#pragma once #include "Plugin.h" #include "WebPlugin.h" // Names for the global variables through which the plugin is identified in its LuaState #define LUA_PLUGIN_NAME_VAR_NAME "_MCServerInternal_PluginName" #define LUA_PLUGIN_INSTANCE_VAR_NAME "_MCServerInternal_PluginInstance" // fwd: Lua typedef struct lua_State lua_State; // fwd: UI/Window.h class cWindow; // tolua_begin class cPlugin_NewLua : public cPlugin, public cWebPlugin { public: // tolua_end cPlugin_NewLua( const AString & a_PluginDirectory ); ~cPlugin_NewLua(); virtual void OnDisable(void) override; virtual bool Initialize(void) override; virtual void Tick(float a_Dt) override; virtual bool OnBlockToPickups (cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) override; virtual bool OnChat (cPlayer * a_Player, AString & a_Message) override; virtual bool OnChunkAvailable (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; virtual bool OnChunkGenerating (cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) override; virtual bool OnChunkUnloaded (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnChunkUnloading (cWorld * a_World, int a_ChunkX, int a_ChunkZ) override; virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override; virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnDisconnect (cPlayer * a_Player, const AString & a_Reason) override; virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override; virtual bool OnHandshake (cClientHandle * a_Client, const AString & a_Username) override; virtual bool OnKilling (cEntity & a_Victim, cEntity * a_Killer) override; virtual bool OnLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) override; virtual bool OnPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerEating (cPlayer & a_Player) override; virtual bool OnPlayerJoined (cPlayer & a_Player) override; virtual bool OnPlayerMoved (cPlayer & a_Player) override; virtual bool OnPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) override; virtual bool OnPlayerPlacedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerPlacingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) override; virtual bool OnPlayerShooting (cPlayer & a_Player) override; virtual bool OnPlayerSpawned (cPlayer & a_Player) override; virtual bool OnPlayerTossingItem (cPlayer & a_Player) override; virtual bool OnPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual bool OnPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override; virtual bool OnTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TakeDamageInfo) override; virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override; virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override; virtual bool OnWeatherChanged (cWorld & a_World) override; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; virtual bool HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) override; virtual bool HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output) override; virtual void ClearCommands(void) override; virtual void ClearConsoleCommands(void) override; virtual bool CanAddHook(cPluginManager::PluginHook a_Hook) override; // cWebPlugin override virtual const AString GetWebTitle(void) const {return GetName(); } // cWebPlugin and WebAdmin stuff virtual AString HandleWebRequest(const HTTPRequest * a_Request ) override; bool AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference); // >> EXPORTED IN MANUALBINDINGS << /// Binds the command to call the function specified by a Lua function reference. Simply adds to CommandMap. void BindCommand(const AString & a_Command, int a_FnRef); /// Binds the console command to call the function specified by a Lua function reference. Simply adds to CommandMap. void BindConsoleCommand(const AString & a_Command, int a_FnRef); lua_State * GetLuaState(void) { return m_LuaState; } cCriticalSection & GetCriticalSection(void) { return m_CriticalSection; } /// Removes a previously referenced object (luaL_unref()) void Unreference(int a_LuaRef); /// Calls the plugin-specified "cLuaWindow closing" callback. Returns true only if the callback returned true bool CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse); /// Calls the plugin-specified "cLuaWindow slot changed" callback. void CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum); protected: cCriticalSection m_CriticalSection; lua_State * m_LuaState; /// Maps command name into Lua function reference typedef std::map CommandMap; CommandMap m_Commands; CommandMap m_ConsoleCommands; bool PushFunction(const char * a_FunctionName, bool a_bLogError = true); bool CallFunction(int a_NumArgs, int a_NumResults, const char * a_FunctionName ); // a_FunctionName is only used for error messages, nothing else /// Returns the name of Lua function that should handle the specified hook const char * GetHookFnName(cPluginManager::PluginHook a_Hook); } ; // tolua_export