#include "Globals.h" #include "IncrementalRedstoneSimulator.h" #include "../../Chunk.h" #include "CommandBlockHandler.h" #include "DoorHandler.h" #include "RedstoneHandler.h" #include "RedstoneTorchHandler.h" #include "RedstoneWireHandler.h" #include "RedstoneRepeaterHandler.h" #include "RedstoneToggleHandler.h" #include "SolidBlockHandler.h" #include "RedstoneLampHandler.h" #include "RedstoneBlockHandler.h" #include "PistonHandler.h" #include "SmallGateHandler.h" #include "NoteBlockHandler.h" #include "TNTHandler.h" #include "PoweredRailHandler.h" #include "PressurePlateHandler.h" #include "TripwireHookHandler.h" #include "DropSpenserHandler.h" #include "RedstoneComparatorHandler.h" #include "TrappedChestHandler.h" const cRedstoneHandler * cIncrementalRedstoneSimulator::GetComponentHandler(BLOCKTYPE a_BlockType) { struct sComponents: public std::array, 256> { sComponents() { for (size_t i = 0; i != 256; ++i) { (*this)[i] = cIncrementalRedstoneSimulator::CreateComponent(static_cast(i)); } } }; static sComponents Components; return Components[a_BlockType].get(); } std::unique_ptr cIncrementalRedstoneSimulator::CreateComponent(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: case E_BLOCK_POWERED_RAIL: return cpp14::make_unique(); case E_BLOCK_ACTIVE_COMPARATOR: case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique(); case E_BLOCK_DISPENSER: case E_BLOCK_DROPPER: return cpp14::make_unique(); case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: case E_BLOCK_STONE_PRESSURE_PLATE: case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique(); case E_BLOCK_ACACIA_FENCE_GATE: case E_BLOCK_BIRCH_FENCE_GATE: case E_BLOCK_DARK_OAK_FENCE_GATE: case E_BLOCK_FENCE_GATE: case E_BLOCK_IRON_TRAPDOOR: case E_BLOCK_JUNGLE_FENCE_GATE: case E_BLOCK_SPRUCE_FENCE_GATE: case E_BLOCK_TRAPDOOR: return cpp14::make_unique(); case E_BLOCK_REDSTONE_LAMP_OFF: case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique(); case E_BLOCK_REDSTONE_REPEATER_OFF: case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique(); case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique(); case E_BLOCK_PISTON: case E_BLOCK_STICKY_PISTON: return cpp14::make_unique(); case E_BLOCK_LEVER: case E_BLOCK_STONE_BUTTON: case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique(); case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique(); case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique(); case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique(); case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique(); case E_BLOCK_TNT: return cpp14::make_unique(); case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique(); case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique(); default: { if (cBlockDoorHandler::IsDoorBlockType(a_BlockType)) { return cpp14::make_unique(); } if (cBlockInfo::FullyOccupiesVoxel(a_BlockType)) { return cpp14::make_unique(); } return nullptr; } } } void cIncrementalRedstoneSimulator::Simulate(float a_dt) { for (auto & DelayInfo : m_Data.m_MechanismDelays) { if ((--DelayInfo.second.first) == 0) { m_Data.GetActiveBlocks().emplace_back(DelayInfo.first); } } // Build our work queue cVector3iArray WorkQueue; std::swap(WorkQueue, m_Data.GetActiveBlocks()); // Process the work queue while (!WorkQueue.empty()) { // Grab the first element and remove it from the list Vector3i CurrentLocation = WorkQueue.back(); WorkQueue.pop_back(); BLOCKTYPE CurrentBlock; NIBBLETYPE CurrentMeta; if (!m_World.GetBlockTypeMeta(CurrentLocation.x, CurrentLocation.y, CurrentLocation.z, CurrentBlock, CurrentMeta)) { continue; } auto CurrentHandler = GetComponentHandler(CurrentBlock); if (CurrentHandler == nullptr) // Block at CurrentPosition doesn't have a corresponding redstone handler { // Clean up cached PowerData for CurrentPosition static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ErasePowerData(CurrentLocation); continue; } cRedstoneHandler::PoweringData Power; for (const auto & Location : CurrentHandler->GetValidSourcePositions(m_World, CurrentLocation, CurrentBlock, CurrentMeta)) { if (!cChunk::IsValidHeight(Location.y)) { continue; } BLOCKTYPE PotentialBlock; NIBBLETYPE PotentialMeta; m_World.GetBlockTypeMeta(Location.x, Location.y, Location.z, PotentialBlock, PotentialMeta); auto PotentialSourceHandler = GetComponentHandler(PotentialBlock); if (PotentialSourceHandler == nullptr) { continue; } decltype(Power) PotentialPower(PotentialBlock, PotentialSourceHandler->GetPowerDeliveredToPosition(m_World, Location, PotentialBlock, PotentialMeta, CurrentLocation, CurrentBlock)); Power = std::max(Power, PotentialPower); } // Inform the handler to update cVector3iArray Updates = CurrentHandler->Update(m_World, CurrentLocation, CurrentBlock, CurrentMeta, Power); WorkQueue.insert(WorkQueue.end(), Updates.begin(), Updates.end()); if (IsAlwaysTicked(CurrentBlock)) { m_Data.GetActiveBlocks().emplace_back(CurrentLocation); } } }