#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "JukeboxEntity.h" #include "../World.h" #include "json/json.h" cJukeboxEntity::cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : super(E_BLOCK_JUKEBOX, a_BlockX, a_BlockY, a_BlockZ, a_World), m_Record(0) { } cJukeboxEntity::~cJukeboxEntity() { EjectRecord(); } void cJukeboxEntity::UsedBy(cPlayer * a_Player) { if (m_Record == 0) { const cItem & HeldItem = a_Player->GetEquippedItem(); if (HeldItem.m_ItemType >= 2256 && HeldItem.m_ItemType <= 2267) { m_Record = HeldItem.m_ItemType; a_Player->GetInventory().RemoveOneEquippedItem(); PlayRecord(); } } else { EjectRecord(); } } void cJukeboxEntity::PlayRecord(void) { m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record); } void cJukeboxEntity::EjectRecord(void) { if ((m_Record < E_ITEM_FIRST_DISC) || (m_Record > E_ITEM_LAST_DISC)) { // There's no record here return; } cItems Drops; Drops.push_back(cItem(m_Record, 1, 0)); m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8); m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0); m_Record = 0; } int cJukeboxEntity::GetRecord(void) { return m_Record; } void cJukeboxEntity::SetRecord(int a_Record) { m_Record = a_Record; } bool cJukeboxEntity::LoadFromJson(const Json::Value & a_Value) { m_PosX = a_Value.get("x", 0).asInt(); m_PosY = a_Value.get("y", 0).asInt(); m_PosZ = a_Value.get("z", 0).asInt(); m_Record = a_Value.get("Record", 0).asInt(); return true; } void cJukeboxEntity::SaveToJson(Json::Value & a_Value) { a_Value["x"] = m_PosX; a_Value["y"] = m_PosY; a_Value["z"] = m_PosZ; a_Value["Record"] = m_Record; }