMAKE_SOURCE_DIR}/src/Generating/EndGen.h ${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.h ${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.h ${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.h ${CMAKE_SOURCE_DIR}/src/Generating/IntGen.h ${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.h ${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.h ${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h ${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.h ${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.h ${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h ${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h ${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.h ${CMAKE_SOURCE_DIR}/src/Generating/ProtIntGen.h ${CMAKE_SOURCE_DIR}/src/Generating/Ravines.h ${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.h ${CMAKE_SOURCE_DIR}/src/Generating/ShapeGen.cpp ${CMAKE_SOURCE_DIR}/src/Generating/StructGen.h ${CMAKE_SOURCE_DIR}/src/Generating/Trees.h ${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.h ${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h ${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h ${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.h ) set (STUBS Stubs.cpp LuaState_Typedefs.inc LuaState_Declaration.inc Bindings.h ) if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") add_flags_cxx("-Wno-error=global-constructors") add_flags_cxx("-Wno-error=switch-enum") endif() add_library(GeneratorTestingSupport STATIC ${SHARED_SRCS} ${SHARED_HDRS} ${GENERATING_SRCS} ${GENERATING_HDRS} ${STUBS} ) target_link_libraries(GeneratorTestingSupport tolualib zlib fmt::fmt) source_group("Stubs" FILES ${STUBS}) source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS}) # BasicGeneratingTest: add_executable(BasicGeneratorTest BasicGeneratorTest.cpp ${CMAKE_SOURCE_DIR}/src/IniFile.cpp ${CMAKE_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp ) target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls) file(COPY "${CMAKE_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}") add_test( NAME BasicGeneratorTest COMMAND BasicGeneratorTest ) # LoadablePieces test: source_group("Data files" FILES Test.cubeset Test1.schematic) add_executable(LoadablePieces LoadablePieces.cpp Test.cubeset Test1.schematic ) target_link_libraries(LoadablePieces GeneratorTestingSupport) add_test( NAME LoadablePieces-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND LoadablePieces ) # PieceRotation test: add_executable(PieceRotation PieceRotationTest.cpp ) target_link_libraries(PieceRotation GeneratorTestingSupport) add_test( NAME PieceRotation-test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND PieceRotation ) # PieceGeneratorBFSTree test: add_executable(PieceGeneratorBFSTree PieceGeneratorBFSTreeTest.cpp ) target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport) add_test( NAME PieceGeneratorBFSTree-test WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Server/Prefabs/PieceStructures COMMAND PieceGeneratorBFSTree ) # Put the projects into solution folders (MSVC): set_target_properties( BasicGeneratorTest GeneratorTestingSupport LoadablePieces PieceGeneratorBFSTree PieceRotation PROPERTIES FOLDER Tests/Generating )