#pragma once #include "BlockHandler.h" #include "../BoundingBox.h" #include "../EffectID.h" #include "../Entities/LeashKnot.h" #include "../BoundingBox.h" #include "../Mobs/PassiveMonster.h" class cBlockFenceHandler : public cBlockHandler { public: // These are the min and max coordinates (X and Z) for a straight fence. // 0.4 and 0.6 are really just guesses, but they seem pretty good. // (0.4 to 0.6 is a fence that's 0.2 wide, down the center of the block) const double MIN_COORD = 0.4; const double MAX_COORD = 0.6; cBlockFenceHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) override { bool XMSolid = cBlockInfo::IsSolid(a_XM); bool XPSolid = cBlockInfo::IsSolid(a_XP); bool ZMSolid = cBlockInfo::IsSolid(a_ZM); bool ZPSolid = cBlockInfo::IsSolid(a_ZP); double FENCE_HEIGHT = cBlockInfo::GetBlockHeight(m_BlockType); // Entities can never be in the center cBoundingBox PlacementBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD); // For each solid neighbor, the hitbox extends that way if (XMSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD)); } if (XPSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, MIN_COORD, MAX_COORD)); } if (ZMSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.0, 0.5)); } if (ZPSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(MIN_COORD, MAX_COORD, 0, FENCE_HEIGHT, 0.5, 1.0)); } // For each corner, fill in the corner if (XMSolid && ZMSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0, 0.5)); } if (XPSolid && ZMSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0, 0.5)); } if (XPSolid && ZPSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(0.5, 1.0, 0, FENCE_HEIGHT, 0.5, 1.0)); } if (XMSolid && ZPSolid) { PlacementBox = PlacementBox.Union(cBoundingBox(0, 0.5, 0, FENCE_HEIGHT, 0.5, 1.0)); } return PlacementBox; } virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { auto LeashKnot = cLeashKnot::FindKnotAtPos(*a_Player.GetWorld(), { a_BlockX, a_BlockY, a_BlockZ }); auto KnotAlreadyExists = (LeashKnot != nullptr); if (KnotAlreadyExists) { // Check leashed nearby mobs to leash them to the knot LeashKnot->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists); } // New knot? needs to init and produce sound effect else { auto NewLeashKnot = cpp14::make_unique(a_BlockFace, a_BlockX, a_BlockY, a_BlockZ); auto NewLeashKnotPtr = NewLeashKnot.get(); NewLeashKnotPtr->TiePlayersLeashedMobs(a_Player, KnotAlreadyExists); // Only put the knot in the world if any mob has been leashed to if (NewLeashKnotPtr->HasAnyMobLeashed()) { if (!NewLeashKnotPtr->Initialize(std::move(NewLeashKnot), *a_Player.GetWorld())) { return false; } a_Player.GetWorld()->BroadcastSoundEffect("entity.leashknot.place", a_Player.GetPosition(), 1, 1); } else { return false; } } return true; } virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override { a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); } virtual bool IsUseable(void) override { return true; } virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { auto LeashKnot = cLeashKnot::FindKnotAtPos(a_WorldInterface, { a_BlockX, a_BlockY, a_BlockZ }); if (LeashKnot != nullptr) { LeashKnot->SetShouldSelfDestroy(); } } };