#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Sign.h" #include "../Player.h" class cBlockSignHandler : public cBlockHandler { public: cBlockSignHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SIGN, 1, 0)); } virtual bool DoesAllowBlockOnTop(void) override { return false; } virtual const char * GetStepSound(void) override { return "step.wood"; } } ;