#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Bat.h" cBat::cBat() { m_MobType = 65; GetMonsterConfig("Bat"); } cBat::~cBat() { } bool cBat::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cBat" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } void cBat::KilledBy( cEntity* a_Killer ) { cMonster::KilledBy( a_Killer ); }