// Protocol132.h // Interfaces to the cProtocol132 class representing the release 1.3.2 protocol (#39) #pragma once #include "Protocol125.h" #include "../../CryptoPP/modes.h" #include "../../CryptoPP/aes.h" class cProtocol132 : public cProtocol125 { typedef cProtocol125 super; public: cProtocol132(cClientHandle * a_Client); virtual ~cProtocol132(); /// Called when client sends some data: virtual void DataReceived(const char * a_Data, int a_Size) override; // Sending commands (alphabetically sorted): virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendWholeInventory (const cWindow & a_Window) override; virtual AString GetAuthServerID(void) override; /// Handling of the additional packets: virtual int ParsePacket(unsigned char a_PacketType) override; // Modified packets: virtual int ParseBlockPlace (void) override; virtual int ParseHandshake (void) override; virtual int ParseLogin (void) override; virtual int ParsePlayerAbilities(void) override; // New packets: virtual int ParseClientStatuses (void); virtual int ParseEncryptionKeyResponse(void); virtual int ParseLocaleViewDistance (void); protected: bool m_IsEncrypted; CryptoPP::CFB_Mode::Decryption m_Decryptor; CryptoPP::CFB_Mode::Encryption m_Encryptor; AString m_DataToSend; /// The ServerID used for session authentication; set in StartEncryption(), used in GetAuthServerID() AString m_AuthServerID; /// The server's public key, as used by SendEncryptionKeyRequest() and StartEncryption() AString m_ServerPublicKey; virtual void SendData(const char * a_Data, int a_Size) override; // DEBUG: virtual void Flush(void) override; // Items in slots are sent differently virtual void WriteItem(const cItem & a_Item) override; virtual int ParseItem(cItem & a_Item) override; virtual void SendCompass(const cWorld & a_World); virtual void SendEncryptionKeyRequest(void); /// Decrypts the key and nonce, checks nonce, starts the symmetric encryption void HandleEncryptionKeyResponse(const AString & a_EncKey, const AString & a_EncNonce); /// Starts the symmetric encryption with the specified key; also sets m_AuthServerID void StartEncryption(const byte * a_Key); } ;