// Map.cpp #include "Globals.h" #include "Map.h" #include "ClientHandle.h" #include "World.h" #include "Chunk.h" #include "Entities/Player.h" #include "FastRandom.h" cMapDecorator::cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, int a_Rot) : m_Map(a_Map) , m_Type(a_Type) , m_PixelX(a_X) , m_PixelZ(a_Z) , m_Rot(a_Rot) , m_Player(NULL) { } cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player) : m_Map(a_Map) , m_Type(E_TYPE_PLAYER) , m_Player(a_Player) { Update(); } void cMapDecorator::Update(void) { if (m_Player != NULL) { ASSERT(m_Map != NULL); unsigned int PixelWidth = m_Map->GetPixelWidth(); int InsideWidth = (m_Map->GetWidth() / 2) - 1; int InsideHeight = (m_Map->GetHeight() / 2) - 1; int PixelX = (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth; int PixelZ = (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth; // Center of pixel m_PixelX = (2 * PixelX) + 1; m_PixelZ = (2 * PixelZ) + 1; if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight)) { double Yaw = m_Player->GetYaw(); if (m_Map->GetDimension() == dimNether) { cFastRandom Random; Int64 WorldAge = m_Player->GetWorld()->GetWorldAge(); // TODO 2014-02-19 xdot: Refine m_Rot = Random.NextInt(16, WorldAge); } else { m_Rot = (Yaw * 16) / 360; } m_Type = E_TYPE_PLAYER; } else { if ((abs(PixelX) > 320.0) || (abs(PixelZ) > 320.0)) { // TODO 2014-02-18 xdot: Remove decorator } m_Rot = 0; m_Type = E_TYPE_PLAYER_OUTSIDE; // Move to border if (PixelX <= -InsideWidth) { m_PixelX = (2 * -InsideWidth) + 1; } if (PixelZ <= -InsideHeight) { m_PixelZ = (2 * -InsideHeight) + 1; } if (PixelX > InsideWidth) { m_PixelX = (2 * InsideWidth) + 1; } if (PixelZ > InsideHeight) { m_PixelZ = (2 * InsideHeight) + 1; } } } } cMap::cMap(unsigned int a_ID, cWorld * a_World) : m_ID(a_ID) , m_Width(cChunkDef::Width * 8) , m_Height(cChunkDef::Width * 8) , m_Scale(3) , m_CenterX(0) , m_CenterZ(0) , m_World(a_World) { m_Data.assign(m_Width * m_Height, 0); Printf(m_Name, "map_%i", m_ID); } cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, unsigned int a_Scale) : m_ID(a_ID) , m_Width(cChunkDef::Width * 8) , m_Height(cChunkDef::Width * 8) , m_Scale(a_Scale) , m_CenterX(a_CenterX) , m_CenterZ(a_CenterZ) , m_World(a_World) { m_Data.assign(m_Width * m_Height, 0); Printf(m_Name, "map_%i", m_ID); } void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius) { int PixelRadius = a_Radius / GetPixelWidth(); unsigned int StartX = Clamp(a_PixelX - PixelRadius, 0, (int)m_Width); unsigned int StartZ = Clamp(a_PixelZ - PixelRadius, 0, (int)m_Height); unsigned int EndX = Clamp(a_PixelX + PixelRadius, 0, (int)m_Width); unsigned int EndZ = Clamp(a_PixelZ + PixelRadius, 0, (int)m_Height); for (unsigned int X = StartX; X < EndX; ++X) { for (unsigned int Z = StartZ; Z < EndZ; ++Z) { int dX = X - a_PixelX; int dZ = Z - a_PixelZ; if ((dX * dX) + (dZ * dZ) < (PixelRadius * PixelRadius)) { UpdatePixel(X, Z); } } } } void cMap::UpdateRadius(cPlayer & a_Player, unsigned int a_Radius) { unsigned int PixelWidth = GetPixelWidth(); int PixelX = (a_Player.GetPosX() - m_CenterX) / PixelWidth + (m_Width / 2); int PixelZ = (a_Player.GetPosZ() - m_CenterZ) / PixelWidth + (m_Height / 2); UpdateRadius(PixelX, PixelZ, a_Radius); } bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z) { /* unsigned int PixelWidth = GetPixelWidth(); int BlockX = m_CenterX + ((a_X - m_Width) * PixelWidth); int BlockZ = m_CenterZ + ((a_Y - m_Height) * PixelWidth); int ChunkX, ChunkY, ChunkZ; m_World->BlockToChunk(BlockX, 0, BlockZ, ChunkX, ChunkY, ChunkZ); int RelX = BlockX - (ChunkX * cChunkDef::Width); int RelZ = BlockZ - (ChunkZ * cChunkDef::Width); class cCalculatePixelCb : public cChunkCallback { cMap * m_Map; int m_RelX, m_RelZ; ColorID m_PixelData; public: cCalculatePixelCb(cMap * a_Map, int a_RelX, int a_RelZ) : m_Map(a_Map), m_RelX(a_RelX), m_RelZ(a_RelZ), m_PixelData(4) {} virtual bool Item(cChunk * a_Chunk) override { if (a_Chunk == NULL) { return false; } unsigned int PixelWidth = m_Map->GetPixelWidth(); for (unsigned int X = m_RelX; X < m_RelX + PixelWidth; ++X) { for (unsigned int Z = m_RelZ; Z < m_RelZ + PixelWidth; ++Z) { int Height = a_Chunk->GetHeight(X, Z); if (Height > 0) { // TODO } } } m_PixelData = 8; // Debug return false; } ColorID GetPixelData(void) const { return m_PixelData; } } CalculatePixelCb(this, RelX, RelZ); ASSERT(m_World != NULL); m_World->DoWithChunk(ChunkX, ChunkZ, CalculatePixelCb); */ m_Data[a_Z + (a_X * m_Height)] = 4; return true; } void cMap::UpdateDecorators(void) { for (cMapDecoratorList::iterator it = m_Decorators.begin(); it != m_Decorators.end(); ++it) { it->Update(); } } void cMap::UpdateClient(cPlayer * a_Player) { ASSERT(a_Player != NULL); cClientHandle * Handle = a_Player->GetClientHandle(); if (Handle == NULL) { return; } Int64 WorldAge = a_Player->GetWorld()->GetWorldAge(); // Remove invalid clients for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end();) { // Check if client is active if (it->m_LastUpdate < WorldAge - 5) { // Remove associated decorators for (cMapDecoratorList::iterator it2 = m_Decorators.begin(); it2 != m_Decorators.end();) { if (it2->GetPlayer()->GetClientHandle() == Handle) { // Erase decorator cMapDecoratorList::iterator temp = it2; ++it2; m_Decorators.erase(temp); } else { ++it2; } } // Erase client cMapClientList::iterator temp = it; ++it; m_Clients.erase(temp); } else { ++it; } } // Linear search for client state for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it) { if (it->m_Handle == Handle) { it->m_LastUpdate = WorldAge; if (it->m_SendInfo) { Handle->SendMapInfo(m_ID, m_Scale); it->m_SendInfo = false; return; } ++it->m_NextDecoratorUpdate; if (it->m_NextDecoratorUpdate >= 4) { // TODO 2014-02-19 xdot // This is dangerous as the player object may have been destroyed before the decorator is erased from the list UpdateDecorators(); Handle->SendMapDecorators(m_ID, m_Decorators); it->m_NextDecoratorUpdate = 0; } else { ++it->m_DataUpdate; unsigned int Y = (it->m_DataUpdate * 11) % m_Width; const Byte * Colors = &m_Data[Y * m_Height]; Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height); } return; } } // New player, construct a new client state cMapClient MapClient; MapClient.m_LastUpdate = WorldAge; MapClient.m_SendInfo = true; MapClient.m_Handle = a_Player->GetClientHandle(); m_Clients.push_back(MapClient); // Insert new decorator cMapDecorator PlayerDecorator(this, a_Player); m_Decorators.push_back(PlayerDecorator); } void cMap::EraseData(void) { m_Data.assign(m_Width * m_Height, 0); } eDimension cMap::GetDimension(void) const { ASSERT(m_World != NULL); return m_World->GetDimension(); } void cMap::Resize(unsigned int a_Width, unsigned int a_Height) { if ((m_Width == a_Width) && (m_Height == a_Height)) { return; } m_Width = a_Width; m_Height = a_Height; m_Data.assign(m_Width * m_Height, 0); } void cMap::SetPosition(int a_CenterX, int a_CenterZ) { if ((m_CenterX == a_CenterX) && (m_CenterZ == a_CenterZ)) { return; } m_CenterX = a_CenterX; m_CenterZ = a_CenterZ; } void cMap::SetScale(unsigned int a_Scale) { if (m_Scale == a_Scale) { return; } m_Scale = a_Scale; for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it) { it->m_SendInfo = true; } } void cMap::SendTo(cClientHandle & a_Client) { a_Client.SendMapInfo(m_ID, m_Scale); for (unsigned int i = 0; i < m_Width; ++i) { const Byte* Colors = &m_Data[i * m_Height]; a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height); } a_Client.SendMapDecorators(m_ID, m_Decorators); } unsigned int cMap::GetNumPixels(void) const { return m_Width * m_Height; } unsigned int cMap::GetPixelWidth(void) const { return pow(2, m_Scale); }