#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "PassiveAggressiveMonster.h" #include "../Player.h" cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath) : super(a_ConfigName, a_ProtocolMobType, a_SoundHurt, a_SoundDeath) { m_EMPersonality = PASSIVE; } void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) { super::DoTakeDamage(a_TDI); if ((m_Target != NULL) && (m_Target->IsPlayer())) { cPlayer * Player = (cPlayer *) m_Target; if (Player->GetGameMode() != 1) { m_EMState = CHASING; } } }