// BlockDropSpenser.h // Declares the cBlockDropSpenserHandler class representing the BlockHandler for Dropper and Dispenser blocks #pragma once #include "../Blocks/BlockPiston.h" #include "../BlockEntities/DropSpenserEntity.h" #include "Mixins.h" class cBlockDropSpenserHandler : public cPitchYawRotator { using Super = cPitchYawRotator; public: cBlockDropSpenserHandler(BLOCKTYPE a_BlockType): Super(a_BlockType) { } virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override { cItems res(cItem(m_BlockType, 1)); if (a_BlockEntity != nullptr) { auto be = static_cast(a_BlockEntity); res.AddItemGrid(be->GetContents()); } return res; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } } ;