#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Plugin.h" #include "Pawn.h" #include "Player.h" #include "World.h" cPlugin::cPlugin( const AString & a_PluginDirectory ) : m_Version(0) , m_Language(E_CPP) , m_Directory(a_PluginDirectory) { } cPlugin::~cPlugin() { LOGD("Destroying plugin \"%s\".", m_Name.c_str()); } void cPlugin::Tick(float a_Dt) { UNUSED(a_Dt); } bool cPlugin::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) { UNUSED(a_World); UNUSED(a_Digger); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockType); UNUSED(a_BlockMeta); UNUSED(a_Pickups); return false; } bool cPlugin::OnChat(cPlayer * a_Player, const AString & a_Message) { UNUSED(a_Player); UNUSED(a_Message); return false; } bool cPlugin::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return false; } bool cPlugin::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_ChunkDesc); return false; } bool cPlugin::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); UNUSED(a_ChunkDesc); return false; } bool cPlugin::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return false; } bool cPlugin::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ) { UNUSED(a_World); UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return false; } bool cPlugin::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup) { UNUSED(a_Player); UNUSED(a_Pickup); return false; } bool cPlugin::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { UNUSED(a_Player); UNUSED(a_Grid); UNUSED(a_Recipe); return false; } bool cPlugin::OnDisconnect(cPlayer * a_Player, const AString & a_Reason) { UNUSED(a_Reason); UNUSED(a_Player); return false; } bool cPlugin::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split) { UNUSED(a_Player); UNUSED(a_Split); return false; } bool cPlugin::OnHandshake(cClientHandle * a_Client, const AString & a_Username) { UNUSED(a_Client); UNUSED(a_Username); return false; } bool cPlugin::OnKilling(cPawn & a_Victim, cEntity * a_Killer) { UNUSED(a_Victim); UNUSED(a_Killer); return false; } bool cPlugin::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username) { UNUSED(a_Client); UNUSED(a_ProtocolVersion); UNUSED(a_Username); return false; } bool cPlugin::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_BlockType); UNUSED(a_BlockMeta); return false; } bool cPlugin::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_BlockType); UNUSED(a_BlockMeta); return false; } bool cPlugin::OnPlayerEating(cPlayer & a_Player) { UNUSED(a_Player); return false; } bool cPlugin::OnPlayerJoined(cPlayer & a_Player) { UNUSED(a_Player); return false; } bool cPlugin::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_Status); return false; } bool cPlugin::OnPlayerMoved(cPlayer & a_Player) { UNUSED(a_Player); return false; } bool cPlugin::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); UNUSED(a_BlockType); UNUSED(a_BlockMeta); return false; } bool cPlugin::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); UNUSED(a_BlockType); UNUSED(a_BlockMeta); return false; } bool cPlugin::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); return false; } bool cPlugin::OnPlayerShooting(cPlayer & a_Player) { UNUSED(a_Player); return false; } bool cPlugin::OnPlayerSpawned(cPlayer & a_Player) { UNUSED(a_Player); return false; } bool cPlugin::OnPlayerTossingItem(cPlayer & a_Player) { UNUSED(a_Player); return false; } bool cPlugin::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); UNUSED(a_BlockType); UNUSED(a_BlockMeta); return false; } bool cPlugin::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); return false; } bool cPlugin::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); UNUSED(a_BlockType); UNUSED(a_BlockMeta); return false; } bool cPlugin::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { UNUSED(a_Player); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); return false; } bool cPlugin::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { UNUSED(a_Player); UNUSED(a_Grid); UNUSED(a_Recipe); return false; } bool cPlugin::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) { UNUSED(a_Player); UNUSED(a_Grid); UNUSED(a_Recipe); return false; } bool cPlugin::OnTakeDamage(cPawn & a_Pawn, TakeDamageInfo & a_TakeDamageInfo) { UNUSED(a_Pawn); UNUSED(a_TakeDamageInfo); return false; } bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { UNUSED(a_World); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_Line1); UNUSED(a_Line2); UNUSED(a_Line3); UNUSED(a_Line4); UNUSED(a_Player); return false; } bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) { UNUSED(a_World); UNUSED(a_BlockX); UNUSED(a_BlockY); UNUSED(a_BlockZ); UNUSED(a_Line1); UNUSED(a_Line2); UNUSED(a_Line3); UNUSED(a_Line4); UNUSED(a_Player); return false; } bool cPlugin::OnWeatherChanged(cWorld & a_World) { UNUSED(a_World); return false; } bool cPlugin::OnWeatherChanging(cWorld & a_World, eWeather & a_Weather) { UNUSED(a_World); UNUSED(a_Weather); return false; } bool cPlugin::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player) { UNUSED(a_Split); UNUSED(a_Player); return false; } bool cPlugin::HandleConsoleCommand(const AStringVector & a_Split) { UNUSED(a_Split); return false; } AString cPlugin::GetLocalDirectory(void) const { return std::string("Plugins/") + m_Directory; }