#pragma once class cDoors //tolua_export { //tolua_export public: static char RotationToMetaData( float a_Rotation ) //tolua_export { //tolua_export a_Rotation += 90 + 45; // So its not aligned with axis if( a_Rotation > 360.f ) a_Rotation -= 360.f; if( a_Rotation >= 0.f && a_Rotation < 90.f ) return 0x0; else if( a_Rotation >= 180 && a_Rotation < 270 ) return 0x2; else if( a_Rotation >= 90 && a_Rotation < 180 ) return 0x1; else return 0x3; } //tolua_export static char ChangeStateMetaData( char a_MetaData ) //tolua_export { //tolua_export a_MetaData ^= 4; //XOR bit 2 aka 3. bit (Door open state) return a_MetaData; } //tolua_export static void ChangeDoor(cWorld *a_World, int a_X, int a_Y, int a_Z) //tolua_export { //tolua_export char OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData ( OldMetaData ) ); if (OldMetaData & 8) { //current block is top of the door char BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); char BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); if (IsDoor(BottomBlock) && !(BottomMeta & 8)) { a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData ( BottomMeta ) ); } } else { //current block is bottom of the door char TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); char TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); if (IsDoor(TopBlock) && (TopMeta & 8)) { a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData ( TopMeta ) ); } } } //tolua_export inline static bool IsDoor(char a_Block) { return (a_Block == E_BLOCK_WOODEN_DOOR || a_Block == E_BLOCK_IRON_DOOR); } }; //tolua_export