#pragma once #include "Entity.h" // tolua_begin class cEnderCrystal : public cEntity { // tolua_end using Super = cEntity; public: CLASS_PROTODEF(cEnderCrystal) cEnderCrystal(Vector3d a_Pos); private: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; }; // tolua_export