#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "MonsterConfig.h" #include "Mobs/Monster.h" #include "../iniFile/iniFile.h" //#include struct cMonsterConfig::sAttributesStruct { AString m_name; float m_SightDistance; float m_AttackDamage; float m_AttackRange; float m_AttackRate; int m_MaxHealth; }; struct cMonsterConfig::sMonsterConfigState { AString MonsterTypes; std::list< sAttributesStruct > AttributesList; }; cMonsterConfig::cMonsterConfig(void) : m_pState( new sMonsterConfigState ) { Initialize(); } cMonsterConfig::~cMonsterConfig() { delete m_pState; } void cMonsterConfig::Initialize() { sAttributesStruct Attributes; cIniFile SettingsIniFile("settings.ini"); cIniFile MonstersIniFile("monsters.ini"); if (!SettingsIniFile.ReadFile() || !MonstersIniFile.ReadFile()) { LOGWARNING("cMonsterConfig: Must have both settings.ini and monsters.ini to configure attributes\n\tusing default attributes \n"); return; } m_pState->MonsterTypes = SettingsIniFile.GetValue("Monsters","Types",""); if ( m_pState->MonsterTypes.empty() ) { LOGWARNING("cMonsterConfig: No Monster types listed in config file, using default attributes \n"); return; } AStringVector SplitList = StringSplit(m_pState->MonsterTypes,","); for (unsigned int i = 0; i < SplitList.size(); ++i) { if (!SplitList[i].empty()) { Attributes.m_name = SplitList[i].c_str(); Attributes.m_AttackDamage = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackDamage", 0); Attributes.m_AttackRange = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRange", 0); Attributes.m_SightDistance = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "SightDistance", 0); Attributes.m_AttackRate = (float)MonstersIniFile.GetValueF(SplitList[i].c_str(), "AttackRate", 0); Attributes.m_MaxHealth = MonstersIniFile.GetValueI(SplitList[i].c_str(), "MaxHealth", 0); m_pState->AttributesList.push_front(Attributes); } } // for i - SplitList[] } void cMonsterConfig::AssignAttributes(cMonster *m, const char* n) { std::list::const_iterator itr; for (itr = m_pState->AttributesList.begin(); itr != m_pState->AttributesList.end(); ++itr) { if(itr->m_name.compare(n) == 0) { m->SetAttackDamage (itr->m_AttackDamage); m->SetAttackRange (itr->m_AttackRange); m->SetSightDistance(itr->m_SightDistance); m->SetAttackRate ((int)itr->m_AttackRate); m->SetMaxHealth ((short)itr->m_MaxHealth); } } // for itr - m_pState->AttributesList[] }