#pragma once enum class EffectID : Int32 { SFX_RANDOM_CLICK_1 = 1000, SFX_RANDOM_CLICK_2 = 1001, SFX_RANDOM_BOW = 1002, SFX_RANDOM_DOOR_OPEN_CLOSE = 1003, SFX_RANDOM_FIZZ = 1004, SFX_PLAY_MUSIC_DISC = 1005, // NOT ASSIGNED = 1006 SFX_MOB_GHAST_CHARGE = 1007, SFX_MOB_GHAST_FIREBALL = 1008, SFX_MOB_GHAST_FIREBALL_LOW = 1009, SFX_MOB_ZOMBIE_WOOD = 1010, SFX_MOB_ZOMBIE_METAL = 1011, SFX_MOB_ZOMBIE_WOOD_BREAK = 1012, SFX_MOB_WITHER_SPAWN = 1013, SFX_MOB_WITHER_SHOOT = 1014, SFX_MOB_BAT_TAKEOFF = 1015, SFX_MOB_ZOMBIE_INFECT = 1016, SFX_MOB_ZOMBIE_UNFECT = 1017, SFX_MOB_ENDERDRAGON_END = 1018, // NOT ASSIGNED = 1019 SFX_RANDOM_ANVIL_BREAK = 1020, SFX_RANDOM_ANVIL_USE = 1021, SFX_RANDOM_ANVIL_LAND = 1022, PARTICLE_SMOKE = 2000, PARTICLE_BLOCK_BREAK = 2001, PARTICLE_SPLASH_POTION = 2002, PARTICLE_EYE_OF_ENDER = 2003, PARTICLE_MOBSPAWN = 2004, PARTICLE_HAPPY_VILLAGER = 2005, PARTICLE_FALL_PARTICLES = 2006, }; enum class SmokeDirection : Int32 { SOUTH_EAST = 0, SOUTH = 1, SOUTH_WEST = 2, EAST = 3, CENTRE = 4, WEST = 5, NORTH_EAST = 6, NORTH = 7, NORTH_WEST = 8, };