#pragma once #include "BlockHandler.h" #include "../Vine.h" class cBlockVineHandler : public cBlockHandler { public: cBlockVineHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesIgnoreBuildCollision(void) override { return true; } virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override { a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cVine::DirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir); } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;