#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #ifndef _WIN32 #include #endif #include "Chunk.h" #include "World.h" #include "WaterSimulator.h" #include "LavaSimulator.h" #include "ClientHandle.h" #include "Server.h" #include "zlib.h" #include "Defines.h" #include "ChestEntity.h" #include "FurnaceEntity.h" #include "SignEntity.h" #include "NoteEntity.h" #include "Torch.h" #include "Ladder.h" #include "Pickup.h" #include "Redstone.h" #include "Item.h" #include "Noise.h" #include "Root.h" #include "MersenneTwister.h" #include "Player.h" #include "BlockArea.h" #include "PluginManager.h" #include "blocks/BlockHandler.h" #include extern bool g_bWaterPhysics; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // sSetBlock: sSetBlock::sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) // absolute block position : x( a_BlockX ) , y( a_BlockY ) , z( a_BlockZ ) , BlockType( a_BlockType ) , BlockMeta( a_BlockMeta ) { cChunkDef::AbsoluteToRelative(x, y, z, ChunkX, ChunkZ); } /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cChunk: cChunk::cChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkMap * a_ChunkMap, cWorld * a_World) : m_PosX( a_ChunkX ) , m_PosY( a_ChunkY ) , m_PosZ( a_ChunkZ ) , m_BlockTickX( 0 ) , m_BlockTickY( 0 ) , m_BlockTickZ( 0 ) , m_World( a_World ) , m_ChunkMap(a_ChunkMap) , m_IsValid(false) , m_IsLightValid(false) , m_IsDirty(false) , m_IsSaving(false) , m_StayCount(0) { // LOGINFO("### new cChunk (%i, %i) at %p, thread 0x%x ###", a_X, a_Z, this, GetCurrentThreadId()); } cChunk::~cChunk() { // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId() ); for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } m_BlockEntities.clear(); // Remove and destroy all entities that are not players: cEntityList Entities; for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if ((*itr)->GetEntityType() != cEntity::eEntityType_Player) { Entities.push_back(*itr); } } for (cEntityList::iterator itr = Entities.begin(); itr != Entities.end(); ++itr) { (*itr)->RemoveFromChunk(); (*itr)->Destroy(); } m_Entities.clear(); } void cChunk::SetValid(void) { m_IsValid = true; m_World->GetChunkMap()->ChunkValidated(); } void cChunk::MarkRegenerating(void) { // Tell all clients attached to this chunk that they want this chunk: for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { (*itr)->AddWantedChunk(m_PosX, m_PosZ); } // for itr - m_LoadedByClient[] } bool cChunk::CanUnload(void) { return m_LoadedByClient.empty() && !m_IsDirty && (m_StayCount == 0); } void cChunk::MarkSaving(void) { m_IsSaving = true; } void cChunk::MarkSaved(void) { if (!m_IsSaving) { return; } m_IsDirty = false; } void cChunk::MarkLoaded(void) { m_IsDirty = false; SetValid(); } void cChunk::MarkLoadFailed(void) { if (m_IsValid) { return; } m_HasLoadFailed = true; } void cChunk::GetAllData(cChunkDataCallback & a_Callback) { a_Callback.HeightMap (&m_HeightMap); a_Callback.BiomeData (&m_BiomeMap); a_Callback.BlockTypes (m_BlockTypes); a_Callback.BlockMeta (m_BlockMeta); a_Callback.LightIsValid (m_IsLightValid); a_Callback.BlockLight (m_BlockLight); a_Callback.BlockSkyLight(m_BlockSkyLight); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { a_Callback.Entity(*itr); } for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { a_Callback.BlockEntity(*itr); } } void cChunk::SetAllData( const BLOCKTYPE * a_BlockTypes, const NIBBLETYPE * a_BlockMeta, const NIBBLETYPE * a_BlockLight, const NIBBLETYPE * a_BlockSkyLight, const HeightMap * a_HeightMap, const BiomeMap & a_BiomeMap, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities ) { memcpy(m_BiomeMap, a_BiomeMap, sizeof(m_BiomeMap)); if (a_HeightMap != NULL) { memcpy(m_HeightMap, a_HeightMap, sizeof(m_HeightMap)); } memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes)); memcpy(m_BlockMeta, a_BlockMeta, sizeof(m_BlockMeta)); if (a_BlockLight != NULL) { memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); } if (a_BlockSkyLight != NULL) { memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight)); } m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL); if (a_HeightMap == NULL) { CalculateHeightmap(); } // Append entities to current entity list: m_Entities.splice(m_Entities.end(), a_Entities); // Clear the block entities present - either the loader / saver has better, or we'll create empty ones: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; } std::swap(a_BlockEntities, m_BlockEntities); // Create block entities that the loader didn't load; fill them with defaults CreateBlockEntities(); m_HasLoadFailed = false; } void cChunk::SetLight( const cChunkDef::BlockNibbles & a_BlockLight, const cChunkDef::BlockNibbles & a_SkyLight ) { // TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation. // Postponing until we see how bad it is :) memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight)); memcpy(m_BlockSkyLight, a_SkyLight, sizeof(m_BlockSkyLight)); m_IsLightValid = true; } void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes) { memcpy(a_BlockTypes, m_BlockTypes, NumBlocks); } void cChunk::GetBlockData(BLOCKTYPE * a_BlockData) { memcpy(a_BlockData, m_BlockTypes, NumBlocks); memcpy(a_BlockData + MetaOffset, m_BlockMeta, NumBlocks / 2); memcpy(a_BlockData + LightOffset, m_BlockLight, NumBlocks / 2); memcpy(a_BlockData + SkyLightOffset, m_BlockSkyLight, NumBlocks / 2); } /// Returns true if there is a block entity at the coords specified bool cChunk::HasBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ) { for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_BlockX) && ((*itr)->GetPosY() == a_BlockY) && ((*itr)->GetPosZ() == a_BlockZ) ) { return true; } } // for itr - m_BlockEntities[] return false; } /// Sets or resets the internal flag that prevents chunk from being unloaded void cChunk::Stay(bool a_Stay) { m_StayCount += (a_Stay ? 1 : -1); ASSERT(m_StayCount >= 0); } void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) { BroadcastPendingBlockChanges(); // Unload the chunk from all clients that have queued unloading: for (cClientHandleList::iterator itr = m_UnloadQuery.begin(), end = m_UnloadQuery.end(); itr != end; ++itr) { (*itr)->SendUnloadChunk(m_PosX, m_PosZ); } m_UnloadQuery.clear(); CheckBlocks(); TickBlocks(a_TickRandom); // Tick block entities (furnaces) for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ((*itr)->GetBlockType() == E_BLOCK_FURNACE) { m_IsDirty = ((cFurnaceEntity *)(*itr))->Tick( a_Dt ) | m_IsDirty; } } } void cChunk::BroadcastPendingBlockChanges(void) { sSetBlockVector Changes; { cCSLock Lock(m_CSBlockLists); if (m_PendingSendBlocks.empty()) { return; } Changes.reserve(m_PendingSendBlocks.size()); for (std::vector::iterator itr = m_PendingSendBlocks.begin(), end = m_PendingSendBlocks.end(); itr != end; ++itr) { unsigned int index = *itr; Vector3i RelPos = IndexToCoordinate(index); Changes.push_back(sSetBlock(m_PosX, m_PosZ, RelPos.x, RelPos.y, RelPos.z, GetBlock(index), GetMeta(index))); } // for itr - m_PendingSendBlocks[] m_PendingSendBlocks.clear(); } for (cClientHandleList::iterator itr = m_LoadedByClient.begin(), end = m_LoadedByClient.end(); itr != end; ++itr) { (*itr)->SendBlockChanges(m_PosX, m_PosZ, Changes); } } void cChunk::CheckBlocks(void) { cCSLock Lock2(m_CSBlockLists); unsigned int NumTickBlocks = m_ToTickBlocks.size(); Lock2.Unlock(); if (NumTickBlocks == 0) { return; } Lock2.Lock(); std::deque< unsigned int > ToTickBlocks = m_ToTickBlocks; m_ToTickBlocks.clear(); Lock2.Unlock(); for (std::deque< unsigned int >::const_iterator itr = ToTickBlocks.begin(); itr != ToTickBlocks.end(); ++itr) { unsigned int index = (*itr); Vector3i BlockPos = IndexToCoordinate(index); Vector3i WorldPos = PositionToWorldPosition( BlockPos ); cBlockHandler * Handler = BlockHandler(GetBlock(index)); if(!Handler->CanBeAt(m_World, WorldPos.x, WorldPos.y, WorldPos.z)) { if(Handler->DropOnUnsuitable()) { Handler->DropBlock(m_World, WorldPos.x, WorldPos.y, WorldPos.z); } m_World->SetBlock(WorldPos.x, WorldPos.y, WorldPos.z, E_BLOCK_AIR, 0); } } // for itr - ToTickBlocks[] } void cChunk::TickBlocks(MTRand & a_TickRandom) { // Tick dem blocks // _X: We must limit the random number or else we get a nasty int overflow bug ( http://forum.mc-server.org/showthread.php?tid=457 ) int RandomX = a_TickRandom.randInt(0x00ffffff); int RandomY = a_TickRandom.randInt(0x00ffffff); int RandomZ = a_TickRandom.randInt(0x00ffffff); int TickX = m_BlockTickX; int TickY = m_BlockTickY; int TickZ = m_BlockTickZ; // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it // This is so that SetNextBlockTick() works for (int i = 0; i < 50; i++, // This weird construct (*2, then /2) is needed, // otherwise the blocktick distribution is too biased towards even coords! TickX = (TickX + RandomX) % (Width * 2), TickY = (TickY + RandomY) % (Height * 2), TickZ = (TickZ + RandomZ) % (Width * 2), m_BlockTickX = TickX / 2, m_BlockTickY = TickY / 2, m_BlockTickZ = TickZ / 2 ) { if (m_BlockTickY > cChunkDef::GetHeight(m_HeightMap, m_BlockTickX, m_BlockTickZ)) { continue; // It's all air up here } unsigned int Index = MakeIndexNoCheck( m_BlockTickX, m_BlockTickY, m_BlockTickZ ); BLOCKTYPE ID = m_BlockTypes[Index]; switch( ID ) { case E_BLOCK_CROPS: { NIBBLETYPE Meta = GetMeta(Index); if (Meta < 7) { FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_CROPS, ++Meta); } break; } case E_BLOCK_PUMPKIN_STEM: case E_BLOCK_MELON_STEM: TickMelonPumpkin(m_BlockTickX, m_BlockTickY, m_BlockTickZ, Index, ID, a_TickRandom); break; case E_BLOCK_FARMLAND: TickFarmland (m_BlockTickX, m_BlockTickY, m_BlockTickZ); break; case E_BLOCK_SUGARCANE: GrowSugarcane (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; case E_BLOCK_CACTUS: GrowCactus (m_BlockTickX, m_BlockTickY, m_BlockTickZ, 1); break; default: { cBlockHandler * Handler = BlockHandler(ID); ASSERT(Handler != NULL); // Happenned on server restart, FS #243 if (Handler->NeedsRandomTicks()) { Handler->OnUpdate(m_World, m_BlockTickX + m_PosX * Width, m_BlockTickY, m_BlockTickZ + m_PosZ * Width); } break; } } } } void cChunk::TickMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, int a_BlockIdx, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) { NIBBLETYPE Meta = GetMeta(a_BlockIdx); if (Meta < 7) { FastSetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ, a_BlockType, ++Meta); return; } GrowMelonPumpkin(a_RelX, a_RelY, a_RelZ, a_BlockType, a_TickRandom); } void cChunk::TickFarmland(int a_RelX, int a_RelY, int a_RelZ) { // TODO: Rain hydrates blocks, too. Check world weather, don't search for water if raining. // NOTE: The desert biomes do not get precipitation, so another check needs to be made. // Search for water in a close proximity: // Ref.: http://www.minecraftwiki.net/wiki/Farmland#Hydrated_Farmland_Tiles bool Found = false; for (int y = a_RelY; y <= a_RelY + 1; y++) { for (int z = a_RelZ - 4; z <= a_RelZ + 4; z++) { for (int x = a_RelX - 4; x <= a_RelX + 4; x++) { BLOCKTYPE BlockType; NIBBLETYPE Meta; // unused if (!UnboundedRelGetBlock(x, y, z, BlockType, Meta)) { // Too close to an unloaded chunk, we might miss a water block there, so don't tick at all return; } if ( (BlockType == E_BLOCK_WATER) || (BlockType == E_BLOCK_STATIONARY_WATER) ) { Found = true; break; } } // for x if (Found) { break; } } // for z if (Found) { break; } } // for y NIBBLETYPE BlockMeta = GetMeta(a_RelX, a_RelY, a_RelZ); if (Found) { // Water was found, hydrate the block until hydration reaches 7: if (BlockMeta < 7) { FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, ++BlockMeta); } return; } // Water wasn't found, de-hydrate block: if (BlockMeta > 0) { FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_FARMLAND, --BlockMeta); return; } // Farmland too dry. If nothing is growing on top, turn back to dirt: switch (GetBlock(a_RelX, a_RelY + 