#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #define LUA_USE_POSIX #include "Plugin_Lua.h" #include "PluginManager.h" #include "Root.h" extern "C" { #include "lualib.h" } #include "tolua++.h" #include "Bindings.h" #include "ManualBindings.h" bool report_errors(lua_State* lua, int status) { if ( status!=0 ) { std::string s = lua_tostring(lua, -1); LOGERROR("-- %s", s.c_str() ); lua_pop(lua, 1); return true; } return false; } cPlugin_Lua::~cPlugin_Lua() { UnloadPlugins(); if( m_LuaState ) { lua_close( m_LuaState ); m_LuaState = 0; } } cPlugin_Lua::cPlugin_Lua(const char* a_Plugin) : m_LuaState( 0 ) { m_FileName.assign( a_Plugin ); } bool cPlugin_Lua::Initialize() { if( !m_LuaState ) { m_LuaState = lua_open(); luaL_openlibs( m_LuaState ); tolua_AllToLua_open(m_LuaState); ManualBindings::Bind( m_LuaState ); } int s = luaL_loadfile(m_LuaState, (std::string("Plugins/") + m_FileName ).c_str() ); if( report_errors( m_LuaState, s ) ) { LOGERROR("Can't load plugin %s", m_FileName.c_str() ); lua_close( m_LuaState ); m_LuaState = 0; return false; } s = lua_pcall(m_LuaState, 0, LUA_MULTRET, 0); if( report_errors( m_LuaState, s ) ) { LOGERROR("Error in plugin %s", m_FileName.c_str() ); lua_close( m_LuaState ); m_LuaState = 0; return false; } return true; } void cPlugin_Lua::AddPlugin( cPlugin* a_Plugin ) { m_Plugins.push_back( a_Plugin ); } void cPlugin_Lua::RemovePlugin( cPlugin* a_Plugin ) { m_Plugins.remove( a_Plugin ); cRoot::Get()->GetPluginManager()->RemovePlugin( a_Plugin, true ); } void cPlugin_Lua::UnloadPlugins() { while( m_Plugins.begin() != m_Plugins.end() ) { RemovePlugin( *m_Plugins.begin() ); } } lua_State* cPlugin_Lua::GetLuaState() { return m_LuaState; }