#pragma once #include "BlockEntity.h" namespace Json { class Value; } class cSignEntity : public cBlockEntity { public: cSignEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World); virtual ~cSignEntity(); bool LoadFromJson( const Json::Value& a_Value ); virtual void SaveToJson(Json::Value& a_Value ) override; void SetLines( const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); void SetLine( int a_Index, const AString & a_Line ); AString GetLine( int a_Index ) const; virtual void UsedBy( cPlayer * a_Player ) override; virtual void SendTo(cClientHandle & a_Client) override; private: AString m_Line[4]; };