1, a_RelZ)) { case E_BLOCK_CROPS: case E_BLOCK_MELON_STEM: case E_BLOCK_PUMPKIN_STEM: break; default: FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); break; } } void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_TickRandom) { // Convert the stem BlockType into produce BlockType BLOCKTYPE ProduceType; switch (a_BlockType) { case E_BLOCK_MELON_STEM: ProduceType = E_BLOCK_MELON; break; case E_BLOCK_PUMPKIN_STEM: ProduceType = E_BLOCK_PUMPKIN; break; default: { ASSERT(!"Unhandled blocktype in TickMelonPumpkin()"); return; } } // Check if there's another melon / pumpkin around that stem, if so, abort: bool IsValid; BLOCKTYPE BlockType[4]; NIBBLETYPE BlockMeta; // unused IsValid = UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, BlockType[0], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX - 1, a_RelY, a_RelZ, BlockType[1], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, BlockType[2], BlockMeta); IsValid = IsValid && UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ - 1, BlockType[3], BlockMeta); if ( !IsValid || (BlockType[0] == ProduceType) || (BlockType[1] == ProduceType) || (BlockType[2] == ProduceType) || (BlockType[3] == ProduceType) ) { // Neighbors not valid or already taken by the same produce return; } // Pick a direction in which to place the produce: int x = 0, z = 0; int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness switch (CheckType) { case 0: x = 1; break; case 1: x = -1; break; case 2: z = 1; break; case 3: z = -1; break; } // Check that the block in that direction is empty: switch (BlockType[CheckType]) { case E_BLOCK_AIR: case E_BLOCK_SNOW: case E_BLOCK_TALL_GRASS: case E_BLOCK_DEAD_BUSH: { break; } default: return; } // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok BLOCKTYPE Soil; UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta); switch (Soil) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: { // Place a randomly-facing produce: UnboundedRelFastSetBlock(a_RelX + x, a_RelY, a_RelZ + z, ProduceType, (NIBBLETYPE)(a_TickRandom.randInt(4) % 4)); break; } } } void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) { // Check the total height of the sugarcane blocks here: int Top = a_RelY + 1; while ( (Top < cChunkDef::Height) && (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_SUGARCANE) ) { ++Top; } int Bottom = a_RelY - 1; while ( (Bottom > 0) && (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_SUGARCANE) ) { --Bottom; } // Grow by at most a_NumBlocks, but no more than max height: int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); for (int i = 0; i < ToGrow; i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) { UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_SUGARCANE, 0); } else { break; } } // for i } void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) { // Check the total height of the sugarcane blocks here: int Top = a_RelY + 1; while ( (Top < cChunkDef::Height) && (GetBlock(a_RelX, Top, a_RelZ) == E_BLOCK_CACTUS) ) { ++Top; } int Bottom = a_RelY - 1; while ( (Bottom > 0) && (GetBlock(a_RelX, Bottom, a_RelZ) == E_BLOCK_CACTUS) ) { --Bottom; } // Grow by at most a_NumBlocks, but no more than max height: int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); for (int i = 0; i < ToGrow; i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (UnboundedRelGetBlock(a_RelX, Top + i, a_RelZ, BlockType, BlockMeta) && (BlockType == E_BLOCK_AIR)) { // TODO: Check the surrounding blocks, if they aren't air, break the cactus block into pickups (and continue breaking blocks above in the next loop iterations) UnboundedRelFastSetBlock(a_RelX, Top + i, a_RelZ, E_BLOCK_CACTUS, 0); } else { break; } } // for i } bool cChunk::UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { if ((a_RelY < 0) || (a_RelY > cChunkDef::Height)) { return false; } if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { int BlockIdx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockType = GetBlock(BlockIdx); a_BlockMeta = GetMeta(BlockIdx); return true; } return m_ChunkMap->LockedGetBlock( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType, a_BlockMeta ); } bool cChunk::UnboundedRelSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); return true; } return m_ChunkMap->LockedSetBlock( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType, a_BlockMeta ); } bool cChunk::UnboundedRelFastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { if ((a_RelX >= 0) && (a_RelX < cChunkDef::Width) && (a_RelZ >= 0) && (a_RelZ < cChunkDef::Width)) { FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta); return true; } return m_ChunkMap->LockedFastSetBlock( m_PosX * cChunkDef::Width + a_RelX, ZERO_CHUNK_Y * cChunkDef::Height + a_RelY, m_PosZ * cChunkDef::Width + a_RelZ, a_BlockType, a_BlockMeta ); } int cChunk::GetHeight( int a_X, int a_Z ) { ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) { return m_HeightMap[a_X + a_Z * Width]; } return 0; } void cChunk::CreateBlockEntities(void) { for (int x = 0; x < Width; x++) { for (int z = 0; z < Width; z++) { for (int y = 0; y < Height; y++) { ENUM_BLOCK_ID BlockType = (ENUM_BLOCK_ID)cChunkDef::GetBlock(m_BlockTypes, x, y, z); switch ( BlockType ) { case E_BLOCK_CHEST: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back( new cChestEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); } break; } case E_BLOCK_FURNACE: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back( new cFurnaceEntity( x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); } break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back( new cSignEntity( BlockType, x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); } break; } case E_BLOCK_NOTE_BLOCK: { if (!HasBlockEntityAt(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width)) { m_BlockEntities.push_back(new cNoteEntity(x + m_PosX * Width, y + m_PosY * Height, z + m_PosZ * Width, m_World) ); } break; } } // switch (BlockType) } // for y } // for z } // for x } void cChunk::CalculateHeightmap() { for (int x = 0; x < Width; x++) { for (int z = 0; z < Width; z++) { for (int y = Height - 1; y > -1; y--) { int index = MakeIndex( x, y, z ); if (m_BlockTypes[index] != E_BLOCK_AIR) { m_HeightMap[x + z * Width] = (unsigned char)y; break; } } // for y } // for z } // for x } void cChunk::SetBlock( int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) { if (a_RelX < 0 || a_RelX >= Width || a_RelY < 0 || a_RelY >= Height || a_RelZ < 0 || a_RelZ >= Width) { return; // Clip } ASSERT(IsValid()); // Is this chunk loaded / generated? int index = MakeIndexNoCheck( a_RelX, a_RelY, a_RelZ ); BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index ); BLOCKTYPE OldBlockType = m_BlockTypes[index]; m_BlockTypes[index] = a_BlockType; SetNibble( m_BlockMeta, index, a_BlockMeta ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; } MarkDirty(); { cCSLock Lock(m_CSBlockLists); m_PendingSendBlocks.push_back( index ); } // ONLY recalculate lighting if it's necessary! if( (g_BlockLightValue[ OldBlockType ] != g_BlockLightValue[ a_BlockType ]) || (g_BlockSpreadLightFalloff[ OldBlockType ] != g_BlockSpreadLightFalloff[ a_BlockType ]) || (g_BlockTransparent[ OldBlockType ] != g_BlockTransparent[ a_BlockType ] ) ) { m_IsLightValid = false; } // Update heightmap, if needed: if (a_RelY >= m_HeightMap[a_RelX + a_RelZ * Width]) { if (a_BlockType != E_BLOCK_AIR) { SetHeight(m_HeightMap, a_RelX, a_RelZ, a_RelY); } else { for (int y = a_RelY - 1; y > 0; --y) { if (cChunkDef::GetBlock(m_BlockTypes, a_RelX, y, a_RelZ) != E_BLOCK_AIR) { SetHeight(m_HeightMap, a_RelX, a_RelZ, y); break; } } // for y - column in m_BlockData } } m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ ) ); m_ToTickBlocks.push_back( MakeIndex( a_RelX + 1, a_RelY, a_RelZ ) ); m_ToTickBlocks.push_back( MakeIndex( a_RelX - 1, a_RelY, a_RelZ ) ); m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY + 1, a_RelZ ) ); m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY - 1, a_RelZ ) ); m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ + 1 ) ); m_ToTickBlocks.push_back( MakeIndex( a_RelX, a_RelY, a_RelZ - 1 ) ); Vector3i WorldPos = PositionToWorldPosition( a_RelX, a_RelY, a_RelZ ); cBlockEntity* BlockEntity = GetBlockEntity( WorldPos ); if( BlockEntity ) { BlockEntity->Destroy(); RemoveBlockEntity( BlockEntity ); delete BlockEntity; } switch( a_BlockType ) { case E_BLOCK_CHEST: { AddBlockEntity( new cChestEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); break; } case E_BLOCK_FURNACE: { AddBlockEntity( new cFurnaceEntity( WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); break; } case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: { AddBlockEntity( new cSignEntity( (ENUM_BLOCK_ID)a_BlockType, WorldPos.x, WorldPos.y, WorldPos.z, m_World) ); break; } case E_BLOCK_NOTE_BLOCK: { AddBlockEntity(new cNoteEntity(WorldPos.x, WorldPos.y, WorldPos.z, m_World)); break; } } // switch (a_BlockType) } void cChunk::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta) { ASSERT(!((a_X < 0 || a_X >= Width || a_Y < 0 || a_Y >= Height || a_Z < 0 || a_Z >= Width))); ASSERT(IsValid()); const int index = MakeIndexNoCheck( a_X, a_Y, a_Z ); const BLOCKTYPE OldBlock = m_BlockTypes[index]; const BLOCKTYPE OldBlockMeta = GetNibble( m_BlockMeta, index ); if ((OldBlock == a_BlockType) && (OldBlockMeta == a_BlockMeta)) { return; } MarkDirty(); m_BlockTypes[index] = a_BlockType; { cCSLock Lock(m_CSBlockLists); m_PendingSendBlocks.push_back( index ); } SetNibble( m_BlockMeta, index, a_BlockMeta ); // ONLY recalculate lighting if it's necessary! if( (g_BlockLightValue[ OldBlock ] != g_BlockLightValue[ a_BlockType ]) || (g_BlockSpreadLightFalloff[ OldBlock ] != g_BlockSpreadLightFalloff[ a_BlockType ]) || (g_BlockTransparent[ OldBlock ] != g_BlockTransparent[ a_BlockType ] ) ) { m_IsLightValid = false; } // Update heightmap, if needed: if (a_Y >= m_HeightMap[a_X + a_Z * Width]) { if (a_BlockType != E_BLOCK_AIR) { m_HeightMap[a_X + a_Z * Width] = (unsigned char)a_Y; } else { for (int y = a_Y - 1; y > 0; --y) { if (m_BlockTypes[MakeIndexNoCheck(a_X, y, a_Z)] != E_BLOCK_AIR) { m_HeightMap[a_X + a_Z * Width] = (unsigned char)y; break; } } // for y - column in m_BlockData } } } void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client) { unsigned int index = MakeIndex(a_RelX, a_RelY, a_RelZ); if (index == INDEX_OUT_OF_RANGE) { LOGWARN("cChunk::SendBlockTo Index out of range!"); return; } if (a_Client == NULL) { // Queue the block for all clients in the chunk (will be sent in Tick()) m_PendingSendBlocks.push_back(index); return; } Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index)); } void cChunk::AddBlockEntity( cBlockEntity* a_BlockEntity ) { cCSLock Lock(m_CSBlockLists); m_BlockEntities.push_back( a_BlockEntity ); } cBlockEntity * cChunk::GetBlockEntity(int a_X, int a_Y, int a_Z) { for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_X) && ((*itr)->GetPosY() == a_Y) && ((*itr)->GetPosZ() == a_Z) ) { return *itr; } } // for itr - m_BlockEntities[] return NULL; } void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z) { cBlockEntity * be = GetBlockEntity(a_X, a_Y, a_Z); if (be != NULL) { be->UsedBy(a_Player); } } void cChunk::CollectPickupsByPlayer(cPlayer * a_Player) { double PosX = a_Player->GetPosX(); double PosY = a_Player->GetPosY(); double PosZ = a_Player->GetPosZ(); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup ) { continue; // Only pickups } float DiffX = (float)((*itr)->GetPosX() - PosX ); float DiffY = (float)((*itr)->GetPosY() - PosY ); float DiffZ = (float)((*itr)->GetPosZ() - PosZ ); float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ; if (SqrDist < 1.5f * 1.5f) // 1.5 block { MarkDirty(); (reinterpret_cast(*itr))->CollectedBy( a_Player ); } } } void cChunk::UpdateSign(int