#pragma once class cPickup; class cPlayer; class cPlugin; class cPlugin_Lua //tolua_export { //tolua_export public: cPlugin_Lua(const char* a_Plugin); ~cPlugin_Lua(); virtual bool Initialize(); std::string GetFileName() { return m_FileName; } //tolua_export typedef struct lua_State lua_State; lua_State* GetLuaState(); void AddPlugin( cPlugin* a_Plugin ); void RemovePlugin( cPlugin* a_Plugin ); private: void UnloadPlugins(); std::string m_FileName; lua_State* m_LuaState; typedef std::list< cPlugin* > PluginList; PluginList m_Plugins; }; //tolua_export