#pragma once #include "Monster.h" class cPassiveMonster : public cMonster { typedef cMonster super; public: cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath); virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; /// When hit by someone, run away virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override; } ;