#pragma once #include "Entity.h" // tolua_begin class cTNTEntity : public cEntity { typedef cEntity super; public: // tolua_end CLASS_PROTODEF(cTNTEntity); cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec); cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec); // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; double GetCounterTime(void) const { return m_Counter; } // tolua_export double GetMaxFuseTime(void) const { return m_MaxFuseTime; } // tolua_export protected: double m_Counter; ///< How much time has elapsed since the object was created, in seconds double m_MaxFuseTime; ///< How long the fuse is, in seconds }; // tolua_export