a_PosX, int a_PosY, int a_PosZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { // Also sends update packets to all clients in the chunk for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if ( ((*itr)->GetPosX() == a_PosX) && ((*itr)->GetPosY() == a_PosY) && ((*itr)->GetPosZ() == a_PosZ) && ( ((*itr)->GetBlockType() == E_BLOCK_WALLSIGN) || ((*itr)->GetBlockType() == E_BLOCK_SIGN_POST) ) ) { MarkDirty(); (reinterpret_cast(*itr))->SetLines(a_Line1, a_Line2, a_Line3, a_Line4); m_World->BroadcastBlockEntity(a_PosX, a_PosY, a_PosZ); } } // for itr - m_BlockEntities[] } void cChunk::RemoveBlockEntity( cBlockEntity* a_BlockEntity ) { cCSLock Lock(m_CSBlockLists); MarkDirty(); m_BlockEntities.remove( a_BlockEntity ); } bool cChunk::AddClient(cClientHandle* a_Client) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (a_Client == *itr) { // Already there, nothing needed return false; } } m_LoadedByClient.push_back( a_Client ); for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { LOGD("cChunk: Entity #%d (%s) at [%i, %i, %i] spawning for player \"%s\"", (*itr)->GetUniqueID(), (*itr)->GetClass(), m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str()); (*itr)->SpawnOn(*a_Client); } return true; } void cChunk::RemoveClient( cClientHandle* a_Client ) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if (*itr != a_Client) { continue; } m_LoadedByClient.erase(itr); if (!a_Client->IsDestroyed()) { for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr ) { LOGD("chunk [%i, %i] destroying entity #%i for player \"%s\"", m_PosX, m_PosZ, (*itr)->GetUniqueID(), a_Client->GetUsername().c_str() ); a_Client->SendDestroyEntity(*(*itr)); } } return; } // for itr - m_LoadedByClient[] } bool cChunk::HasClient( cClientHandle* a_Client ) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr) { if ((*itr) == a_Client) { return true; } } return false; } bool cChunk::HasAnyClients(void) { return !m_LoadedByClient.empty(); } void cChunk::AddEntity( cEntity * a_Entity) { if (a_Entity->GetEntityType() != cEntity::eEntityType_Player) { MarkDirty(); } m_Entities.push_back( a_Entity ); } void cChunk::RemoveEntity(cEntity * a_Entity) { size_t SizeBefore = m_Entities.size(); m_Entities.remove(a_Entity); size_t SizeAfter = m_Entities.size(); if (SizeBefore != SizeAfter) { // Mark as dirty if it was a server-generated entity: if (a_Entity->GetEntityType() != cEntity::eEntityType_Player) { MarkDirty(); } } } bool cChunk::ForEachEntity(cEntityCallback & a_Callback) { // The entity list is locked by the parent chunkmap's CS for (cEntityList::iterator itr = m_Entities.begin(), itr2 = itr; itr != m_Entities.end(); itr = itr2) { ++itr2; if (a_Callback.Item(*itr)) { return false; } } // for itr - m_Entitites[] return true; } bool cChunk::ForEachChest(cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if ((*itr)->GetBlockType() != E_BLOCK_CHEST) { continue; } if (a_Callback.Item((cChestEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::ForEachFurnace(cFurnaceCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; switch ((*itr)->GetBlockType()) { case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: { break; } default: { continue; } } if (a_Callback.Item((cFurnaceEntity *)*itr)) { return false; } } // for itr - m_BlockEntitites[] return true; } bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } if ((*itr)->GetBlockType() != E_BLOCK_CHEST) { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // The correct block entity is here if (a_Callback.Item((cChestEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2) { ++itr2; if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } switch ((*itr)->GetBlockType()) { case E_BLOCK_FURNACE: case E_BLOCK_LIT_FURNACE: { break; } default: { // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } } // switch (BlockType) // The correct block entity is here, if (a_Callback.Item((cFurnaceEntity *)*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] // Not found: return false; } bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) { // The blockentity list is locked by the parent chunkmap's CS for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ)) { continue; } switch ((*itr)->GetBlockType()) { case E_BLOCK_WALLSIGN: case E_BLOCK_SIGN_POST: { a_Line1 = ((cSignEntity *)*itr)->GetLine(0); a_Line2 = ((cSignEntity *)*itr)->GetLine(1); a_Line3 = ((cSignEntity *)*itr)->GetLine(2); a_Line4 = ((cSignEntity *)*itr)->GetLine(3); return true; } } // switch (BlockType) // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // for itr - m_BlockEntitites[] // Not found: return false; } BLOCKTYPE cChunk::GetBlock( int a_X, int a_Y, int a_Z ) { if ((a_X < 0) || (a_X >= Width) || (a_Y < 0) || (a_Y >= Height) || (a_Z < 0) || (a_Z >= Width)) return 0; // Clip return m_BlockTypes[ MakeIndexNoCheck( a_X, a_Y, a_Z ) ]; } BLOCKTYPE cChunk::GetBlock( int a_BlockIdx ) { if( a_BlockIdx < 0 || a_BlockIdx >= NumBlocks ) return 0; return m_BlockTypes[ a_BlockIdx ]; } void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ); a_BlockType = cChunkDef::GetBlock (m_BlockTypes, a_RelX, a_RelY, a_RelZ); a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, a_RelX, a_RelY, a_RelZ); } void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendPlayerAnimation(a_Player, a_Animation); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntLook(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntHeadLook(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntHeadLook(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); } // for itr - LoadedByClient[] } void cChunk::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendDestroyEntity(a_Entity); } // for itr - LoadedByClient[] } void cChunk::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendEntityStatus(a_Entity, a_Status); } // for itr - LoadedByClient[] } void cChunk::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude) { for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendMetadata(a_Pawn); } // for itr - LoadedByClient[] } void cChunk::BroadcastSpawn(cEntity & a_Entity, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } a_Entity.SpawnOn(*(*itr)); } // for itr - LoadedByClient[] } void cChunk::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendCollectPickup(a_Pickup, a_Player); } // for itr - LoadedByClient[] } void cChunk::BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); } // for itr - LoadedByClient[] } void cChunk::BroadcastSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); } // for itr - LoadedByClient[] } void cChunk::BroadcastChunkData(cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude) { for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } (*itr)->SendChunkData(m_PosX, m_PosZ, a_Serializer); } // for itr - LoadedByClient[] } void cChunk::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude) { // We can operate on entity pointers, we're inside the ChunkMap's CS lock which guards the list cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); if (Entity == NULL) { return; } for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr ) { if (*itr == a_Exclude) { continue; } Entity->SendTo(*(*itr)); } // for itr - LoadedByClient[] } void cChunk::SendBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cClientHandle & a_Client) { cBlockEntity * Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ); if (Entity == NULL) { return; } Entity->SendTo(a_Client); } void cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ, int & a_BlockX, int & a_BlockY, int & a_BlockZ) { a_BlockY = a_RelY; a_BlockX = m_PosX * Width + a_RelX; a_BlockZ = m_PosZ * Width + a_RelZ; } Vector3i cChunk::PositionToWorldPosition(int a_RelX, int a_RelY, int a_RelZ) { return Vector3i(m_PosX * Width + a_RelX, m_PosY * Height + a_RelY, m_PosZ * Width + a_RelZ); } #if !C_CHUNK_USE_INLINE # include "cChunk.inl.h" #endif